diff options
author | Neil <nyamatongwe@gmail.com> | 2021-03-19 15:44:55 +1100 |
---|---|---|
committer | Neil <nyamatongwe@gmail.com> | 2021-03-19 15:44:55 +1100 |
commit | 09534ab81f72ce766c8d13ea13216dd589d41a1c (patch) | |
tree | 2bb190bb18294936a55b1e2c6e70961f22268968 /src/EditView.cxx | |
parent | dd9ae27be2d1b983638337f24685e6458360dfa3 (diff) | |
download | scintilla-mirror-09534ab81f72ce766c8d13ea13216dd589d41a1c.tar.gz |
Add an explicit FlushDrawing method to Surface that should be called after
completing a bitmap. Currently only has a real implementation on Direct2D.
Avoiding implicit flushes inside Copy and FillRectangle produced a 23% speed
improvement on files with about 1 indentation guide per line as the drawing
pipeline was being flushed for each indentation guide.
Diffstat (limited to 'src/EditView.cxx')
-rw-r--r-- | src/EditView.cxx | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/EditView.cxx b/src/EditView.cxx index 5d15abf12..8243169d0 100644 --- a/src/EditView.cxx +++ b/src/EditView.cxx @@ -324,6 +324,8 @@ void EditView::RefreshPixMaps(Surface *surfaceWindow, WindowID wid, const ViewSt pixmapIndentGuide->FillRectangle(rcPixel, vsDraw.styles[STYLE_INDENTGUIDE].fore); pixmapIndentGuideHighlight->FillRectangle(rcPixel, vsDraw.styles[STYLE_BRACELIGHT].fore); } + pixmapIndentGuide->FlushDrawing(); + pixmapIndentGuideHighlight->FlushDrawing(); } } @@ -2349,6 +2351,7 @@ void EditView::PaintText(Surface *surfaceWindow, const EditModel &model, PRectan const PRectangle rcCopyArea = PRectangle::FromInts(vsDraw.textStart - leftTextOverlap, yposScreen, static_cast<int>(rcClient.right - vsDraw.rightMarginWidth), yposScreen + vsDraw.lineHeight); + pixmapLine->FlushDrawing(); surfaceWindow->Copy(rcCopyArea, from, *pixmapLine); } |