diff options
Diffstat (limited to 'doc/ScintillaDoc.html')
| -rw-r--r-- | doc/ScintillaDoc.html | 49 | 
1 files changed, 36 insertions, 13 deletions
| diff --git a/doc/ScintillaDoc.html b/doc/ScintillaDoc.html index 7187eeb24..54b8b50d9 100644 --- a/doc/ScintillaDoc.html +++ b/doc/ScintillaDoc.html @@ -117,7 +117,7 @@      <p>The GTK+ version also uses messages in a similar way to the Windows version. This is      different to normal GTK+ practice but made it easier to implement rapidly.</p> -    <p>Scintilla also builds with Cocoa on OS X and with Qt, and follows the conventions of  +    <p>Scintilla also builds with Cocoa on OS X and with Qt, and follows the conventions of      those platforms.</p>      <p>Scintilla does not properly support right-to-left languages like Arabic and Hebrew. @@ -256,7 +256,7 @@          <tr>            <td>o <a class="toc" href="#CaretAndSelectionStyles">Caret, selection, and hotspot styles</a></td> -           +            <td>o <a class="toc" href="#CharacterRepresentations">Character representations</a></td>            <td>o <a class="toc" href="#Margins">Margins</a></td> @@ -1737,7 +1737,7 @@ struct Sci_TextToFind {       effect until <a class="message" href="#SCI_SETSELFORE"><code>SCI_SETSELFORE</code></a>       and <a class="message" href="#SCI_SETSELBACK"><code>SCI_SETSELBACK</code></a> are       called with useSelection*Colour value set to true. Subsequent calls to -     <a class="message" href="#SCI_SETSELFORE"><code>SCI_SETSELFORE</code></a>,  +     <a class="message" href="#SCI_SETSELFORE"><code>SCI_SETSELFORE</code></a>,       and <a class="message" href="#SCI_SETSELBACK"><code>SCI_SETSELBACK</code></a> will       overwrite the values set by <code>SCI_SETADDITIONALSEL*</code> functions.</p>      <p> @@ -3161,6 +3161,8 @@ struct Sci_TextToFind {      <h2 id="OtherSettings">Other settings</h2>       <a class="message" href="#SCI_SETBUFFEREDDRAW">SCI_SETBUFFEREDDRAW(bool isBuffered)</a><br />       <a class="message" href="#SCI_GETBUFFEREDDRAW">SCI_GETBUFFEREDDRAW</a><br /> +     <a class="message" href="#SCI_SETPHASESDRAW">SCI_SETPHASESDRAW(int phases)</a><br /> +     <a class="message" href="#SCI_GETPHASESDRAW">SCI_GETPHASESDRAW</a><br />       <a class="message" href="#SCI_SETTWOPHASEDRAW">SCI_SETTWOPHASEDRAW(bool twoPhase)</a><br />       <a class="message" href="#SCI_GETTWOPHASEDRAW">SCI_GETTWOPHASEDRAW</a><br />       <a class="message" href="#SCI_SETTECHNOLOGY">SCI_SETTECHNOLOGY(int technology)</a><br /> @@ -3199,17 +3201,38 @@ struct Sci_TextToFind {      bitmap to the screen. This avoids flickering although it does take longer. The default is for      drawing to be buffered.</p> -    <p><b id="SCI_SETTWOPHASEDRAW">SCI_SETTWOPHASEDRAW(bool twoPhase)</b><br /> -     <b id="SCI_GETTWOPHASEDRAW">SCI_GETTWOPHASEDRAW</b><br /> -     Two phase drawing is a better but slower way of drawing text. -     In single phase drawing each run of characters in one style is drawn along with its background. +    <p><b id="SCI_SETPHASESDRAW">SCI_SETPHASESDRAW(int phases)</b><br /> +     <b id="SCI_GETPHASESDRAW">SCI_GETPHASESDRAW</b><br /> +     There are several orders in which the text area may be drawn offering a trade-off between speed +     and allowing all pixels of text to be seen even when they overlap other elements.</p> +     <p>In single phase drawing (<code>SC_PHASES_ONE</code>) each +     run of characters in one style is drawn along with its background.       If a character overhangs the end of a run, such as in "<i>V</i>_" where the       "<i>V</i>" is in a different style from the "_", then this can cause the right hand       side of the "<i>V</i>" to be overdrawn by the background of the "_" which -     cuts it off. Two phase drawing -     fixes this by drawing all the backgrounds first and then drawing the text in -     transparent mode. Two phase drawing may flicker more than single phase -     unless buffered drawing is on. The default is for drawing to be two phase.</p> +     cuts it off.</p> +     <p>Two phase drawing (<code>SC_PHASES_TWO</code>) +     fixes this by drawing all the backgrounds of a line first and then drawing the text +     in transparent mode. Lines are drawn separately and no line will overlap another +     so any pixels that overlap into another line such as extreme ascenders and +     descenders on characters will be cut off. +     Two phase drawing may flicker more than single phase +     unless buffered drawing is on or the platform is naturally buffered. +     The default is for drawing to be two phase.</p> +     <p>Multiple phase drawing (<code>SC_PHASES_MULTIPLE</code>) +     draws the whole area multiple times, once for each feature, building up the +     the appearance in layers or phases. The coloured backgrounds for all lines are +     drawn before any text and then all the text is drawn in transparent mode over this +     combined background without clipping text to the line boundaries. This allows +     extreme ascenders and decenders to overflow into the adjacent lines. +     Multiple phase drawing is slower than two phase drawing. +     Setting the layout cache to <a class="message" href="#SCI_SETLAYOUTCACHE">SC_CACHE_PAGE</a> +     or higher can ensure that multiple phase drawing is not significantly slower.</p> + +    <p><b id="SCI_SETTWOPHASEDRAW">SCI_SETTWOPHASEDRAW(bool twoPhase)</b><br /> +     <b id="SCI_GETTWOPHASEDRAW">SCI_GETTWOPHASEDRAW</b><br /> +     This property has been replaced with the preceding PHASESDRAW property which is more general, +     allowing multiple phase drawing as well as one and two phase drawing.</p>      <p><b id="SCI_SETTECHNOLOGY">SCI_SETTECHNOLOGY(int technology)</b><br />       <b id="SCI_GETTECHNOLOGY">SCI_GETTECHNOLOGY</b><br /> @@ -3545,7 +3568,7 @@ struct Sci_TextToFind {      <code>SC_MARK_BACKGROUND</code>,      <code>SC_MARK_LEFTRECT</code>,      <code>SC_MARK_FULLRECT</code>, -    <code>SC_MARK_BOOKMARK</code>, and  +    <code>SC_MARK_BOOKMARK</code>, and      <code>SC_MARK_UNDERLINE</code>.      </p> @@ -7422,7 +7445,7 @@ EM_FORMATRANGE      <b id="SCI_GETUSEPALETTE">SCI_GETUSEPALETTE</b> Deprecated<br />       Scintilla no longer supports palette mode. The last version to support palettes was 2.29.       Any calls to these methods should be removed.</p> -      +      <p>The following are features that should be removed from calling code but are still      defined to avoid breaking callers.</p> | 
