diff options
| -rw-r--r-- | doc/ScintillaDoc.html | 6 | ||||
| -rw-r--r-- | win32/PlatWin.cxx | 5 | 
2 files changed, 7 insertions, 4 deletions
| diff --git a/doc/ScintillaDoc.html b/doc/ScintillaDoc.html index 2e8406ba6..b87650526 100644 --- a/doc/ScintillaDoc.html +++ b/doc/ScintillaDoc.html @@ -3064,9 +3064,9 @@ struct Sci_TextToFind {      The technology property allows choosing between different drawing APIs and options.      On most platforms, the only choice is <code>SC_TECHNOLOGY_DEFAULT</code> (0).      On Windows Vista or later, <code>SC_TECHNOLOGY_DIRECTWRITE</code> (1) -    can be chosen to use the Direct2D and DirectWrite APIs for higher quality antialiased drawing.</p> -    <p>Since Direct2D buffers drawing, Scintilla's buffering should be turned off with -    <code>SCI_SETBUFFEREDDRAW(0);</code>. This causes DirectWrite to use better quality antialiasing.</p> +    can be chosen to use the Direct2D and DirectWrite APIs for higher quality antialiased drawing. +    Since Direct2D buffers drawing, Scintilla's buffering can be turned off with +    <code>SCI_SETBUFFEREDDRAW(0)</code>.</p>      <p><b id="SCI_SETFONTQUALITY">SCI_SETFONTQUALITY(int fontQuality)</b><br />       <b id="SCI_GETFONTQUALITY">SCI_GETFONTQUALITY</b><br /> diff --git a/win32/PlatWin.cxx b/win32/PlatWin.cxx index 15b3655bf..5884cd4f2 100644 --- a/win32/PlatWin.cxx +++ b/win32/PlatWin.cxx @@ -1279,8 +1279,11 @@ void SurfaceD2D::InitPixMap(int width, int height, Surface *surface_, WindowID)  	SetScale();  	SurfaceD2D *psurfOther = static_cast<SurfaceD2D *>(surface_);  	ID2D1BitmapRenderTarget *pCompatibleRenderTarget = NULL; +	D2D1_SIZE_F desiredSize = D2D1::SizeF(width, height); +	D2D1_PIXEL_FORMAT desiredFormat = psurfOther->pRenderTarget->GetPixelFormat(); +	desiredFormat.alphaMode = D2D1_ALPHA_MODE_IGNORE;  	HRESULT hr = psurfOther->pRenderTarget->CreateCompatibleRenderTarget( -		D2D1::SizeF(width, height), &pCompatibleRenderTarget); +		&desiredSize, NULL, &desiredFormat, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, &pCompatibleRenderTarget);  	if (SUCCEEDED(hr)) {  		pRenderTarget = pCompatibleRenderTarget;  		pRenderTarget->BeginDraw(); | 
