diff options
Diffstat (limited to 'cocoa/ScintillaCocoa.mm')
| -rw-r--r-- | cocoa/ScintillaCocoa.mm | 21 | 
1 files changed, 10 insertions, 11 deletions
| diff --git a/cocoa/ScintillaCocoa.mm b/cocoa/ScintillaCocoa.mm index 4a688bdff..4c3b50d28 100644 --- a/cocoa/ScintillaCocoa.mm +++ b/cocoa/ScintillaCocoa.mm @@ -1411,36 +1411,35 @@ void ScintillaCocoa::StartDrag() {  	SCIContentView *content = ContentView();  	// To get a bitmap of the text we're dragging, we just use Paint on a pixmap surface. -	SurfaceImpl sw; -	sw.InitPixMap(static_cast<int>(client.Width()), static_cast<int>(client.Height()), NULL, NULL); +	SurfaceImpl si; +	si.SetMode(SurfaceMode(CodePage(), BidirectionalR2L())); +	std::unique_ptr<SurfaceImpl> sw = si.AllocatePixMapImplementation(static_cast<int>(client.Width()), static_cast<int>(client.Height()));  	const bool lastHideSelection = view.hideSelection;  	view.hideSelection = true;  	PRectangle imageRect = rcSel;  	paintState = PaintState::painting;  	paintingAllText = true; -	CGContextRef gcsw = sw.GetContext(); +	CGContextRef gcsw = sw->GetContext();  	CGContextTranslateCTM(gcsw, -client.left, -client.top); -	Paint(&sw, client); +	Paint(sw.get(), client);  	paintState = PaintState::notPainting;  	view.hideSelection = lastHideSelection; -	SurfaceImpl pixmap; -	pixmap.InitPixMap(static_cast<int>(imageRect.Width()), static_cast<int>(imageRect.Height()), NULL, NULL); -	pixmap.SetMode(SurfaceMode(CodePage(), BidirectionalR2L())); - -	CGContextRef gc = pixmap.GetContext(); +	std::unique_ptr<SurfaceImpl> pixmap = si.AllocatePixMapImplementation(static_cast<int>(imageRect.Width()), +								  static_cast<int>(imageRect.Height())); +	CGContextRef gc = pixmap->GetContext();  	// To make Paint() work on a bitmap, we have to flip our coordinates and translate the origin  	CGContextTranslateCTM(gc, 0, imageRect.Height());  	CGContextScaleCTM(gc, 1.0, -1.0); -	pixmap.CopyImageRectangle(sw, imageRect, PRectangle(0.0f, 0.0f, imageRect.Width(), imageRect.Height())); +	pixmap->CopyImageRectangle(sw.get(), imageRect, PRectangle(0.0f, 0.0f, imageRect.Width(), imageRect.Height()));  	// XXX TODO: overwrite any part of the image that is not part of the  	//           selection to make it transparent.  right now we just use  	//           the full rectangle which may include non-selected text.  	NSBitmapImageRep *bitmap = NULL; -	CGImageRef imagePixmap = pixmap.CreateImage(); +	CGImageRef imagePixmap = pixmap->CreateImage();  	if (imagePixmap)  		bitmap = [[NSBitmapImageRep alloc] initWithCGImage: imagePixmap];  	CGImageRelease(imagePixmap); | 
