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authorNeil <nyamatongwe@gmail.com>2021-03-19 15:44:55 +1100
committerNeil <nyamatongwe@gmail.com>2021-03-19 15:44:55 +1100
commit09534ab81f72ce766c8d13ea13216dd589d41a1c (patch)
tree2bb190bb18294936a55b1e2c6e70961f22268968 /src/EditView.cxx
parentdd9ae27be2d1b983638337f24685e6458360dfa3 (diff)
downloadscintilla-mirror-09534ab81f72ce766c8d13ea13216dd589d41a1c.tar.gz
Add an explicit FlushDrawing method to Surface that should be called after
completing a bitmap. Currently only has a real implementation on Direct2D. Avoiding implicit flushes inside Copy and FillRectangle produced a 23% speed improvement on files with about 1 indentation guide per line as the drawing pipeline was being flushed for each indentation guide.
Diffstat (limited to 'src/EditView.cxx')
-rw-r--r--src/EditView.cxx3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/EditView.cxx b/src/EditView.cxx
index 5d15abf12..8243169d0 100644
--- a/src/EditView.cxx
+++ b/src/EditView.cxx
@@ -324,6 +324,8 @@ void EditView::RefreshPixMaps(Surface *surfaceWindow, WindowID wid, const ViewSt
pixmapIndentGuide->FillRectangle(rcPixel, vsDraw.styles[STYLE_INDENTGUIDE].fore);
pixmapIndentGuideHighlight->FillRectangle(rcPixel, vsDraw.styles[STYLE_BRACELIGHT].fore);
}
+ pixmapIndentGuide->FlushDrawing();
+ pixmapIndentGuideHighlight->FlushDrawing();
}
}
@@ -2349,6 +2351,7 @@ void EditView::PaintText(Surface *surfaceWindow, const EditModel &model, PRectan
const PRectangle rcCopyArea = PRectangle::FromInts(vsDraw.textStart - leftTextOverlap, yposScreen,
static_cast<int>(rcClient.right - vsDraw.rightMarginWidth),
yposScreen + vsDraw.lineHeight);
+ pixmapLine->FlushDrawing();
surfaceWindow->Copy(rcCopyArea, from, *pixmapLine);
}