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* MIDICCStream provides a stream of CC values as if
polled from the controller (this is emulated in
applause.c)
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jack_get_buffer_size()
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* more precisely, Stream:play() will now throw
an error whenever the process receices SIGINT.
* this allows us to interrupt long playbacks
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in milliseconds
* default buffer size: 100ms
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* allows the Lua thread to block when the ringbuffer is full
while keeping the realtime thread (jack_process()) realtime-safe.
Hopefully :-)
* since audio generation is usually faster than consumption
(if you don't want to have buffer underruns),
this fixes audio generation longer than BUFFER_SIZE (currently 1s)
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* the call metamethod is most useful in compositions in order to
evaluate a stream to save computing power at runtime.
* this meant that in addition to adding () to a stream expression it
was necessary to convert the table to a stream (e.g. using tostream()).
* Now the totable() method converts to a pure table, while __call
returns a VectorStream. This means it will be sufficient to add "()"
in order to evaluate a stream eagerly
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operations
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* LPF, HPF, BPF, BRF filters are 2nd order Butterworth filters.
Derived verbatim from ChucK's implementation. This can probably
be optimized by caching the tan/cos functions.
Also, they do not yet handle frequency streams shorter than the
stream to filter.
* Basic wave forms are now Stream methods to allow concatenative style
of FM synthesis (or LFOs). To generate e.g. a sine wave with constant
frequency, you can still write Stream.SinOsc(440); or tostream(440):SinOsc()
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This improves the real-time properties of sample generation
since it avoids CPU spkikes.
On the other hand, this may not be ideal as playing a long streams could have
non-constant space requirements now.
A proper solution would probably involve calling the garbage collector incrementally
during the play() loop.
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* implements Stream:play() using Jack as the audio backend
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* this improves performance by 10 times (both lua5.1 and luajit)
* also, when using luajit, there appears to be little peformance
loss when using stream compositions instead of maps (which are
sometimes even slower!?)
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