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2016-01-05rewritten Stream:play() as a Lua functionRobin Haberkorn1-104/+43
* the low-level C part is now implemented in a normal C function applause_push_sample() which is called using the FFI API * this is supposedly faster than the old Lua/C way, but the speed improvement seems to be miniscule. However changes like this are still good since they simplify the C core. * speed improvements will probably be larger for the MIDI*Stream functions since here we call Lua/C functions at sample rate.
2016-01-04added a simple server functionality and some SciTECO macros to interface itRobin Haberkorn1-39/+211
* the server is basically a second way to modify the Lua state of Applause * concurrently to interactive input, messages can be sent over a TCP socket which are evaluated just like command lines. All stdout/stderr output is returned and the socket is closed. * Server currently hardcoded at 127.0.0.1:10000 * Interruptions are currently not possible. This would require another thread. * The threading could be simplified by making the applause binary a server-only application. The Read-Eval-Print loop could then be a standalone LuaJIT script.
2016-01-04support the "=" shortcut at the beginning of lines (to print expressions) ↵Robin Haberkorn1-3/+48
and print stack tracebacks
2016-01-03SyncedStream optimization: Allow streams to be reused within one stream ↵Robin Haberkorn1-5/+26
graph without recomputation * Since it comes with an overhead, it has to be enabled by constructing a SyncedStream or calling Stream:sync() * Reusing samples works by sharing generator functions and caching samples until a clock signal changes. The clock signal is currently a global variable "clock_signal" that oscillates between true and false. * This means that all sample generating methods like :play() or :totable() will have to advance the clock using the global clockCycle() function. It is a global function, so it can be invoked more or less efficiently by the :play() implementation (currently using the old-school Lua/C API). These restrictions might fall when using the LuaJIT way of interacting with native code. * Since playback must begin from the beginning for every :play(), an explicit reset() mechanism has been introduced which can usually be ignored in Stream implementations. It does however allow SyncedStream to reset the generator closure. * SndfileStream has been simplified since now it is possible to keep the file handle open. However as long as Stream synchronization is not automatic, SndfileStreams must be explicitly synced when using one stream multiple times. * Syncing is thought to be performed automatically by an optimizer when one object is used more than once e.g. in a :play() call. * Non-synced streams are currently slightly slower than before this commit, probably because of the additional clockCycle() call.
2016-01-03preliminary (broken) client forking supportRobin Haberkorn1-8/+89
2015-12-31support only LuaJIT and use some additional (insignificant) optimizationsRobin Haberkorn1-0/+8
2015-12-31fixed potential segfaults in MIDI processing & 1-based channelsRobin Haberkorn1-11/+18
* there are at most 128 different MIDI notes; mtof() will now also work for all of them * channels have origin 1 now in the public APIs. This is what most applications seem to use, so in order to avoid confusion it's probably a good idea to use it as well.
2015-12-31implemented basic support for MIDI NOTE ON/OFF eventsRobin Haberkorn1-28/+126
* MIDIVelocityStream will report the velocities on a particular note. This can be used to build polyphonic instruments. * MIDINoteStream will report all possible notes on a particular channel. The velocity of the note last triggered is also encoded into the stream values. This can be used to build simple monophonic instruments. * Map bit methods to stream methods, e.g. Stream:band() Is especially useful for streams that encode multiple values into single integers for performance reasons. * mtof() and ftom() methods for converting from and to MIDI note numbers. mtof() is very efficient since its values are all precalculated in a lookup table. * fixed tostring() method for streams smaller than 1024 samples
2015-11-04added simple support for MIDI CC commandsRobin Haberkorn1-2/+121
* MIDICCStream provides a stream of CC values as if polled from the controller (this is emulated in applause.c)
2015-11-03enforce minimum buffer size for lua<->realtime communication based on ↵Robin Haberkorn1-2/+17
jack_get_buffer_size()
2015-11-03fixed semaphore for realtime<->lua thread synchronizationRobin Haberkorn1-8/+16
2015-11-03allow Stream:play() to be interrupted by CTRL+CRobin Haberkorn1-1/+35
* more precisely, Stream:play() will now throw an error whenever the process receices SIGINT. * this allows us to interrupt long playbacks
2015-11-03ring buffer size is configurable now via ./applause command-line parameter ↵Robin Haberkorn1-9/+32
in milliseconds * default buffer size: 100ms
2015-11-03synchronize buffer access via System V semaphoreRobin Haberkorn1-10/+74
* allows the Lua thread to block when the ringbuffer is full while keeping the realtime thread (jack_process()) realtime-safe. Hopefully :-) * since audio generation is usually faster than consumption (if you don't want to have buffer underruns), this fixes audio generation longer than BUFFER_SIZE (currently 1s)
2015-11-03report buffer underrunsRobin Haberkorn1-6/+23
2015-04-11stop garbage collector temporarily during play()Robin Haberkorn1-1/+16
This improves the real-time properties of sample generation since it avoids CPU spkikes. On the other hand, this may not be ideal as playing a long streams could have non-constant space requirements now. A proper solution would probably involve calling the garbage collector incrementally during the play() loop.
2015-04-11added custom interactive Lua interpreter for evaluating applause expressionsRobin Haberkorn1-0/+274
* implements Stream:play() using Jack as the audio backend