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<title>scintilla-mirror/win32, branch rel-4-4-6</title>
<subtitle>Git mirror of the Scintilla editor component. Referenced by the SciTECO repository.</subtitle>
<link rel='alternate' type='text/html' href='https://git.fmsbw.de/scintilla-mirror/'/>
<entry>
<title>Update version number to 4.4.6 and release date.</title>
<updated>2020-11-27T22:41:59+00:00</updated>
<author>
<name>Neil</name>
<email>nyamatongwe@gmail.com</email>
</author>
<published>2020-11-27T22:41:59+00:00</published>
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</entry>
<entry>
<title>Update version number to 4.4.5.</title>
<updated>2020-09-04T21:48:52+00:00</updated>
<author>
<name>Neil</name>
<email>nyamatongwe@gmail.com</email>
</author>
<published>2020-09-04T21:48:52+00:00</published>
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</entry>
<entry>
<title>Bug [#2170]. Fixed cursor flicker when click past end of file and there is an</title>
<updated>2020-08-03T03:16:18+00:00</updated>
<author>
<name>uhf7</name>
<email>unknown</email>
</author>
<published>2020-08-03T03:16:18+00:00</published>
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<content type='text'>
indicator at file end.
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indicator at file end.
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</entry>
<entry>
<title>Refactored ContextCursor to avoid multiple Point conversions.</title>
<updated>2020-07-30T22:41:23+00:00</updated>
<author>
<name>Neil</name>
<email>nyamatongwe@gmail.com</email>
</author>
<published>2020-07-30T22:41:23+00:00</published>
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<id>7dbceab39619db8c2cbe9fadc45a3c83f99dbbb2</id>
<content type='text'>
Reversed order of selection checks as SelectionEmpty is lighter than
PointInSelection.
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Reversed order of selection checks as SelectionEmpty is lighter than
PointInSelection.
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</entry>
<entry>
<title>Bug [#2170]. Fixed cursor flicker over an indicator with hover style.</title>
<updated>2020-07-30T22:17:33+00:00</updated>
<author>
<name>uhf7</name>
<email>unknown</email>
</author>
<published>2020-07-30T22:17:33+00:00</published>
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</entry>
<entry>
<title>Use dynamic_cast for SurfaceGDI::Copy as it will fail better if a mistake made.</title>
<updated>2020-07-28T22:22:22+00:00</updated>
<author>
<name>Neil</name>
<email>nyamatongwe@gmail.com</email>
</author>
<published>2020-07-28T22:22:22+00:00</published>
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<entry>
<title>Fix factory leak by using global factory instead of getting from render target.</title>
<updated>2020-07-28T00:43:42+00:00</updated>
<author>
<name>Neil</name>
<email>nyamatongwe@gmail.com</email>
</author>
<published>2020-07-28T00:43:42+00:00</published>
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</entry>
<entry>
<title>Add private SurfaceD2D::GetBitmap to better encapsulate the bitmap render target</title>
<updated>2020-07-27T03:58:17+00:00</updated>
<author>
<name>Neil</name>
<email>nyamatongwe@gmail.com</email>
</author>
<published>2020-07-27T03:58:17+00:00</published>
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<id>5ab4ef6056f374474a6116d83191561ed810eda1</id>
<content type='text'>
and simplify callers.
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and simplify callers.
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</entry>
<entry>
<title>Updates for 4.4.4.</title>
<updated>2020-07-18T01:55:08+00:00</updated>
<author>
<name>Neil</name>
<email>nyamatongwe@gmail.com</email>
</author>
<published>2020-07-18T01:55:08+00:00</published>
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</entry>
<entry>
<title>Tidied up code using wstring, which will often avoid allocating, and fixing</title>
<updated>2020-07-17T11:53:27+00:00</updated>
<author>
<name>Neil</name>
<email>nyamatongwe@gmail.com</email>
</author>
<published>2020-07-17T11:53:27+00:00</published>
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<id>b4460b84a287b57257488a6a227eec5c47130de4</id>
<content type='text'>
variable names.
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variable names.
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