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author | Neil <nyamatongwe@gmail.com> | 2019-12-03 19:18:23 +1100 |
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committer | Neil <nyamatongwe@gmail.com> | 2019-12-03 19:18:23 +1100 |
commit | 4e072cd3e76170dc1106c2da423e71feace3eed0 (patch) | |
tree | bd798d841288fdd57077e72675bb2373283bc845 /win32/PlatWin.cxx | |
parent | f8875aa1cf738fe2e2cdfc29ffc346b51ea1ec1c (diff) | |
download | scintilla-mirror-4e072cd3e76170dc1106c2da423e71feace3eed0.tar.gz |
Bug [#2144]. Fixed drawing of translucent rounded rectangles with Direct2D.
Diffstat (limited to 'win32/PlatWin.cxx')
-rw-r--r-- | win32/PlatWin.cxx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/win32/PlatWin.cxx b/win32/PlatWin.cxx index d449e78a9..6f0c6553b 100644 --- a/win32/PlatWin.cxx +++ b/win32/PlatWin.cxx @@ -1361,7 +1361,7 @@ void SurfaceD2D::AlphaRectangle(PRectangle rc, int cornerSize, ColourDesired fil const float cornerSizeF = static_cast<float>(cornerSize); D2D1_ROUNDED_RECT roundedRectFill = { D2D1::RectF(std::round(rc.left) + 1.0f, rc.top + 1.0f, std::round(rc.right) - 1.0f, rc.bottom - 1.0f), - cornerSizeF, cornerSizeF}; + cornerSizeF - 1.0f, cornerSizeF - 1.0f }; D2DPenColour(fill, alphaFill); pRenderTarget->FillRoundedRectangle(roundedRectFill, pBrush); |