diff options
Diffstat (limited to 'src/CellBuffer.cxx')
| -rw-r--r-- | src/CellBuffer.cxx | 950 | 
1 files changed, 950 insertions, 0 deletions
| diff --git a/src/CellBuffer.cxx b/src/CellBuffer.cxx new file mode 100644 index 000000000..777688511 --- /dev/null +++ b/src/CellBuffer.cxx @@ -0,0 +1,950 @@ +// Scintilla source code edit control +// CellBuffer.cxx - manages a buffer of cells +// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org> +// The License.txt file describes the conditions under which this software may be distributed. + +#include <stdio.h> +#include <string.h> +#include <stdlib.h> +#include <stdarg.h> + +#include "Platform.h" + +#include "Scintilla.h" +#include "SVector.h" +#include "CellBuffer.h" + +MarkerHandleSet::MarkerHandleSet() { +	root = 0; +} + +MarkerHandleSet::~MarkerHandleSet() { +	MarkerHandleNumber *mhn = root; +	while (mhn) { +		MarkerHandleNumber *mhnToFree = mhn; +		mhn = mhn->next; +		delete mhnToFree; +	} +	root = 0; +} + +int MarkerHandleSet::Length() { +	int c = 0; +	MarkerHandleNumber *mhn = root; +	while (mhn) { +		c++; +		mhn = mhn->next; +	} +	return c; +} + +int MarkerHandleSet::NumberFromHandle(int handle) { +	MarkerHandleNumber *mhn = root; +	while (mhn) { +		if (mhn->handle == handle) { +			return mhn->number; +		} +		mhn = mhn->next; +	} +	return - 1; +} + +int MarkerHandleSet::MarkValue() { +	unsigned int m = 0; +	MarkerHandleNumber *mhn = root; +	while (mhn) { +		m |= (1 << mhn->number); +		mhn = mhn->next; +	} +	return m; +} + +bool MarkerHandleSet::Contains(int handle) { +	MarkerHandleNumber *mhn = root; +	while (mhn) { +		if (mhn->handle == handle) { +			return true; +		} +		mhn = mhn->next; +	} +	return false; +} + +bool MarkerHandleSet::InsertHandle(int handle, int markerNum) { +	MarkerHandleNumber *mhn = new MarkerHandleNumber; +	if (!mhn) +		return false; +	mhn->handle = handle; +	mhn->number = markerNum; +	mhn->next = root; +	root = mhn; +	return true; +} + +void MarkerHandleSet::RemoveHandle(int handle) { +	MarkerHandleNumber **pmhn = &root; +	while (*pmhn) { +		MarkerHandleNumber *mhn = *pmhn; +		if (mhn->handle == handle) { +			*pmhn = mhn->next; +			delete mhn; +			return; +		} +		pmhn = &((*pmhn)->next); +	} +} + +void MarkerHandleSet::RemoveNumber(int markerNum) { +	MarkerHandleNumber **pmhn = &root; +	while (*pmhn) { +		MarkerHandleNumber *mhn = *pmhn; +		if (mhn->number == markerNum) { +			*pmhn = mhn->next; +			delete mhn; +			return; +		} +		pmhn = &((*pmhn)->next); +	} +} + +void MarkerHandleSet::CombineWith(MarkerHandleSet *other) { +	MarkerHandleNumber **pmhn = &root; +	while (*pmhn) { +		pmhn = &((*pmhn)->next); +	} +	*pmhn = other->root; +	other->root = 0; +} + +LineVector::LineVector() { +	linesData = 0; +	lines = 0; +	levels = 0; +	Init(); +} + +LineVector::~LineVector() { +	for (int line = 0; line < lines; line++) { +		delete linesData[line].handleSet; +		linesData[line].handleSet = 0; +	} +	delete []linesData; +	linesData = 0; +	delete []levels; +	levels = 0; +} + +void LineVector::Init() { +	for (int line = 0; line < lines; line++) { +		delete linesData[line].handleSet; +		linesData[line].handleSet = 0; +	} +	delete []linesData; +	linesData = new LineData[static_cast<int>(growSize)]; +	size = growSize; +	lines = 1; +	delete []levels; +	levels = 0; +	sizeLevels = 0; +} + +void LineVector::Expand(int sizeNew) { +	LineData *linesDataNew = new LineData[sizeNew]; +	if (linesDataNew) { +		for (int i = 0; i < size; i++) +			linesDataNew[i] = linesData[i]; +		// Do not delete handleSets here as they are transferred to new linesData +		delete []linesData; +		linesData = linesDataNew; +		size = sizeNew; +	} else { +		Platform::DebugPrintf("No memory available\n"); +		// TODO: Blow up +	} +} + +void LineVector::ExpandLevels(int sizeNew) { +	if (sizeNew == -1) +		sizeNew = size; +	int *levelsNew = new int[sizeNew]; +	if (levelsNew) { +		int i = 0; +		for (; i < sizeLevels; i++) +			levelsNew[i] = levels[i]; +		for (; i < sizeNew; i++) +			levelsNew[i] = SC_FOLDLEVELBASE; +		delete []levels; +		levels = levelsNew; +		sizeLevels = sizeNew; +	} else { +		Platform::DebugPrintf("No memory available\n"); +		// TODO: Blow up +	} +} + +void LineVector::InsertValue(int pos, int value) { +	//Platform::DebugPrintf("InsertValue[%d] = %d\n", pos, value); +	if ((lines + 2) >= size) { +		Expand(size + growSize); +		if (levels) { +			ExpandLevels(size + growSize); +		} +	} +	lines++; +	for (int i = lines + 1; i > pos; i--) { +		linesData[i] = linesData[i - 1]; +	} +	linesData[pos].startPosition = value; +	linesData[pos].handleSet = 0; +} + +void LineVector::SetValue(int pos, int value) { +	//Platform::DebugPrintf("SetValue[%d] = %d\n", pos, value); +	if ((pos + 2) >= size) { +		//Platform::DebugPrintf("Resize %d %d\n", size,pos); +		Expand(pos + growSize); +		//Platform::DebugPrintf("end Resize %d %d\n", size,pos); +		lines = pos; +		if (levels) { +			ExpandLevels(pos + growSize); +		} +	} +	linesData[pos].startPosition = value; +} + +void LineVector::Remove(int pos) { +	//Platform::DebugPrintf("Remove %d\n", pos); +	// Retain the markers from the deleted line by oring them into the previous line +	if (pos > 0) { +		MergeMarkers(pos - 1); +	} +	for (int i = pos; i < lines; i++) { +		linesData[i] = linesData[i + 1]; +	} +	lines--; +} + +int LineVector::LineFromPosition(int pos) { +	//Platform::DebugPrintf("LineFromPostion %d lines=%d end = %d\n", pos, lines, linesData[lines].startPosition); +	if (lines == 0) +		return 0; +	//Platform::DebugPrintf("LineFromPosition %d\n", pos); +	if (pos >= linesData[lines].startPosition) +		return lines - 1; +	int lower = 0; +	int upper = lines; +	int middle = 0; +	do { +		middle = (upper + lower + 1) / 2; 	// Round high +		if (pos < linesData[middle].startPosition) { +			upper = middle - 1; +		} else { +			lower = middle; +		} +	} while (lower < upper); +	//Platform::DebugPrintf("LineFromPostion %d %d %d\n", pos, lower, linesData[lower].startPosition, linesData[lower > 1 ? lower - 1 : 0].startPosition); +	return lower; +} + +int LineVector::AddMark(int line, int markerNum) { +	handleCurrent++; +	if (!linesData[line].handleSet) { +		// Need new structure to hold marker handle +		linesData[line].handleSet = new MarkerHandleSet; +		if (!linesData[line].handleSet) +			return - 1; +	} +	linesData[line].handleSet->InsertHandle(handleCurrent, markerNum); + +	return handleCurrent; +} + +void LineVector::MergeMarkers(int pos) { +	if (linesData[pos].handleSet || linesData[pos + 1].handleSet) { +		if (linesData[pos].handleSet && linesData[pos + 1].handleSet) { +			linesData[pos].handleSet->CombineWith(linesData[pos].handleSet); +			linesData[pos].handleSet = 0; +		} +	} +} + +void LineVector::DeleteMark(int line, int markerNum) { +	if (linesData[line].handleSet) { +		if (markerNum == -1) { +			delete linesData[line].handleSet; +			linesData[line].handleSet = 0; +		} else { +			linesData[line].handleSet->RemoveNumber(markerNum); +			if (linesData[line].handleSet->Length() == 0) { +				delete linesData[line].handleSet; +				linesData[line].handleSet = 0; +			} +		} +	} +} + +void LineVector::DeleteMarkFromHandle(int markerHandle) { +	int line = LineFromHandle(markerHandle); +	if (line >= 0) { +		linesData[line].handleSet->RemoveHandle(markerHandle); +		if (linesData[line].handleSet->Length() == 0) { +			delete linesData[line].handleSet; +			linesData[line].handleSet = 0; +		} +	} +} + +int LineVector::LineFromHandle(int markerHandle) { +	for (int line = 0; line < lines; line++) { +		if (linesData[line].handleSet) { +			if (linesData[line].handleSet->Contains(markerHandle)) { +				return line; +			} +		} +	} +	return - 1; +} + +Action::Action() { +	at = startAction; +	position = 0; +	data = 0; +	lenData = 0; +} + +Action::~Action() { +	Destroy(); +} + +void Action::Create(actionType at_, int position_, char *data_, int lenData_) { +	delete []data; +	position = position_; +	at = at_; +	data = data_; +	lenData = lenData_; +} + +void Action::Destroy() { +	delete []data; +	data = 0; +} + +void Action::Grab(Action *source) { +	delete []data; + +	position = source->position; +	at = source->at; +	data = source->data; +	lenData = source->lenData; + +	// Ownership of source data transferred to this +	source->position = 0; +	source->at = startAction; +	source->data = 0; +	source->lenData = 0; +} + +CellBuffer::CellBuffer(int initialLength) { +	body = new char[initialLength]; +	size = initialLength; +	length = 0; +	part1len = 0; +	gaplen = initialLength; +	part2body = body + gaplen; +	readOnly = false; + +	lenActions = 100; +	actions = new Action[lenActions]; +	maxAction = 0; +	currentAction = 0; +	collectingUndo = undoCollectAutoStart; +	undoSequenceDepth = 0; +	savePoint = 0; + +	actions[currentAction].Create(startAction); +} + +CellBuffer::~CellBuffer() { +	delete []body; +	body = 0; +	delete []actions; +	actions = 0; +} + +void CellBuffer::GapTo(int position) { +	if (position == part1len) +		return; +	if (position < part1len) { +		int diff = part1len - position; +		//Platform::DebugPrintf("Move gap backwards to %d diff = %d part1len=%d length=%d \n", position,diff, part1len, length); +		for (int i = 0; i < diff; i++) +			body[part1len + gaplen - i - 1] = body[part1len - i - 1]; +	} else {	// position > part1len +		int diff = position - part1len; +		//Platform::DebugPrintf("Move gap forwards to %d diff =%d\n", position,diff); +		for (int i = 0; i < diff; i++) +			body[part1len + i] = body[part1len + gaplen + i]; +	} +	part1len = position; +	part2body = body + gaplen; +} + +void CellBuffer::RoomFor(int insertionLength) { +	//Platform::DebugPrintf("need room %d %d\n", gaplen, insertionLength); +	if (gaplen <= insertionLength) { +		//Platform::DebugPrintf("need room %d %d\n", gaplen, insertionLength); +		GapTo(length); +		int newSize = size + insertionLength + 4000; +		//Platform::DebugPrintf("moved gap %d\n", newSize); +		char *newBody = new char[newSize]; +		memcpy(newBody, body, size); +		delete []body; +		body = newBody; +		gaplen += newSize - size; +		part2body = body + gaplen; +		size = newSize; +		//Platform::DebugPrintf("end need room %d %d - size=%d length=%d\n", gaplen, insertionLength,size,length); +	} +} + +// To make it easier to write code that uses ByteAt, a position outside the range of the buffer +// can be retrieved. All characters outside the range have the value '\0'. +char CellBuffer::ByteAt(int position) { +	if (position < part1len) { +		if (position < 0) { +			return '\0'; +		} else { +			return body[position]; +		} +	} else { +		if (position >= length) { +			return '\0'; +		} else { +			return part2body[position]; +		} +	} +} + +void CellBuffer::SetByteAt(int position, char ch) { + +	if (position < 0) { +		//Platform::DebugPrintf("Bad position %d\n",position); +		return; +	} +	if (position >= length + 11) { +		Platform::DebugPrintf("Very Bad position %d of %d\n", position, length); +		//exit(2); +		return; +	} +	if (position >= length) { +		//Platform::DebugPrintf("Bad position %d of %d\n",position,length); +		return; +	} + +	if (position < part1len) { +		body[position] = ch; +	} else { +		part2body[position] = ch; +	} +} + +char CellBuffer::CharAt(int position) { +	return ByteAt(position*2); +} + +void CellBuffer::GetCharRange(char *buffer, int position, int lengthRetrieve) { +	if (lengthRetrieve < 0) +		return; +	if (position < 0) +		return; +	int bytePos = position * 2; +	if ((bytePos + lengthRetrieve * 2) > length) { +		Platform::DebugPrintf("Bad GetCharRange %d for %d of %d\n",bytePos, +			lengthRetrieve, length); +		return; +	} +	GapTo(0); 	// Move the buffer so its easy to subscript into it +	char *pb = part2body + bytePos; +	while (lengthRetrieve--) { +		*buffer++ = *pb; +		pb +=2; +	} +} + +char CellBuffer::StyleAt(int position) { +	return ByteAt(position*2 + 1); +} + +const char *CellBuffer::InsertString(int position, char *s, int insertLength) { +	char *data = 0; +	// InsertString and DeleteChars are the bottleneck though which all changes occur +	if (!readOnly) { +		if (collectingUndo) { +			// Save into the undo/redo stack, but only the characters - not the formatting +			// This takes up about half load time +			data = new char[insertLength / 2]; +			for (int i = 0; i < insertLength / 2; i++) { +				data[i] = s[i * 2]; +			} +			AppendAction(insertAction, position, data, insertLength / 2); +		} + +		BasicInsertString(position, s, insertLength); +	} +	return data; +} + +void CellBuffer::InsertCharStyle(int position, char ch, char style) { +	char s[2]; +	s[0] = ch; +	s[1] = style; +	InsertString(position*2, s, 2); +} + +bool CellBuffer::SetStyleAt(int position, char style, char mask) { +	char curVal = ByteAt(position*2 + 1); +	if ((curVal & mask) != style) { +		SetByteAt(position*2 + 1, (curVal & ~mask) | style); +		return true; +	} else { +		return false; +	} +} + +bool CellBuffer::SetStyleFor(int position, int lengthStyle, char style, char mask) { +	int bytePos = position * 2 + 1; +	bool changed = false; +	while (lengthStyle--) { +		char curVal = ByteAt(bytePos); +		if ((curVal & mask) != style) { +			SetByteAt(bytePos, (curVal & ~mask) | style); +			changed = true; +		} +		bytePos += 2; +	} +	return changed; +} + +void CellBuffer::EnsureUndoRoom() { +	//Platform::DebugPrintf("%% %d action %d %d %d\n", at, position, length, currentAction); +	if (currentAction >= 2) { +		// Have to test that there is room for 2 more actions in the array +		// as two actions may be created by this function +		if (currentAction >= (lenActions - 2)) { +			// Run out of undo nodes so extend the array +			int lenActionsNew = lenActions * 2; +			Action *actionsNew = new Action[lenActionsNew]; +			if (!actionsNew) +				return; +			for (int act = 0; act <= currentAction; act++) +				actionsNew[act].Grab(&actions[act]); +			delete []actions; +			lenActions = lenActionsNew; +			actions = actionsNew; +		} +	} +} + +void CellBuffer::AppendAction(actionType at, int position, char *data, int lengthData) { +	EnsureUndoRoom(); +	//Platform::DebugPrintf("%% %d action %d %d %d\n", at, position, lengthData, currentAction); +	if (currentAction >= 2) { +		// See if current action can be coalesced into previous action +		// Will work if both are inserts or deletes and position is same or two different +		if ((at != actions[currentAction - 1].at) || (abs(position - actions[currentAction - 1].position) > 2)) { +			currentAction++; +		} else if (currentAction == savePoint) { +			currentAction++; +		} +	} else { +		currentAction++; +	} +	actions[currentAction].Create(at, position, data, lengthData); +	if ((collectingUndo == undoCollectAutoStart) && (0 == undoSequenceDepth)) { +		currentAction++; +		actions[currentAction].Create(startAction); +	} +	maxAction = currentAction; +} + +const char *CellBuffer::DeleteChars(int position, int deleteLength) { +	// InsertString and DeleteChars are the bottleneck though which all changes occur +	char *data = 0; +	if (!readOnly) { +		if (collectingUndo) { +			// Save into the undo/redo stack, but only the characters - not the formatting +			data = new char[deleteLength / 2]; +			for (int i = 0; i < deleteLength / 2; i++) { +				data[i] = ByteAt(position + i * 2); +			} +			AppendAction(removeAction, position, data, deleteLength / 2); +		} + +		BasicDeleteChars(position, deleteLength); +	} +	return data; +} + +int CellBuffer::ByteLength() { +	return length; +} + +int CellBuffer::Length() { +	return ByteLength() / 2; +} + +int CellBuffer::Lines() { +	//Platform::DebugPrintf("Lines = %d\n", lv.lines); +	return lv.lines; +} + +int CellBuffer::LineStart(int line) { +	if (line < 0) +		return 0; +	else if (line > lv.lines) +		return length; +	else +		return lv.linesData[line].startPosition; +} + +bool CellBuffer::IsReadOnly() { +	return readOnly; +} + +void CellBuffer::SetReadOnly(bool set) { +	readOnly = set; +} + +void CellBuffer::SetSavePoint() { +	savePoint = currentAction; +} + +bool CellBuffer::IsSavePoint() { +	return savePoint == currentAction; +} + +int CellBuffer::AddMark(int line, int markerNum) { +	if ((line >= 0) && (line < lv.lines)) { +		return lv.AddMark(line, markerNum); +	} +	return - 1; +} + +void CellBuffer::DeleteMark(int line, int markerNum) { +	if ((line >= 0) && (line < lv.lines)) { +		lv.DeleteMark(line, markerNum); +	} +} + +void CellBuffer::DeleteMarkFromHandle(int markerHandle) { +	lv.DeleteMarkFromHandle(markerHandle); +} + +int CellBuffer::GetMark(int line) { +	if ((line >= 0) && (line < lv.lines) && (lv.linesData[line].handleSet)) +		return lv.linesData[line].handleSet->MarkValue(); +	return 0; +} + +void CellBuffer::DeleteAllMarks(int markerNum) { +	for (int line = 0; line < lv.lines; line++) { +		lv.DeleteMark(line, markerNum); +	} +} + +int CellBuffer::LineFromHandle(int markerHandle) { +	return lv.LineFromHandle(markerHandle); +} + +// Without undo + +void CellBuffer::BasicInsertString(int position, char *s, int insertLength) { +	//Platform::DebugPrintf("Inserting at %d for %d\n", position, insertLength); +	if (insertLength == 0) +		return; +	RoomFor(insertLength); +	GapTo(position); + +	memcpy(body + part1len, s, insertLength); +	length += insertLength; +	part1len += insertLength; +	gaplen -= insertLength; +	part2body = body + gaplen; + +	int lineInsert = lv.LineFromPosition(position / 2) + 1; +	// Point all the lines after the insertion point further along in the buffer +	for (int lineAfter = lineInsert; lineAfter <= lv.lines; lineAfter++) { +		lv.linesData[lineAfter].startPosition += insertLength / 2; +	} +	char chPrev = ' '; +	if ((position - 2) >= 0) +		chPrev = ByteAt(position - 2); +	char chAfter = ' '; +	if ((position + insertLength) < length) +		chAfter = ByteAt(position + insertLength); +	if (chPrev == '\r' && chAfter == '\n') { +		//Platform::DebugPrintf("Splitting a crlf pair at %d\n", lineInsert); +		// Splitting up a crlf pair at position +		lv.InsertValue(lineInsert, position / 2); +		lineInsert++; +	} +	char ch = ' '; +	for (int i = 0; i < insertLength; i += 2) { +		ch = s[i]; +		if (ch == '\r') { +			//Platform::DebugPrintf("Inserting cr at %d\n", lineInsert); +			lv.InsertValue(lineInsert, (position + i) / 2 + 1); +			lineInsert++; +		} else if (ch == '\n') { +			if (chPrev == '\r') { +				//Platform::DebugPrintf("Patching cr before lf at %d\n", lineInsert-1); +				// Patch up what was end of line +				lv.SetValue(lineInsert - 1, (position + i) / 2 + 1); +			} else { +				//Platform::DebugPrintf("Inserting lf at %d\n", lineInsert); +				lv.InsertValue(lineInsert, (position + i) / 2 + 1); +				lineInsert++; +			} +		} +		chPrev = ch; +	} +	// Joining two lines where last insertion is cr and following text starts with lf +	if (chAfter == '\n') { +		if (ch == '\r') { +			//Platform::DebugPrintf("Joining cr before lf at %d\n", lineInsert-1); +			// End of line already in buffer so drop the newly created one +			lv.Remove(lineInsert - 1); +		} +	} +} + +void CellBuffer::BasicDeleteChars(int position, int deleteLength) { +	//Platform::DebugPrintf("Deleting at %d for %d\n", position, deleteLength); +	if (deleteLength == 0) +		return; + +	if ((position == 0) && (deleteLength == length)) { +		// If whole buffer is being deleted, faster to reinitialise lines data +		// than to delete each line. +		//printf("Whole buffer being deleted\n"); +		lv.Init(); +	} else { +		// Have to fix up line positions before doing deletion as looking at text in buffer +		// to work out which lines have been removed + +		int lineRemove = lv.LineFromPosition(position / 2) + 1; +		// Point all the lines after the insertion point further along in the buffer +		for (int lineAfter = lineRemove; lineAfter <= lv.lines; lineAfter++) { +			lv.linesData[lineAfter].startPosition -= deleteLength / 2; +		} +		char chPrev = ' '; +		if (position >= 2) +			chPrev = ByteAt(position - 2); +		char chBefore = chPrev; +		char chNext = ' '; +		if (position < length) +			chNext = ByteAt(position); +		bool ignoreNL = false; +		if (chPrev == '\r' && chNext == '\n') { +			//Platform::DebugPrintf("Deleting lf after cr, move line end to cr at %d\n", lineRemove); +			// Move back one +			lv.SetValue(lineRemove, position / 2); +			lineRemove++; +			ignoreNL = true; 	// First \n is not real deletion +		} + +		char ch = chNext; +		for (int i = 0; i < deleteLength; i += 2) { +			chNext = ' '; +			if ((position + i + 2) < length) +				chNext = ByteAt(position + i + 2); +			//Platform::DebugPrintf("Deleting %d %x\n", i, ch); +			if (ch == '\r') { +				if (chNext != '\n') { +					//Platform::DebugPrintf("Removing cr end of line\n"); +					lv.Remove(lineRemove); +				} +			} else if ((ch == '\n') && !ignoreNL) { +				//Platform::DebugPrintf("Removing lf end of line\n"); +				lv.Remove(lineRemove); +				ignoreNL = false; 	// Further \n are not real deletions +			} + +			ch = chNext; +		} +		// May have to fix up end if last deletion causes cr to be next to lf +		// or removes one of a crlf pair +		char chAfter = ' '; +		if ((position + deleteLength) < length) +			chAfter = ByteAt(position + deleteLength); +		if (chBefore == '\r' && chAfter == '\n') { +			//d.printf("Joining cr before lf at %d\n", lineRemove); +			// Using lineRemove-1 as cr ended line before start of deletion +			lv.Remove(lineRemove - 1); +			lv.SetValue(lineRemove - 1, position / 2 + 1); +		} +	} +	GapTo(position); +	length -= deleteLength; +	gaplen += deleteLength; +	part2body = body + gaplen; +} + +undoCollectionType CellBuffer::SetUndoCollection(undoCollectionType collectUndo) { +	collectingUndo = collectUndo; +	undoSequenceDepth = 0; +	return collectingUndo; +} + +bool CellBuffer::IsCollectingUndo() { +	return collectingUndo; +} + +void CellBuffer::AppendUndoStartAction() { +	EnsureUndoRoom(); +	// Finish any currently active undo sequence +	undoSequenceDepth = 0; +	if (actions[currentAction].at != startAction) { +		undoSequenceDepth++; +		currentAction++; +		actions[currentAction].Create(startAction); +		maxAction = currentAction; +	} +} + +void CellBuffer::BeginUndoAction() { +	EnsureUndoRoom(); +	if (undoSequenceDepth == 0) { +		if (actions[currentAction].at != startAction) { +			currentAction++; +			actions[currentAction].Create(startAction); +			maxAction = currentAction; +		} +	} +	undoSequenceDepth++; +} + +void CellBuffer::EndUndoAction() { +	EnsureUndoRoom(); +	undoSequenceDepth--; +	if (0 == undoSequenceDepth) { +		if (actions[currentAction].at != startAction) { +			currentAction++; +			actions[currentAction].Create(startAction); +			maxAction = currentAction; +		} +	} +} + +void CellBuffer::DeleteUndoHistory() { +	for (int i = 1; i < maxAction; i++) +		actions[i].Destroy(); +	maxAction = 0; +	currentAction = 0; +	savePoint = 0; +} + +bool CellBuffer::CanUndo() { +	return (!readOnly) && ((currentAction > 0) && (maxAction > 0)); +} + +int CellBuffer::StartUndo() { +	// Drop any trailing startAction +	if (actions[currentAction].at == startAction && currentAction > 0) +		currentAction--; +	 +	// Count the steps in this action +	int act = currentAction;  +	while (actions[act].at != startAction && act > 0) { +		act--; +	} +	return currentAction - act; +} + +const Action &CellBuffer::UndoStep() { +	const Action &actionStep = actions[currentAction]; +	if (actionStep.at == insertAction) { +		BasicDeleteChars(actionStep.position, actionStep.lenData*2); +	} else if (actionStep.at == removeAction) { +		char *styledData = new char[actionStep.lenData * 2]; +		for (int i = 0; i < actionStep.lenData; i++) { +			styledData[i*2] = actionStep.data[i]; +			styledData[i*2+1] = 0; +		} +		BasicInsertString(actionStep.position, styledData, actionStep.lenData*2); +		delete []styledData; +	} +	currentAction--; +	return actionStep; +} + +bool CellBuffer::CanRedo() { +	return (!readOnly) && (maxAction > currentAction); +} + +int CellBuffer::StartRedo() { +	// Drop any leading startAction +	if (actions[currentAction].at == startAction && currentAction < maxAction) +		currentAction++; +	 +	// Count the steps in this action +	int act = currentAction;  +	while (actions[act].at != startAction && act < maxAction) { +		act++; +	} +	return act - currentAction; +} + +const Action &CellBuffer::RedoStep() { +	const Action &actionStep = actions[currentAction]; +	if (actionStep.at == insertAction) { +		char *styledData = new char[actionStep.lenData * 2]; +		for (int i = 0; i < actionStep.lenData; i++) { +			styledData[i*2] = actionStep.data[i]; +			styledData[i*2+1] = 0; +		} +		BasicInsertString(actionStep.position, styledData, actionStep.lenData*2); +		delete []styledData; +	} else if (actionStep.at == removeAction) { +		BasicDeleteChars(actionStep.position, actionStep.lenData*2); +	} +	currentAction++; +	return actionStep; +} + +int CellBuffer::SetLineState(int line, int state) { +	int stateOld = lineStates[line]; +	lineStates[line] = state; +	return stateOld; +} + +int CellBuffer::GetLineState(int line) { +	return lineStates[line]; +} + +int CellBuffer::GetMaxLineState() { +	return lineStates.Length(); +} +		 +int CellBuffer::SetLevel(int line, int level) { +	int prev = 0; +	if ((line >= 0) && (line < lv.lines)) { +		if (!lv.levels) { +			lv.ExpandLevels(); +		} +		prev = lv.levels[line]; +		if (lv.levels[line] != level) { +			lv.levels[line] = level; +		} +	} +	return prev; +} + +int CellBuffer::GetLevel(int line) { +	if (lv.levels && (line >= 0) && (line < lv.lines)) { +		return lv.levels[line]; +	} else { +		return SC_FOLDLEVELBASE; +	} +} + | 
