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<title>scintilla-mirror/win32, branch rel-5-5-5</title>
<subtitle>Git mirror of the Scintilla editor component. Referenced by the SciTECO repository.</subtitle>
<link rel='alternate' type='text/html' href='https://git.fmsbw.de/scintilla-mirror/'/>
<entry>
<title>Updates for version 5.5.5.</title>
<updated>2025-02-22T02:31:18+00:00</updated>
<author>
<name>Neil</name>
<email>nyamatongwe@gmail.com</email>
</author>
<published>2025-02-22T02:31:18+00:00</published>
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<id>82d0352b91087eae247b6b09b1ffd46e5f81069e</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Move SizeOfRect to header to allow use in ScintillaWin.cxx where it simplifies</title>
<updated>2025-02-19T21:28:27+00:00</updated>
<author>
<name>Neil</name>
<email>nyamatongwe@gmail.com</email>
</author>
<published>2025-02-19T21:28:27+00:00</published>
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<id>c095018183f100e044ee749aa5b99ac913b7637b</id>
<content type='text'>
and avoids type warnings.
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<pre>
and avoids type warnings.
</pre>
</div>
</content>
</entry>
<entry>
<title>Silence warnings with explicit, using, noexcept, [[nodiscard]], unnamed</title>
<updated>2025-02-19T02:12:56+00:00</updated>
<author>
<name>Neil</name>
<email>nyamatongwe@gmail.com</email>
</author>
<published>2025-02-19T02:12:56+00:00</published>
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<id>444aa02e383a80ddcaa5611a7bf0a4e55ac454d6</id>
<content type='text'>
namespace, = default, in-class default member initializers, avoiding NULL,
avoiding unnecessary else.
Use POINT for insets as POINT has integer fields avoiding casts.
Simplified cursor setting.
</content>
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<pre>
namespace, = default, in-class default member initializers, avoiding NULL,
avoiding unnecessary else.
Use POINT for insets as POINT has integer fields avoiding casts.
Simplified cursor setting.
</pre>
</div>
</content>
</entry>
<entry>
<title>Use ComPtr for render targets of SurfaceD2D.</title>
<updated>2025-02-18T22:58:50+00:00</updated>
<author>
<name>Neil</name>
<email>nyamatongwe@gmail.com</email>
</author>
<published>2025-02-18T22:58:50+00:00</published>
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<id>52837cfc42dcc7952de38b490dc0ebbb56ca00bf</id>
<content type='text'>
Add comments about different types of Surface.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Add comments about different types of Surface.
</pre>
</div>
</content>
</entry>
<entry>
<title>Use ComPtr for text formats and text layouts.</title>
<updated>2025-02-18T08:17:43+00:00</updated>
<author>
<name>Neil</name>
<email>nyamatongwe@gmail.com</email>
</author>
<published>2025-02-18T08:17:43+00:00</published>
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<id>b2e43f3ef123accadd4996b64a37f629e3bd2fbb</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Use ComPtr for geometric and graphic objects: brush, geometry, geometry sink,</title>
<updated>2025-02-18T00:29:48+00:00</updated>
<author>
<name>Neil</name>
<email>nyamatongwe@gmail.com</email>
</author>
<published>2025-02-18T00:29:48+00:00</published>
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<id>bf1a0274c6f98748d5c720c3ed242f99c8fbee34</id>
<content type='text'>
stroke style, bitmap, and gradients to remove explicit release calls and
possible leaks.
Ensure HPEN and HBRUSH initialised.
Not converting render targets, text formats or text layouts yet.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
stroke style, bitmap, and gradients to remove explicit release calls and
possible leaks.
Ensure HPEN and HBRUSH initialised.
Not converting render targets, text formats or text layouts yet.
</pre>
</div>
</content>
</entry>
<entry>
<title>Switch to using ComPtr from WRL for render target code for simplicity and</title>
<updated>2025-02-16T21:48:23+00:00</updated>
<author>
<name>Neil</name>
<email>nyamatongwe@gmail.com</email>
</author>
<published>2025-02-16T21:48:23+00:00</published>
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<id>dd58631f7a0193dd95523d1ebe4114753fef06c0</id>
<content type='text'>
familiarity.
</content>
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<pre>
familiarity.
</pre>
</div>
</content>
</entry>
<entry>
<title>Debug tracing was accidentally turned on so turn it off again.</title>
<updated>2025-02-12T05:49:45+00:00</updated>
<author>
<name>Neil</name>
<email>nyamatongwe@gmail.com</email>
</author>
<published>2025-02-12T05:49:45+00:00</published>
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<id>9cd498d964084581648508bb661511865fefb775</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Implement Direct2D/DirectWrite 1.1. Add SC_TECHNOLOGY_DIRECT_WRITE_1 to use an</title>
<updated>2025-02-12T02:19:09+00:00</updated>
<author>
<name>Neil</name>
<email>nyamatongwe@gmail.com</email>
</author>
<published>2025-02-12T02:19:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.fmsbw.de/scintilla-mirror/commit/?id=1ff212a46192cb86fcb6451848b200898a28f6ff'/>
<id>1ff212a46192cb86fcb6451848b200898a28f6ff</id>
<content type='text'>
explicit swap chain and ID2D1DeviceContext.
Stop supporting DirectWrite on Windows Vista.
</content>
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<pre>
explicit swap chain and ID2D1DeviceContext.
Stop supporting DirectWrite on Windows Vista.
</pre>
</div>
</content>
</entry>
<entry>
<title>Update Direct2D and DirectWrite functions and types to Direct2D 1.1.</title>
<updated>2025-02-11T08:13:59+00:00</updated>
<author>
<name>Neil</name>
<email>nyamatongwe@gmail.com</email>
</author>
<published>2025-02-11T08:13:59+00:00</published>
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<id>876871f0391de2730ac7562491d5cffb5fdd9ed1</id>
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</pre>
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</entry>
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