diff options
author | Markus Nißl <unknown> | 2024-01-18 09:11:07 +1100 |
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committer | Markus Nißl <unknown> | 2024-01-18 09:11:07 +1100 |
commit | 26b41d025b55fc809fd28461968cf5e6779e29f5 (patch) | |
tree | 648465404d47efe31381e28de7d2b4f7dd54051d /win32/PlatWin.cxx | |
parent | b12c4ff365b8868fe9a85e87da92bc30d4f640ee (diff) | |
download | scintilla-mirror-26b41d025b55fc809fd28461968cf5e6779e29f5.tar.gz |
Use the multi-threaded option to Direct2D to avoid crashes when Scintilla
instances created on different threads.
Diffstat (limited to 'win32/PlatWin.cxx')
-rw-r--r-- | win32/PlatWin.cxx | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/win32/PlatWin.cxx b/win32/PlatWin.cxx index 91af4a683..57d26a36a 100644 --- a/win32/PlatWin.cxx +++ b/win32/PlatWin.cxx @@ -98,8 +98,8 @@ void LoadD2DOnce() noexcept { hDLLD2D = ::LoadLibraryEx(TEXT("D2D1.DLL"), 0, loadLibraryFlags); D2D1CFSig fnD2DCF = DLLFunction<D2D1CFSig>(hDLLD2D, "D2D1CreateFactory"); if (fnD2DCF) { - // A single threaded factory as Scintilla always draw on the GUI thread - fnD2DCF(D2D1_FACTORY_TYPE_SINGLE_THREADED, + // A multi threaded factory in case Scintilla is used with multiple GUI threads + fnD2DCF(D2D1_FACTORY_TYPE_MULTI_THREADED, __uuidof(ID2D1Factory), nullptr, reinterpret_cast<IUnknown**>(&pD2DFactory)); |