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authornyamatongwe <unknown>2011-08-10 23:56:59 +1000
committernyamatongwe <unknown>2011-08-10 23:56:59 +1000
commit8bf7c53bd47fa32dd162d9db1063545537b1bb5f (patch)
treec401b75620e16fa591de3aca73465f7c5d471653 /include/Scintilla.iface
parent305b3107ba2abd43e3ed635916c3cad52dc605fe (diff)
downloadscintilla-mirror-8bf7c53bd47fa32dd162d9db1063545537b1bb5f.tar.gz
Implement 'technology' concept which will allow GDI and Direct2D/DirectWrite
to run at the same time for different windows and operations.
Diffstat (limited to 'include/Scintilla.iface')
-rw-r--r--include/Scintilla.iface9
1 files changed, 9 insertions, 0 deletions
diff --git a/include/Scintilla.iface b/include/Scintilla.iface
index c604f621a..a578bf3fc 100644
--- a/include/Scintilla.iface
+++ b/include/Scintilla.iface
@@ -2194,6 +2194,15 @@ fun void ScrollToStart=2628(,)
# Scroll to end of document.
fun void ScrollToEnd=2629(,)
+val SC_TECHNOLOGY_DEFAULT=0
+val SC_TECHNOLOGY_DIRECTWRITE=0
+
+# Set the technolgy used.
+set void SetTechnology=2630(int technology,)
+
+# Get the tech.
+get int GetTechnology=2631(,)
+
# Start notifying the container of all key presses and commands.
fun void StartRecord=3001(,)