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authorColomban Wendling <ban@herbesfolles.org>2016-06-20 18:46:53 +0200
committerColomban Wendling <ban@herbesfolles.org>2016-06-20 18:46:53 +0200
commit0b9eee5c81bd7dc86282eb21282282b65162aef5 (patch)
treeed6b44ce1b401b69532a505b3da0eeb3112b7daf
parenteed2fb4fe4adde63579112e571d114aa8356f41d (diff)
downloadscintilla-mirror-0b9eee5c81bd7dc86282eb21282282b65162aef5.tar.gz
docs: Update Design.html to better reflect current status
-rw-r--r--doc/Design.html28
1 files changed, 12 insertions, 16 deletions
diff --git a/doc/Design.html b/doc/Design.html
index 62b21be21..02036994a 100644
--- a/doc/Design.html
+++ b/doc/Design.html
@@ -87,25 +87,21 @@
the name of a macro on Windows.
</p>
<h4>
- Colour, ColourPair, Palette
+ ColourDesired
</h4>
<p>
- Colour holds a platform specific colour identifier - COLORREF for Windows and GdkColor for
- GTK+. The red, green and blue components that make up the colour are limited to the 8 bits of
- precision available on Windows. ColourPairs are used because not all possible colours are
- always available. Using an 8 bit colour mode, which is a common setting for both Windows and
- GTK+, only 256 colours are possible on the display. Thus when an application asks for a dull
- red, say #400000, it may only be allocated an already available colour such as #800000 or
- #330000. With 16 or 2 colour modes even less choice is available and the application will
- have to use the limited set of already available colours.
- </p>
- A Palette object holds a set of colour pairs and can make the appropriate calls to ask to
- allocate these colours and to see what the platform has decided will be allowed.
+ This is a simple class holding an expected colour. It is internally represented as a single
+ 32 bit integer in BGR format with 8 bits per colour, but also provides a convenient API to fetch
+ each component separately.
+ As a platform might not be able to represent the exact desired colour if it doesn't have 24 bit
+ depth available, it might not actually represent the exact desired colour but select a best fit
+ that it can actually render.
+ </p>
<h4>
Font
</h4>
<p>
- Font holds a platform specific font identifier - HFONT for Windows, GdkFont* for GTK+. It
+ Font holds a platform specific font identifier - HFONT for Windows, PangoFontDescription* for GTK+. It
does not own the identifier and so will not delete the platform font object in its
destructor. Client code should call Destroy at appropriate times.
</p>
@@ -116,8 +112,8 @@
Surface is an abstraction over each platform's concept of somewhere that graphical drawing
operations can be done. It may wrap an already created drawing place such as a window or be
used to create a bitmap that can be drawn into and later copied onto another surface. On
- Windows it wraps a HDC and possibly a HBITMAP. On GTK+ it wraps a GdkDrawable* and possibly a
- GdkPixmap*. Other platform specific objects are created (and correctly destroyed) whenever
+ Windows it wraps a HDC and possibly a HBITMAP. On GTK+ it wraps a cairo_surface_t*.
+ Other platform specific objects are created (and correctly destroyed) whenever
required to perform drawing actions.
</p>
<p>
@@ -147,7 +143,7 @@
</h4>
<p>
Menu is a small helper class for constructing popup menus. It contains the platform specific
- menu identifier - HMENU for Windows, GtkItemFactory* for GTK+. Most of the work in
+ menu identifier - HMENU for Windows, GtkMenu* for GTK+. Most of the work in
constructing menus requires access to platform events and so is done in the Platform Events
and API layer.
</p>