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authornyamatongwe <unknown>2012-05-08 22:10:50 +1000
committernyamatongwe <unknown>2012-05-08 22:10:50 +1000
commit40e1626cac33af0369375896dee2a7e61213eb89 (patch)
treead89efc403600186439563533db285ae140a32c8
parent55a9db60c41d3880d9d5feb44b205d31ee942ce0 (diff)
downloadscintilla-mirror-40e1626cac33af0369375896dee2a7e61213eb89.tar.gz
For high DPI modes use explicit 96 DPI scaling for Direct2D to avoid double
scaling and mouse clicks selecting text further in buffer.
-rw-r--r--win32/ScintillaWin.cxx4
1 files changed, 2 insertions, 2 deletions
diff --git a/win32/ScintillaWin.cxx b/win32/ScintillaWin.cxx
index f0f5ee4c2..c2727607b 100644
--- a/win32/ScintillaWin.cxx
+++ b/win32/ScintillaWin.cxx
@@ -423,7 +423,7 @@ void ScintillaWin::EnsureRenderTarget() {
// Create a Direct2D render target.
#if 1
pD2DFactory->CreateHwndRenderTarget(
- D2D1::RenderTargetProperties(),
+ D2D1::RenderTargetProperties(D2D1_RENDER_TARGET_TYPE_DEFAULT, D2D1::PixelFormat(), 96.0, 96.0),
D2D1::HwndRenderTargetProperties(hw, size),
&pRenderTarget);
#else
@@ -2810,7 +2810,7 @@ sptr_t PASCAL ScintillaWin::CTWndProc(
} else {
#if defined(USE_D2D)
pD2DFactory->CreateHwndRenderTarget(
- D2D1::RenderTargetProperties(),
+ D2D1::RenderTargetProperties(D2D1_RENDER_TARGET_TYPE_DEFAULT, D2D1::PixelFormat(), 96.0, 96.0),
D2D1::HwndRenderTargetProperties(hWnd, D2D1::SizeU(rc.right - rc.left, rc.bottom - rc.top)),
&pCTRenderTarget);
surfaceWindow->Init(pCTRenderTarget, hWnd);