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<title>scintilla-mirror/test/unit/testSplitVector.cxx, branch rel-5-5-9</title>
<subtitle>Git mirror of the Scintilla editor component. Referenced by the SciTECO repository.</subtitle>
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<entry>
<title>Avoid warnings in unit tests with const, nullptr, [[nodiscard]], initialisation,</title>
<updated>2024-01-29T23:11:10+00:00</updated>
<author>
<name>Neil</name>
<email>nyamatongwe@gmail.com</email>
</author>
<published>2024-01-29T23:11:10+00:00</published>
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<id>77d00274b4e729ba5eac3cda390d6aa9478567ca</id>
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and unnamed namespace.
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and unnamed namespace.
</pre>
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</content>
</entry>
<entry>
<title>Fix warnings in test case code mostly by adding const.</title>
<updated>2024-01-01T23:08:16+00:00</updated>
<author>
<name>Neil</name>
<email>nyamatongwe@gmail.com</email>
</author>
<published>2024-01-01T23:08:16+00:00</published>
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</pre>
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</entry>
<entry>
<title>Apply rule-of-zero to delete standard methods where possible as handled by</title>
<updated>2022-07-29T01:16:28+00:00</updated>
<author>
<name>Neil</name>
<email>nyamatongwe@gmail.com</email>
</author>
<published>2022-07-29T01:16:28+00:00</published>
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<id>e030b1d56785405cb35531758d603be88af9b487</id>
<content type='text'>
contained types. This allows flexibility as most lower-level data types can be
moved and SplitVector and Partitioning of non-move-only types may be copied.
CellBuffer still needs destructor due to incomplete type so retains all standard
operations.
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contained types. This allows flexibility as most lower-level data types can be
moved and SplitVector and Partitioning of non-move-only types may be copied.
CellBuffer still needs destructor due to incomplete type so retains all standard
operations.
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix some warnings in unit tests.</title>
<updated>2021-06-21T03:35:09+00:00</updated>
<author>
<name>Zufu Liu</name>
<email>unknown</email>
</author>
<published>2021-06-21T03:35:09+00:00</published>
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</pre>
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</entry>
<entry>
<title>Define C++ version of the Scintilla API in ScintillaTypes.h, ScintillaMessages.h</title>
<updated>2021-05-24T09:31:06+00:00</updated>
<author>
<name>Neil</name>
<email>nyamatongwe@gmail.com</email>
</author>
<published>2021-05-24T09:31:06+00:00</published>
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<id>92290868cf9753d2df0d494cb44e2ff62a570b58</id>
<content type='text'>
and ScintillaStructures.h using scoped enumerations.
Use these headers instead of Scintilla.h internally.
External definitions go in the Scintilla namespace and internal definitio0ns in
Scintilla::Internal.
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and ScintillaStructures.h using scoped enumerations.
Use these headers instead of Scintilla.h internally.
External definitions go in the Scintilla namespace and internal definitio0ns in
Scintilla::Internal.
</pre>
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</content>
</entry>
<entry>
<title>Add @file &lt;filename&gt; comments to follow convention.</title>
<updated>2021-05-09T00:05:50+00:00</updated>
<author>
<name>Neil</name>
<email>nyamatongwe@gmail.com</email>
</author>
<published>2021-05-09T00:05:50+00:00</published>
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<id>bd7646eede0a545d598cfe2d0531d8d5644c3bf6</id>
<content type='text'>
Fix incorrect filename comments.
Normalize Qt code to use #endif /* X */ insetad of #endif // X.
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Fix incorrect filename comments.
Normalize Qt code to use #endif /* X */ insetad of #endif // X.
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</content>
</entry>
<entry>
<title>std::optional is a basic vocabulary type that may be used widely so include</title>
<updated>2021-03-18T08:04:08+00:00</updated>
<author>
<name>Neil</name>
<email>nyamatongwe@gmail.com</email>
</author>
<published>2021-03-18T08:04:08+00:00</published>
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<id>43c4b61bdd3669c2cc08d50f10401f0b04befcc9</id>
<content type='text'>
almost everywhere.
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almost everywhere.
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</entry>
<entry>
<title>Move assert and debug trace functions into their own header Debugging.h.</title>
<updated>2021-03-18T07:14:09+00:00</updated>
<author>
<name>Neil</name>
<email>nyamatongwe@gmail.com</email>
</author>
<published>2021-03-18T07:14:09+00:00</published>
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<id>cb7f77559b1682e7655af5a88b5bbeb63899eca4</id>
<content type='text'>
PLATFORM_ASSERT is used in data structure headers which led to including
graphics and windowing APIs in data structure modules.
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PLATFORM_ASSERT is used in data structure headers which led to including
graphics and windowing APIs in data structure modules.
</pre>
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</content>
</entry>
<entry>
<title>Extract geometry and colour definitions from Platform.h into src/Geometry.h.</title>
<updated>2021-03-16T23:49:00+00:00</updated>
<author>
<name>Neil</name>
<email>nyamatongwe@gmail.com</email>
</author>
<published>2021-03-16T23:49:00+00:00</published>
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</pre>
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</entry>
<entry>
<title>InsertEmpty now returns a pointer to the newly added elements to allow caller to</title>
<updated>2020-05-01T23:01:54+00:00</updated>
<author>
<name>Neil</name>
<email>nyamatongwe@gmail.com</email>
</author>
<published>2020-05-01T23:01:54+00:00</published>
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<id>4535b0d9ce9c3be4bb9a02973485427ae67e61d9</id>
<content type='text'>
efficiently set those elements.
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efficiently set those elements.
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