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author | Robin Haberkorn <robin.haberkorn@googlemail.com> | 2016-01-04 21:11:38 +0100 |
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committer | Robin Haberkorn <robin.haberkorn@googlemail.com> | 2016-01-04 21:11:38 +0100 |
commit | 7d222a52c70cc78e80ad0bab2f7f77dd03ad12b8 (patch) | |
tree | ccef3e4de7d28ceb88a707e6f118a84ba51318fb /applause.lua | |
parent | ef1e279e624f6139c83fa56604586dcf2b5571c8 (diff) | |
download | applause2-7d222a52c70cc78e80ad0bab2f7f77dd03ad12b8.tar.gz |
added a simple server functionality and some SciTECO macros to interface it
* the server is basically a second way to modify the Lua state of Applause
* concurrently to interactive input, messages can be sent over a TCP socket
which are evaluated just like command lines.
All stdout/stderr output is returned and the socket is closed.
* Server currently hardcoded at 127.0.0.1:10000
* Interruptions are currently not possible.
This would require another thread.
* The threading could be simplified by making the applause binary
a server-only application.
The Read-Eval-Print loop could then be a standalone LuaJIT script.
Diffstat (limited to 'applause.lua')
0 files changed, 0 insertions, 0 deletions