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author | Neil <nyamatongwe@gmail.com> | 2018-04-04 16:21:09 +1000 |
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committer | Neil <nyamatongwe@gmail.com> | 2018-04-04 16:21:09 +1000 |
commit | a6dd4eeab87d2562bd6280c594e01869e0bc4aa1 (patch) | |
tree | 8e54c0ee625433c6b081d784a4fcba19bbd3f30e /doc/ScintillaDoc.html | |
parent | c1886dc599e9d985abef06d8779cfc90478c9ebd (diff) | |
download | scintilla-mirror-a6dd4eeab87d2562bd6280c594e01869e0bc4aa1.tar.gz |
Move DLL entry points DllMain and Scintilla_DirectFunction into ScintillaDLL.cxx
to simplify build process by eliminating the compilation of ScintillaWin.cxx
into ScintillaWinS.o|obj.
Diffstat (limited to 'doc/ScintillaDoc.html')
-rw-r--r-- | doc/ScintillaDoc.html | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/doc/ScintillaDoc.html b/doc/ScintillaDoc.html index 8ba5d668b..dcd61adb3 100644 --- a/doc/ScintillaDoc.html +++ b/doc/ScintillaDoc.html @@ -8298,12 +8298,11 @@ EM_SETTARGETDEVICE <p>On Windows, Scintilla is normally used as a dynamic library as a .DLL file. If you want to link Scintilla directly into your application .EXE or .DLL file, then you can link to the static library - bin/libscintilla.lib (or .a if using GCC) and call <code>Scintilla_RegisterClasses</code>. Otherwise, if using an IDE or other build system, then the - <code>STATIC_BUILD</code> preprocessor symbol should be defined and - <code>Scintilla_RegisterClasses</code> called. <code>STATIC_BUILD</code> prevents compiling the - <code>DllMain</code> function which will conflict with any <code>DllMain</code> defined in your - code. <code>Scintilla_RegisterClasses</code> takes the <code>HINSTANCE</code> of your + bin/libscintilla.lib (or .a if using GCC) and call <code>Scintilla_RegisterClasses</code>. + <code>Scintilla_RegisterClasses</code> takes the <code>HINSTANCE</code> of your application and ensures that the "Scintilla" window class is registered.</p> + <p>When producing a stand-alone Scintilla DLL, the ScintillaDLL.cxx file should be compiled and + linked in to provide <code>DllMain</code> and <code>Scintilla_RegisterClasses</code>.</p> <h3>Ensuring lexers are linked into Scintilla</h3> |