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<title>scintilla-mirror/cocoa, branch rel-4-1-0</title>
<subtitle>Git mirror of the Scintilla editor component. Referenced by the SciTECO repository.</subtitle>
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<entry>
<title>Updates for 4.1.0.</title>
<updated>2018-06-15T09:42:00+00:00</updated>
<author>
<name>Neil</name>
<email>nyamatongwe@gmail.com</email>
</author>
<published>2018-06-15T09:42:00+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Update Cocoa enumerations to current names instead of deprecated names.</title>
<updated>2018-06-07T03:56:28+00:00</updated>
<author>
<name>Neil Hodgson</name>
<email>nyamatongwe@gmail.com</email>
</author>
<published>2018-06-07T03:56:28+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Implement IScreenLineLayout for Cocoa Core Text as ScreenLineLayout.</title>
<updated>2018-06-01T22:51:29+00:00</updated>
<author>
<name>Neil</name>
<email>nyamatongwe@gmail.com</email>
</author>
<published>2018-06-01T22:51:29+00:00</published>
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<pre>
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</entry>
<entry>
<title>Define IScreenLineLayout as the main interface for implementing bidirectional</title>
<updated>2018-06-01T22:37:47+00:00</updated>
<author>
<name>Neil</name>
<email>nyamatongwe@gmail.com</email>
</author>
<published>2018-06-01T22:37:47+00:00</published>
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<id>2e003602f29edff5d38137472edee82fab9f5376</id>
<content type='text'>
features by platform code.
Implement IScreenLineLayout for Win32 / DirectWrite as ScreenLineLayout.
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features by platform code.
Implement IScreenLineLayout for Win32 / DirectWrite as ScreenLineLayout.
</pre>
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</content>
</entry>
<entry>
<title>Add definitions for bidirectional support to Platform.h and provide empty</title>
<updated>2018-05-23T05:41:59+00:00</updated>
<author>
<name>Neil</name>
<email>nyamatongwe@gmail.com</email>
</author>
<published>2018-05-23T05:41:59+00:00</published>
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<id>7ee2a70c18f899a4845621622241adc578b0400c</id>
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implementations for each platform.
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implementations for each platform.
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</content>
</entry>
<entry>
<title>Add GradientRectangle method to Surface to draw rectangles with vertical or</title>
<updated>2018-05-21T23:08:54+00:00</updated>
<author>
<name>Neil</name>
<email>nyamatongwe@gmail.com</email>
</author>
<published>2018-05-21T23:08:54+00:00</published>
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horizontal gradients.
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horizontal gradients.
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</content>
</entry>
<entry>
<title>If decoding DBCS text fails, use the MacRoman encoding to ensure something is</title>
<updated>2018-05-21T05:41:57+00:00</updated>
<author>
<name>Neil Hodgson</name>
<email>nyamatongwe@gmail.com</email>
</author>
<published>2018-05-21T05:41:57+00:00</published>
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visible.
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visible.
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</entry>
<entry>
<title>Remove CGContextRef field in QuartzTextLayout as it is only used in draw method</title>
<updated>2018-05-21T05:20:08+00:00</updated>
<author>
<name>Neil Hodgson</name>
<email>nyamatongwe@gmail.com</email>
</author>
<published>2018-05-21T05:20:08+00:00</published>
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where it can easily be provided. Retaining a CGContextRef in QuartzTextLayout
could lead to it being used after being invalidated.
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where it can easily be provided. Retaining a CGContextRef in QuartzTextLayout
could lead to it being used after being invalidated.
</pre>
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</content>
</entry>
<entry>
<title>Add &lt;vector&gt; to files that include Platform.h as likely needed in future.</title>
<updated>2018-05-18T03:40:49+00:00</updated>
<author>
<name>Neil</name>
<email>nyamatongwe@gmail.com</email>
</author>
<published>2018-05-18T03:40:49+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Fix crashes for invalid DBCS characters when dragging text, changing case of</title>
<updated>2018-05-15T09:20:22+00:00</updated>
<author>
<name>Neil Hodgson</name>
<email>nyamatongwe@gmail.com</email>
</author>
<published>2018-05-15T09:20:22+00:00</published>
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<id>4d667aefdae2f120ae77548f07c0a18fd83f0a8a</id>
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text, case-insensitive searching, and retrieving text as UTF-8.
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text, case-insensitive searching, and retrieving text as UTF-8.
</pre>
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</content>
</entry>
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