diff options
Diffstat (limited to 'cocoa/ScintillaCocoa.mm')
-rw-r--r-- | cocoa/ScintillaCocoa.mm | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/cocoa/ScintillaCocoa.mm b/cocoa/ScintillaCocoa.mm index 5c378c903..38dc792a7 100644 --- a/cocoa/ScintillaCocoa.mm +++ b/cocoa/ScintillaCocoa.mm @@ -731,7 +731,7 @@ Scintilla::Point ScintillaCocoa::ConvertPoint(NSPoint point) /** * A function to directly execute code that would usually go the long way via window messages. - * However this is a Windows metapher and not used here, hence we just call our fake + * However this is a Windows metaphor and not used here, hence we just call our fake * window proc. The given parameters directly reflect the message parameters used on Windows. * * @param sciThis The target which is to be called. @@ -766,7 +766,7 @@ sptr_t scintilla_send_message(void* sci, unsigned int iMessage, uptr_t wParam, s * commands (also used to synchronize UI and background threads), which is not the case in Cocoa. * * Messages handled here are almost solely for special commands of the backend. Everything which - * would be sytem messages on Windows (e.g. for key down, mouse move etc.) are handled by + * would be system messages on Windows (e.g. for key down, mouse move etc.) are handled by * directly calling appropriate handlers. */ sptr_t ScintillaCocoa::WndProc(unsigned int iMessage, uptr_t wParam, sptr_t lParam) @@ -1679,7 +1679,7 @@ void ScintillaCocoa::UpdateForScroll() { /** * Used to register a callback function for a given window. This is used to emulate the way - * Windows notfies other controls (mainly up in the view hierarchy) about certain events. + * Windows notifies other controls (mainly up in the view hierarchy) about certain events. * * @param windowid A handle to a window. That value is generic and can be anything. It is passed * through to the callback. @@ -1869,7 +1869,7 @@ bool ScintillaCocoa::KeyboardInput(NSEvent* event) bool handled = false; - // Handle each entry individually. Usually we only have one entry anway. + // Handle each entry individually. Usually we only have one entry anyway. for (size_t i = 0; i < input.length; i++) { const UniChar originalKey = [input characterAtIndex: i]; |