diff options
-rw-r--r-- | doc/ScintillaHistory.html | 4 | ||||
-rw-r--r-- | win32/PlatWin.cxx | 2 |
2 files changed, 5 insertions, 1 deletions
diff --git a/doc/ScintillaHistory.html b/doc/ScintillaHistory.html index 05e03640f..08483affd 100644 --- a/doc/ScintillaHistory.html +++ b/doc/ScintillaHistory.html @@ -609,6 +609,10 @@ <a href="https://sourceforge.net/p/scintilla/bugs/2137/">Bug #2137</a>. </li> <li> + Fixed drawing of translucent rounded rectangles on Win32 with Direct2D. + <a href="https://sourceforge.net/p/scintilla/bugs/2144/">Bug #2144</a>. + </li> + <li> Setting rectangular selection made faster. <a href="https://sourceforge.net/p/scintilla/bugs/2130/">Bug #2130</a>. </li> diff --git a/win32/PlatWin.cxx b/win32/PlatWin.cxx index d449e78a9..6f0c6553b 100644 --- a/win32/PlatWin.cxx +++ b/win32/PlatWin.cxx @@ -1361,7 +1361,7 @@ void SurfaceD2D::AlphaRectangle(PRectangle rc, int cornerSize, ColourDesired fil const float cornerSizeF = static_cast<float>(cornerSize); D2D1_ROUNDED_RECT roundedRectFill = { D2D1::RectF(std::round(rc.left) + 1.0f, rc.top + 1.0f, std::round(rc.right) - 1.0f, rc.bottom - 1.0f), - cornerSizeF, cornerSizeF}; + cornerSizeF - 1.0f, cornerSizeF - 1.0f }; D2DPenColour(fill, alphaFill); pRenderTarget->FillRoundedRectangle(roundedRectFill, pBrush); |