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author | nyamatongwe <devnull@localhost> | 2011-09-24 16:18:16 +1000 |
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committer | nyamatongwe <devnull@localhost> | 2011-09-24 16:18:16 +1000 |
commit | 74072356f5a85cfffe606901af95f7c175f5aa25 (patch) | |
tree | a4cf4394f284fff03689378401582bf9f4c1271c /macosx/QuartzTextLayout.h | |
parent | b4673067834de0bc4e2ea290d47c2d2aca4cb555 (diff) | |
download | scintilla-mirror-74072356f5a85cfffe606901af95f7c175f5aa25.tar.gz |
Removing Carbon platform layer in favour of Cocoa.
Diffstat (limited to 'macosx/QuartzTextLayout.h')
-rw-r--r-- | macosx/QuartzTextLayout.h | 141 |
1 files changed, 0 insertions, 141 deletions
diff --git a/macosx/QuartzTextLayout.h b/macosx/QuartzTextLayout.h deleted file mode 100644 index d65d45290..000000000 --- a/macosx/QuartzTextLayout.h +++ /dev/null @@ -1,141 +0,0 @@ -/* - * QuartzTextLayout.h - * - * Original Code by Evan Jones on Wed Oct 02 2002. - * Contributors: - * Shane Caraveo, ActiveState - * Bernd Paradies, Adobe - * - */ - -#ifndef _QUARTZ_TEXT_LAYOUT_H -#define _QUARTZ_TEXT_LAYOUT_H - -#include <Carbon/Carbon.h> - -#include "QuartzTextStyle.h" - -class QuartzTextLayout -{ -public: - /** Create a text layout for drawing on the specified context. */ - QuartzTextLayout( CGContextRef context ) : layout( NULL ), unicode_string( NULL ), unicode_length( 0 ) - { - OSStatus err = ATSUCreateTextLayout( &layout ); - if (0 != err) - layout = NULL; - - setContext(context); - - ATSUAttributeTag tag = kATSULineLayoutOptionsTag; - ByteCount size = sizeof( ATSLineLayoutOptions ); - ATSLineLayoutOptions rendering = kATSLineUseDeviceMetrics; //| kATSLineFractDisable | kATSLineUseQDRendering - ATSUAttributeValuePtr valuePtr = &rendering; - err = ATSUSetLayoutControls( layout, 1, &tag, &size, &valuePtr ); - } - - ~QuartzTextLayout() - { - if (NULL != layout) - ATSUDisposeTextLayout( layout ); - layout = NULL; - - if ( unicode_string != NULL ) - { - delete[] unicode_string; - unicode_string = NULL; - unicode_length = 0; - } - } - - /** Assign a string to the text layout object. */ - // TODO: Create a UTF8 version - // TODO: Optimise the ASCII version by not copying so much - OSStatus setText( const UInt8* buffer, size_t byteLength, CFStringEncoding encoding ) - { - if (NULL == layout) - return -1; - CFStringRef str = CFStringCreateWithBytes( NULL, buffer, byteLength, encoding, false ); - if (!str) - return -1; - - unicode_length = CFStringGetLength( str ); - if (unicode_string) - delete[] unicode_string; - unicode_string = new UniChar[ unicode_length ]; - CFStringGetCharacters( str, CFRangeMake( 0, unicode_length ), unicode_string ); - - CFRelease( str ); - str = NULL; - - OSStatus err; - err = ATSUSetTextPointerLocation( layout, unicode_string, kATSUFromTextBeginning, kATSUToTextEnd, unicode_length ); - if( err != noErr ) return err; - - // Turn on the default font fallbacks - return ATSUSetTransientFontMatching( layout, true ); - } - - inline void setText( const UInt8* buffer, size_t byteLength, const QuartzTextStyle& r ) - { - this->setText( buffer, byteLength, kCFStringEncodingUTF8 ); - ATSUSetRunStyle( layout, r.getATSUStyle(), 0, unicode_length ); - } - - /** Apply the specified text style on the entire range of text. */ - void setStyle( const QuartzTextStyle& style ) - { - ATSUSetRunStyle( layout, style.getATSUStyle(), kATSUFromTextBeginning, kATSUToTextEnd ); - } - - /** Draw the text layout into the current CGContext at the specified position, flipping the CGContext's Y axis if required. - * @param x The x axis position to draw the baseline in the current CGContext. - * @param y The y axis position to draw the baseline in the current CGContext. - * @param flipTextYAxis If true, the CGContext's Y axis will be flipped before drawing the text, and restored afterwards. Use this when drawing in an HIView's CGContext, where the origin is the top left corner. */ - void draw( float x, float y, bool flipTextYAxis = false ) - { - if (NULL == layout || 0 == unicode_length) - return; - if ( flipTextYAxis ) - { - CGContextSaveGState( gc ); - CGContextScaleCTM( gc, 1.0, -1.0 ); - y = -y; - } - - OSStatus err; - err = ATSUDrawText( layout, kATSUFromTextBeginning, kATSUToTextEnd, X2Fix( x ), X2Fix( y ) ); - - if ( flipTextYAxis ) CGContextRestoreGState( gc ); - } - - /** Sets a single text layout control on the ATSUTextLayout object. - * @param tag The control to set. - * @param size The size of the parameter pointed to by value. - * @param value A pointer to the new value for the control. - */ - void setControl( ATSUAttributeTag tag, ByteCount size, ATSUAttributeValuePtr value ) - { - ATSUSetLayoutControls( layout, 1, &tag, &size, &value ); - } - - ATSUTextLayout getLayout() { - return layout; - } - - inline CFIndex getLength() const { return unicode_length; } - inline void setContext (CGContextRef context) - { - gc = context; - if (NULL != layout) - setControl( kATSUCGContextTag, sizeof( gc ), &gc ); - } - -private: - ATSUTextLayout layout; - UniChar* unicode_string; - int unicode_length; - CGContextRef gc; -}; - -#endif |