diff options
-rw-r--r-- | include/SciLexer.h | 3 | ||||
-rw-r--r-- | src/CellBuffer.cxx | 15 |
2 files changed, 9 insertions, 9 deletions
diff --git a/include/SciLexer.h b/include/SciLexer.h index 1e6542219..3e0ad31b4 100644 --- a/include/SciLexer.h +++ b/include/SciLexer.h @@ -47,12 +47,11 @@ #define SCE_C_WORD 5 #define SCE_C_STRING 6 #define SCE_C_CHARACTER 7 -#define SCE_C_PUNTUATION 8 +#define SCE_C_UUID 8 #define SCE_C_PREPROCESSOR 9 #define SCE_C_OPERATOR 10 #define SCE_C_IDENTIFIER 11 #define SCE_C_STRINGEOL 12 -#define SCE_C_UUID 13 // Lexical states for SCLEX_HTML, SCLEX_xML #define SCE_H_DEFAULT 0 diff --git a/src/CellBuffer.cxx b/src/CellBuffer.cxx index 4d667dcf4..b9fe69660 100644 --- a/src/CellBuffer.cxx +++ b/src/CellBuffer.cxx @@ -404,9 +404,9 @@ void UndoHistory::AppendAction(actionType at, int position, char *data, int leng Platform::DebugPrintf("%% %d action %d %d %d\n", at, position, lengthData, currentAction); Platform::DebugPrintf("^ %d action %d %d\n", actions[currentAction - 1].at, actions[currentAction - 1].position, actions[currentAction - 1].lenData); - if (0 == undoSequenceDepth) { + if (currentAction >= 1) { + if (0 == undoSequenceDepth) { // Top level actions may not always be coalesced - if (currentAction >= 2) { Action &actPrevious = actions[currentAction - 1]; // See if current action can be coalesced into previous action // Will work if both are inserts or deletes and position is same @@ -427,13 +427,13 @@ void UndoHistory::AppendAction(actionType at, int position, char *data, int leng } } else { currentAction++; - } + } + } else { + currentAction++; } actions[currentAction].Create(at, position, data, lengthData); - //if ((collectingUndo == undoCollectAutoStart) && (0 == undoSequenceDepth)) { - currentAction++; - actions[currentAction].Create(startAction); - //} + currentAction++; + actions[currentAction].Create(startAction); maxAction = currentAction; } @@ -470,6 +470,7 @@ void UndoHistory::DeleteUndoHistory() { actions[i].Destroy(); maxAction = 0; currentAction = 0; + actions[currentAction].Create(startAction); savePoint = 0; } |