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| -rw-r--r-- | README | 17 | 
1 files changed, 11 insertions, 6 deletions
| @@ -7,8 +7,10 @@ To build SciTE, Scintilla must first be built.  *** GTK+/Linux version ***  You must first have GTK+ 2.18 or later and GCC (4.8 or better) installed. -GTK+ 1.x will not work. +Clang may be used by adding CLANG=1 to the make command line.  Other C++ compilers may work but may require tweaking the make file. +Either GTK+ 2.x or 3.x may be used with 2.x the default and 3.x +chosen with the make argument GTK3=1.  To build Scintilla, use the makefile located in the scintilla/gtk directory  	cd scintilla/gtk @@ -44,16 +46,19 @@ A C++ compiler is required, with C++11 required for building SciTE.  Visual Studio 2015 is the development system used for most development  although Mingw32 4.8 is also supported. +Older compilers may not have a working std::regex so this can be disabled +with the make argument NO_CXX11_REGEX=1. +  To build Scintilla, make in the scintilla/win32 directory  		cd scintilla\win32  GCC:		mingw32-make -VS .NET:	nmake -f scintilla.mak +Visual C++:	nmake -f scintilla.mak  		cd ..\..  To build SciTE, use the makefiles located in the scite/win32 directory  		cd scite\win32  GCC:		mingw32-make -VS .NET: 	nmake -f scite.mak +Visual C++: 	nmake -f scite.mak  An executable SciTE will now be in scite/bin. @@ -67,11 +72,11 @@ To build Scintilla, make in the scintilla/gtk directory  	cd scintilla\gtk  	mingw32-make -*** OS X Cocoa version *** +*** macOS Cocoa version *** -Xcode 6 or 7 may be used to build Scintilla on OS X. +Xcode 7 or 8 may be used to build Scintilla on macOS. -There is no open source version of SciTE for OS X but there is a commercial +There is no open source version of SciTE for macOS but there is a commercial  version available through the App Store.  To build Scintilla, run xcodebuild in the scintilla/cocoa/ScintillaFramework directory | 
