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-rw-r--r--include/Scintilla.iface16
1 files changed, 15 insertions, 1 deletions
diff --git a/include/Scintilla.iface b/include/Scintilla.iface
index 297cea140..51e9c4735 100644
--- a/include/Scintilla.iface
+++ b/include/Scintilla.iface
@@ -1291,13 +1291,27 @@ get bool GetVScrollBar=2281(,)
# Append a string to the end of the document without changing the selection.
fun void AppendText=2282(int length, string text)
-# Is drawing done in two phases with backgrounds drawn before faoregrounds?
+# Is drawing done in two phases with backgrounds drawn before foregrounds?
get bool GetTwoPhaseDraw=2283(,)
# In twoPhaseDraw mode, drawing is performed in two phases, first the background
# and then the foreground. This avoids chopping off characters that overlap the next run.
set void SetTwoPhaseDraw=2284(bool twoPhase,)
+enu FontQuality=SC_PHASES_
+val SC_PHASES_ONE=0
+val SC_PHASES_TWO=1
+val SC_PHASES_MULTIPLE=2
+
+# How many phases is drawing done in?
+get int GetPhasesDraw=2673(,)
+
+# In one phase draw, text is drawn in a series of rectangular blocks with no overlap.
+# In two phase draw, text is drawn in a series of lines allowing runs to overlap horizontally.
+# In multiple phase draw, each element is drawn over the whole drawing area, allowing text
+# to overlap from one line to the next.
+set void SetPhasesDraw=2674(int phases,)
+
# Control font anti-aliasing.
enu FontQuality=SC_EFF_