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authorNeil <nyamatongwe@gmail.com>2021-03-19 15:44:55 +1100
committerNeil <nyamatongwe@gmail.com>2021-03-19 15:44:55 +1100
commit09534ab81f72ce766c8d13ea13216dd589d41a1c (patch)
tree2bb190bb18294936a55b1e2c6e70961f22268968 /cocoa/PlatCocoa.h
parentdd9ae27be2d1b983638337f24685e6458360dfa3 (diff)
downloadscintilla-mirror-09534ab81f72ce766c8d13ea13216dd589d41a1c.tar.gz
Add an explicit FlushDrawing method to Surface that should be called after
completing a bitmap. Currently only has a real implementation on Direct2D. Avoiding implicit flushes inside Copy and FillRectangle produced a 23% speed improvement on files with about 1 indentation guide per line as the drawing pipeline was being flushed for each indentation guide.
Diffstat (limited to 'cocoa/PlatCocoa.h')
-rw-r--r--cocoa/PlatCocoa.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/cocoa/PlatCocoa.h b/cocoa/PlatCocoa.h
index 8f959014b..1ddb203c7 100644
--- a/cocoa/PlatCocoa.h
+++ b/cocoa/PlatCocoa.h
@@ -120,6 +120,7 @@ public:
void SetClip(PRectangle rc) override;
void PopClip() override;
void FlushCachedState() override;
+ void FlushDrawing() override;
void SetUnicodeMode(bool unicodeMode_) override;
void SetDBCSMode(int codePage_) override;