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author | Neil <nyamatongwe@gmail.com> | 2014-01-18 10:48:20 +1100 |
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committer | Neil <nyamatongwe@gmail.com> | 2014-01-18 10:48:20 +1100 |
commit | e0135dc0026315279c64f7a3aa796751d5f5b9c5 (patch) | |
tree | 1af7de6df38aa70a6d13afb8f2eac4c1082375a1 /win32/PlatWin.cxx | |
parent | a285d5a30827d68ec10d6333907cdf905ee8507c (diff) | |
download | scintilla-mirror-e0135dc0026315279c64f7a3aa796751d5f5b9c5.tar.gz |
With Direct2D draw circles with a 1 pixel larger radius to better match
other platforms and ensure for folding markers that the '+' or '-' do
not touch the circle.
Change order of drawing so that circles are drawn after connecting
lines so overwrite any tails.
Diffstat (limited to 'win32/PlatWin.cxx')
-rw-r--r-- | win32/PlatWin.cxx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/win32/PlatWin.cxx b/win32/PlatWin.cxx index f67bcf7fb..548d620d3 100644 --- a/win32/PlatWin.cxx +++ b/win32/PlatWin.cxx @@ -1563,7 +1563,7 @@ void SurfaceD2D::DrawRGBAImage(PRectangle rc, int width, int height, const unsig void SurfaceD2D::Ellipse(PRectangle rc, ColourDesired fore, ColourDesired back) { if (pRenderTarget) { - FLOAT radius = rc.Width() / 2.0f - 1.0f; + FLOAT radius = rc.Width() / 2.0f; D2D1_ELLIPSE ellipse = { D2D1::Point2F((rc.left + rc.right) / 2.0f, (rc.top + rc.bottom) / 2.0f), radius,radius}; |