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authornyamatongwe <devnull@localhost>2011-08-10 23:56:59 +1000
committernyamatongwe <devnull@localhost>2011-08-10 23:56:59 +1000
commit6860b289d19541ccb8d5be31c81c0f1aa992e9d7 (patch)
treea956b90c8d42a4f6041dce7251007f0b7e8e12d7 /include/Scintilla.iface
parent4b3344ecf4e02df4ad1530e4b46d477457d73f95 (diff)
downloadscintilla-mirror-6860b289d19541ccb8d5be31c81c0f1aa992e9d7.tar.gz
Implement 'technology' concept which will allow GDI and Direct2D/DirectWrite
to run at the same time for different windows and operations.
Diffstat (limited to 'include/Scintilla.iface')
-rw-r--r--include/Scintilla.iface9
1 files changed, 9 insertions, 0 deletions
diff --git a/include/Scintilla.iface b/include/Scintilla.iface
index c604f621a..a578bf3fc 100644
--- a/include/Scintilla.iface
+++ b/include/Scintilla.iface
@@ -2194,6 +2194,15 @@ fun void ScrollToStart=2628(,)
# Scroll to end of document.
fun void ScrollToEnd=2629(,)
+val SC_TECHNOLOGY_DEFAULT=0
+val SC_TECHNOLOGY_DIRECTWRITE=0
+
+# Set the technolgy used.
+set void SetTechnology=2630(int technology,)
+
+# Get the tech.
+get int GetTechnology=2631(,)
+
# Start notifying the container of all key presses and commands.
fun void StartRecord=3001(,)