diff options
Diffstat (limited to 'src/CellBuffer.cxx')
| -rw-r--r-- | src/CellBuffer.cxx | 2050 | 
1 files changed, 1025 insertions, 1025 deletions
| diff --git a/src/CellBuffer.cxx b/src/CellBuffer.cxx index b9fe69660..c69070377 100644 --- a/src/CellBuffer.cxx +++ b/src/CellBuffer.cxx @@ -1,1025 +1,1025 @@ -// Scintilla source code edit control -// CellBuffer.cxx - manages a buffer of cells -// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org> -// The License.txt file describes the conditions under which this software may be distributed. - -#include <stdio.h> -#include <string.h> -#include <stdlib.h> -#include <stdarg.h> - -#include "Platform.h" - -#include "Scintilla.h" -#include "SVector.h" -#include "CellBuffer.h" - -MarkerHandleSet::MarkerHandleSet() { -	root = 0; -} - -MarkerHandleSet::~MarkerHandleSet() { -	MarkerHandleNumber *mhn = root; -	while (mhn) { -		MarkerHandleNumber *mhnToFree = mhn; -		mhn = mhn->next; -		delete mhnToFree; -	} -	root = 0; -} - -int MarkerHandleSet::Length() { -	int c = 0; -	MarkerHandleNumber *mhn = root; -	while (mhn) { -		c++; -		mhn = mhn->next; -	} -	return c; -} - -int MarkerHandleSet::NumberFromHandle(int handle) { -	MarkerHandleNumber *mhn = root; -	while (mhn) { -		if (mhn->handle == handle) { -			return mhn->number; -		} -		mhn = mhn->next; -	} -	return - 1; -} - -int MarkerHandleSet::MarkValue() { -	unsigned int m = 0; -	MarkerHandleNumber *mhn = root; -	while (mhn) { -		m |= (1 << mhn->number); -		mhn = mhn->next; -	} -	return m; -} - -bool MarkerHandleSet::Contains(int handle) { -	MarkerHandleNumber *mhn = root; -	while (mhn) { -		if (mhn->handle == handle) { -			return true; -		} -		mhn = mhn->next; -	} -	return false; -} - -bool MarkerHandleSet::InsertHandle(int handle, int markerNum) { -	MarkerHandleNumber *mhn = new MarkerHandleNumber; -	if (!mhn) -		return false; -	mhn->handle = handle; -	mhn->number = markerNum; -	mhn->next = root; -	root = mhn; -	return true; -} - -void MarkerHandleSet::RemoveHandle(int handle) { -	MarkerHandleNumber **pmhn = &root; -	while (*pmhn) { -		MarkerHandleNumber *mhn = *pmhn; -		if (mhn->handle == handle) { -			*pmhn = mhn->next; -			delete mhn; -			return; -		} -		pmhn = &((*pmhn)->next); -	} -} - -void MarkerHandleSet::RemoveNumber(int markerNum) { -	MarkerHandleNumber **pmhn = &root; -	while (*pmhn) { -		MarkerHandleNumber *mhn = *pmhn; -		if (mhn->number == markerNum) { -			*pmhn = mhn->next; -			delete mhn; -			return; -		} -		pmhn = &((*pmhn)->next); -	} -} - -void MarkerHandleSet::CombineWith(MarkerHandleSet *other) { -	MarkerHandleNumber **pmhn = &root; -	while (*pmhn) { -		pmhn = &((*pmhn)->next); -	} -	*pmhn = other->root; -	other->root = 0; -} - -LineVector::LineVector() { -	linesData = 0; -	lines = 0; -	levels = 0; -	Init(); -} - -LineVector::~LineVector() { -	for (int line = 0; line < lines; line++) { -		delete linesData[line].handleSet; -		linesData[line].handleSet = 0; -	} -	delete []linesData; -	linesData = 0; -	delete []levels; -	levels = 0; -} - -void LineVector::Init() { -	for (int line = 0; line < lines; line++) { -		delete linesData[line].handleSet; -		linesData[line].handleSet = 0; -	} -	delete []linesData; -	linesData = new LineData[static_cast<int>(growSize)]; -	size = growSize; -	lines = 1; -	delete []levels; -	levels = 0; -	sizeLevels = 0; -} - -void LineVector::Expand(int sizeNew) { -	LineData *linesDataNew = new LineData[sizeNew]; -	if (linesDataNew) { -		for (int i = 0; i < size; i++) -			linesDataNew[i] = linesData[i]; -		// Do not delete handleSets here as they are transferred to new linesData -		delete []linesData; -		linesData = linesDataNew; -		size = sizeNew; -	} else { -		Platform::DebugPrintf("No memory available\n"); -		// TODO: Blow up -	} -} - -void LineVector::ExpandLevels(int sizeNew) { -	if (sizeNew == -1) -		sizeNew = size; -	int *levelsNew = new int[sizeNew]; -	if (levelsNew) { -		int i = 0; -		for (; i < sizeLevels; i++) -			levelsNew[i] = levels[i]; -		for (; i < sizeNew; i++) -			levelsNew[i] = SC_FOLDLEVELBASE; -		delete []levels; -		levels = levelsNew; -		sizeLevels = sizeNew; -	} else { -		Platform::DebugPrintf("No memory available\n"); -		// TODO: Blow up -	} -} - -void LineVector::InsertValue(int pos, int value) { -	//Platform::DebugPrintf("InsertValue[%d] = %d\n", pos, value); -	if ((lines + 2) >= size) { -		Expand(size + growSize); -		if (levels) { -			ExpandLevels(size + growSize); -		} -	} -	lines++; -	for (int i = lines + 1; i > pos; i--) { -		linesData[i] = linesData[i - 1]; -	} -	linesData[pos].startPosition = value; -	linesData[pos].handleSet = 0; -} - -void LineVector::SetValue(int pos, int value) { -	//Platform::DebugPrintf("SetValue[%d] = %d\n", pos, value); -	if ((pos + 2) >= size) { -		//Platform::DebugPrintf("Resize %d %d\n", size,pos); -		Expand(pos + growSize); -		//Platform::DebugPrintf("end Resize %d %d\n", size,pos); -		lines = pos; -		if (levels) { -			ExpandLevels(pos + growSize); -		} -	} -	linesData[pos].startPosition = value; -} - -void LineVector::Remove(int pos) { -	//Platform::DebugPrintf("Remove %d\n", pos); -	// Retain the markers from the deleted line by oring them into the previous line -	if (pos > 0) { -		MergeMarkers(pos - 1); -	} -	for (int i = pos; i < lines; i++) { -		linesData[i] = linesData[i + 1]; -	} -	lines--; -} - -int LineVector::LineFromPosition(int pos) { -	//Platform::DebugPrintf("LineFromPostion %d lines=%d end = %d\n", pos, lines, linesData[lines].startPosition); -	if (lines == 0) -		return 0; -	//Platform::DebugPrintf("LineFromPosition %d\n", pos); -	if (pos >= linesData[lines].startPosition) -		return lines - 1; -	int lower = 0; -	int upper = lines; -	int middle = 0; -	do { -		middle = (upper + lower + 1) / 2; 	// Round high -		if (pos < linesData[middle].startPosition) { -			upper = middle - 1; -		} else { -			lower = middle; -		} -	} while (lower < upper); -	//Platform::DebugPrintf("LineFromPostion %d %d %d\n", pos, lower, linesData[lower].startPosition, linesData[lower > 1 ? lower - 1 : 0].startPosition); -	return lower; -} - -int LineVector::AddMark(int line, int markerNum) { -	handleCurrent++; -	if (!linesData[line].handleSet) { -		// Need new structure to hold marker handle -		linesData[line].handleSet = new MarkerHandleSet; -		if (!linesData[line].handleSet) -			return - 1; -	} -	linesData[line].handleSet->InsertHandle(handleCurrent, markerNum); - -	return handleCurrent; -} - -void LineVector::MergeMarkers(int pos) { -	if (linesData[pos].handleSet || linesData[pos + 1].handleSet) { -		if (linesData[pos].handleSet && linesData[pos + 1].handleSet) { -			linesData[pos].handleSet->CombineWith(linesData[pos].handleSet); -			linesData[pos].handleSet = 0; -		} -	} -} - -void LineVector::DeleteMark(int line, int markerNum) { -	if (linesData[line].handleSet) { -		if (markerNum == -1) { -			delete linesData[line].handleSet; -			linesData[line].handleSet = 0; -		} else { -			linesData[line].handleSet->RemoveNumber(markerNum); -			if (linesData[line].handleSet->Length() == 0) { -				delete linesData[line].handleSet; -				linesData[line].handleSet = 0; -			} -		} -	} -} - -void LineVector::DeleteMarkFromHandle(int markerHandle) { -	int line = LineFromHandle(markerHandle); -	if (line >= 0) { -		linesData[line].handleSet->RemoveHandle(markerHandle); -		if (linesData[line].handleSet->Length() == 0) { -			delete linesData[line].handleSet; -			linesData[line].handleSet = 0; -		} -	} -} - -int LineVector::LineFromHandle(int markerHandle) { -	for (int line = 0; line < lines; line++) { -		if (linesData[line].handleSet) { -			if (linesData[line].handleSet->Contains(markerHandle)) { -				return line; -			} -		} -	} -	return - 1; -} - -Action::Action() { -	at = startAction; -	position = 0; -	data = 0; -	lenData = 0; -} - -Action::~Action() { -	Destroy(); -} - -void Action::Create(actionType at_, int position_, char *data_, int lenData_) { -	delete []data; -	position = position_; -	at = at_; -	data = data_; -	lenData = lenData_; -} - -void Action::Destroy() { -	delete []data; -	data = 0; -} - -void Action::Grab(Action *source) { -	delete []data; - -	position = source->position; -	at = source->at; -	data = source->data; -	lenData = source->lenData; - -	// Ownership of source data transferred to this -	source->position = 0; -	source->at = startAction; -	source->data = 0; -	source->lenData = 0; -} - -// The undo history stores a sequence of user operations that represent the user's view of the  -// commands executed on the text.  -// Each user operation contains a sequence of text insertion and text deletion actions. -// All the user operations are stored in a list of individual actions with 'start' actions used -// as delimiters between user operations. -// Initially there is one start action in the history.  -// As each action is performed, it is recorded in the history. The action may either become  -// part of the current user operation or may start a new user operation. If it is to be part of the -// current operation, then it overwrites the current last action. If it is to be part of a new  -// operation, it is appended after the current last action. -// After writing the new action, a new start action is appended at the end of the history. -// The decision of whether to start a new user operation is based upon two factors. If a  -// compound operation has been explicitly started by calling BeginUndoAction and no matching -// EndUndoAction (these calls nest) has been called, then the action is coalesced into the current  -// operation. If there is no outstanding BeginUndoAction call then a new operation is started  -// unless it looks as if the new action is caused by the user typing or deleting a stream of text. -// Sequences that look like typing or deletion are coalesced into a single user operation. - -UndoHistory::UndoHistory() { - -	lenActions = 100; -	actions = new Action[lenActions]; -	maxAction = 0; -	currentAction = 0; -	undoSequenceDepth = 0; -	savePoint = 0; - -	actions[currentAction].Create(startAction); -} - -UndoHistory::~UndoHistory() { -	delete []actions; -	actions = 0; -} - -void UndoHistory::EnsureUndoRoom() { -	//Platform::DebugPrintf("%% %d action %d %d %d\n", at, position, length, currentAction); -	if (currentAction >= 2) { -		// Have to test that there is room for 2 more actions in the array -		// as two actions may be created by this function -		if (currentAction >= (lenActions - 2)) { -			// Run out of undo nodes so extend the array -			int lenActionsNew = lenActions * 2; -			Action *actionsNew = new Action[lenActionsNew]; -			if (!actionsNew) -				return; -			for (int act = 0; act <= currentAction; act++) -				actionsNew[act].Grab(&actions[act]); -			delete []actions; -			lenActions = lenActionsNew; -			actions = actionsNew; -		} -	} -} - -void UndoHistory::AppendAction(actionType at, int position, char *data, int lengthData) { -	EnsureUndoRoom(); -	Platform::DebugPrintf("%% %d action %d %d %d\n", at, position, lengthData, currentAction); -	Platform::DebugPrintf("^ %d action %d %d\n", actions[currentAction - 1].at,  -		actions[currentAction - 1].position, actions[currentAction - 1].lenData); -	if (currentAction >= 1) { -		if (0 == undoSequenceDepth) { -		// Top level actions may not always be coalesced -			Action &actPrevious = actions[currentAction - 1]; -			// See if current action can be coalesced into previous action -			// Will work if both are inserts or deletes and position is same -			if (at != actPrevious.at) { -				currentAction++; -			} else if (currentAction == savePoint) { -				currentAction++; -			} else if ((at == removeAction) &&  -				((position + lengthData * 2) != actPrevious.position)) { -				// Removals must be at same position to coalesce -				currentAction++; -			} else if ((at == insertAction) &&  -				(position != (actPrevious.position + actPrevious.lenData*2))) { -				// Insertions must be immediately after to coalesce -				currentAction++; -			} else { -		Platform::DebugPrintf("action coalesced\n"); -			} -		} else { -			currentAction++; -		}  -	} else { -		currentAction++; -	} -	actions[currentAction].Create(at, position, data, lengthData); -	currentAction++; -	actions[currentAction].Create(startAction); -	maxAction = currentAction; -} - -void UndoHistory::BeginUndoAction() { -	EnsureUndoRoom(); -	if (undoSequenceDepth == 0) { -		if (actions[currentAction].at != startAction) { -			currentAction++; -			actions[currentAction].Create(startAction); -			maxAction = currentAction; -		} -	} -	undoSequenceDepth++; -} - -void UndoHistory::EndUndoAction() { -	EnsureUndoRoom(); -	undoSequenceDepth--; -	if (0 == undoSequenceDepth) { -		if (actions[currentAction].at != startAction) { -			currentAction++; -			actions[currentAction].Create(startAction); -			maxAction = currentAction; -		} -	} -} -	 -void UndoHistory::DropUndoSequence() { -	undoSequenceDepth = 0; -} - -void UndoHistory::DeleteUndoHistory() { -	for (int i = 1; i < maxAction; i++) -		actions[i].Destroy(); -	maxAction = 0; -	currentAction = 0; -	actions[currentAction].Create(startAction); -	savePoint = 0; -} - -void UndoHistory::SetSavePoint() { -	savePoint = currentAction; -} - -bool UndoHistory::IsSavePoint() const { -	return savePoint == currentAction; -} - -bool UndoHistory::CanUndo() const { -	return (currentAction > 0) && (maxAction > 0); -} - -int UndoHistory::StartUndo() { -	// Drop any trailing startAction -	if (actions[currentAction].at == startAction && currentAction > 0) -		currentAction--; -	 -	// Count the steps in this action -	int act = currentAction;  -	while (actions[act].at != startAction && act > 0) { -		act--; -	} -	return currentAction - act; -} - -const Action &UndoHistory::UndoStep() { -	return actions[currentAction--]; -} - -bool UndoHistory::CanRedo() const { -	return maxAction > currentAction; -} - -int UndoHistory::StartRedo() { -	// Drop any leading startAction -	if (actions[currentAction].at == startAction && currentAction < maxAction) -		currentAction++; -	 -	// Count the steps in this action -	int act = currentAction;  -	while (actions[act].at != startAction && act < maxAction) { -		act++; -	} -	return act - currentAction; -} - -const Action &UndoHistory::RedoStep() { -	return actions[currentAction++]; -} - -CellBuffer::CellBuffer(int initialLength) { -	body = new char[initialLength]; -	size = initialLength; -	length = 0; -	part1len = 0; -	gaplen = initialLength; -	part2body = body + gaplen; -	readOnly = false; -	collectingUndo = undoCollectAutoStart; -} - -CellBuffer::~CellBuffer() { -	delete []body; -	body = 0; -} - -void CellBuffer::GapTo(int position) { -	if (position == part1len) -		return; -	if (position < part1len) { -		int diff = part1len - position; -		//Platform::DebugPrintf("Move gap backwards to %d diff = %d part1len=%d length=%d \n", position,diff, part1len, length); -		for (int i = 0; i < diff; i++) -			body[part1len + gaplen - i - 1] = body[part1len - i - 1]; -	} else {	// position > part1len -		int diff = position - part1len; -		//Platform::DebugPrintf("Move gap forwards to %d diff =%d\n", position,diff); -		for (int i = 0; i < diff; i++) -			body[part1len + i] = body[part1len + gaplen + i]; -	} -	part1len = position; -	part2body = body + gaplen; -} - -void CellBuffer::RoomFor(int insertionLength) { -	//Platform::DebugPrintf("need room %d %d\n", gaplen, insertionLength); -	if (gaplen <= insertionLength) { -		//Platform::DebugPrintf("need room %d %d\n", gaplen, insertionLength); -		GapTo(length); -		int newSize = size + insertionLength + 4000; -		//Platform::DebugPrintf("moved gap %d\n", newSize); -		char *newBody = new char[newSize]; -		memcpy(newBody, body, size); -		delete []body; -		body = newBody; -		gaplen += newSize - size; -		part2body = body + gaplen; -		size = newSize; -		//Platform::DebugPrintf("end need room %d %d - size=%d length=%d\n", gaplen, insertionLength,size,length); -	} -} - -// To make it easier to write code that uses ByteAt, a position outside the range of the buffer -// can be retrieved. All characters outside the range have the value '\0'. -char CellBuffer::ByteAt(int position) { -	if (position < part1len) { -		if (position < 0) { -			return '\0'; -		} else { -			return body[position]; -		} -	} else { -		if (position >= length) { -			return '\0'; -		} else { -			return part2body[position]; -		} -	} -} - -void CellBuffer::SetByteAt(int position, char ch) { - -	if (position < 0) { -		//Platform::DebugPrintf("Bad position %d\n",position); -		return; -	} -	if (position >= length + 11) { -		Platform::DebugPrintf("Very Bad position %d of %d\n", position, length); -		//exit(2); -		return; -	} -	if (position >= length) { -		//Platform::DebugPrintf("Bad position %d of %d\n",position,length); -		return; -	} - -	if (position < part1len) { -		body[position] = ch; -	} else { -		part2body[position] = ch; -	} -} - -char CellBuffer::CharAt(int position) { -	return ByteAt(position*2); -} - -void CellBuffer::GetCharRange(char *buffer, int position, int lengthRetrieve) { -	if (lengthRetrieve < 0) -		return; -	if (position < 0) -		return; -	int bytePos = position * 2; -	if ((bytePos + lengthRetrieve * 2) > length) { -		Platform::DebugPrintf("Bad GetCharRange %d for %d of %d\n",bytePos, -			lengthRetrieve, length); -		return; -	} -	GapTo(0); 	// Move the buffer so its easy to subscript into it -	char *pb = part2body + bytePos; -	while (lengthRetrieve--) { -		*buffer++ = *pb; -		pb +=2; -	} -} - -char CellBuffer::StyleAt(int position) { -	return ByteAt(position*2 + 1); -} - -const char *CellBuffer::InsertString(int position, char *s, int insertLength) { -	char *data = 0; -	// InsertString and DeleteChars are the bottleneck though which all changes occur -	if (!readOnly) { -		if (collectingUndo) { -			// Save into the undo/redo stack, but only the characters - not the formatting -			// This takes up about half load time -			data = new char[insertLength / 2]; -			for (int i = 0; i < insertLength / 2; i++) { -				data[i] = s[i * 2]; -			} -			uh.AppendAction(insertAction, position, data, insertLength / 2); -		} - -		BasicInsertString(position, s, insertLength); -	} -	return data; -} - -void CellBuffer::InsertCharStyle(int position, char ch, char style) { -	char s[2]; -	s[0] = ch; -	s[1] = style; -	InsertString(position*2, s, 2); -} - -bool CellBuffer::SetStyleAt(int position, char style, char mask) { -	char curVal = ByteAt(position*2 + 1); -	if ((curVal & mask) != style) { -		SetByteAt(position*2 + 1, (curVal & ~mask) | style); -		return true; -	} else { -		return false; -	} -} - -bool CellBuffer::SetStyleFor(int position, int lengthStyle, char style, char mask) { -	int bytePos = position * 2 + 1; -	bool changed = false; -	while (lengthStyle--) { -		char curVal = ByteAt(bytePos); -		if ((curVal & mask) != style) { -			SetByteAt(bytePos, (curVal & ~mask) | style); -			changed = true; -		} -		bytePos += 2; -	} -	return changed; -} - -const char *CellBuffer::DeleteChars(int position, int deleteLength) { -	// InsertString and DeleteChars are the bottleneck though which all changes occur -	char *data = 0; -	if (!readOnly) { -		if (collectingUndo) { -			// Save into the undo/redo stack, but only the characters - not the formatting -			data = new char[deleteLength / 2]; -			for (int i = 0; i < deleteLength / 2; i++) { -				data[i] = ByteAt(position + i * 2); -			} -			uh.AppendAction(removeAction, position, data, deleteLength / 2); -		} - -		BasicDeleteChars(position, deleteLength); -	} -	return data; -} - -int CellBuffer::ByteLength() { -	return length; -} - -int CellBuffer::Length() { -	return ByteLength() / 2; -} - -int CellBuffer::Lines() { -	//Platform::DebugPrintf("Lines = %d\n", lv.lines); -	return lv.lines; -} - -int CellBuffer::LineStart(int line) { -	if (line < 0) -		return 0; -	else if (line > lv.lines) -		return length; -	else -		return lv.linesData[line].startPosition; -} - -bool CellBuffer::IsReadOnly() { -	return readOnly; -} - -void CellBuffer::SetReadOnly(bool set) { -	readOnly = set; -} - -void CellBuffer::SetSavePoint() { -	uh.SetSavePoint(); -} - -bool CellBuffer::IsSavePoint() { -	return uh.IsSavePoint(); -} - -int CellBuffer::AddMark(int line, int markerNum) { -	if ((line >= 0) && (line < lv.lines)) { -		return lv.AddMark(line, markerNum); -	} -	return - 1; -} - -void CellBuffer::DeleteMark(int line, int markerNum) { -	if ((line >= 0) && (line < lv.lines)) { -		lv.DeleteMark(line, markerNum); -	} -} - -void CellBuffer::DeleteMarkFromHandle(int markerHandle) { -	lv.DeleteMarkFromHandle(markerHandle); -} - -int CellBuffer::GetMark(int line) { -	if ((line >= 0) && (line < lv.lines) && (lv.linesData[line].handleSet)) -		return lv.linesData[line].handleSet->MarkValue(); -	return 0; -} - -void CellBuffer::DeleteAllMarks(int markerNum) { -	for (int line = 0; line < lv.lines; line++) { -		lv.DeleteMark(line, markerNum); -	} -} - -int CellBuffer::LineFromHandle(int markerHandle) { -	return lv.LineFromHandle(markerHandle); -} - -// Without undo - -void CellBuffer::BasicInsertString(int position, char *s, int insertLength) { -	Platform::DebugPrintf("Inserting at %d for %d\n", position, insertLength); -	if (insertLength == 0) -		return; -	RoomFor(insertLength); -	GapTo(position); - -	memcpy(body + part1len, s, insertLength); -	length += insertLength; -	part1len += insertLength; -	gaplen -= insertLength; -	part2body = body + gaplen; - -	int lineInsert = lv.LineFromPosition(position / 2) + 1; -	// Point all the lines after the insertion point further along in the buffer -	for (int lineAfter = lineInsert; lineAfter <= lv.lines; lineAfter++) { -		lv.linesData[lineAfter].startPosition += insertLength / 2; -	} -	char chPrev = ' '; -	if ((position - 2) >= 0) -		chPrev = ByteAt(position - 2); -	char chAfter = ' '; -	if ((position + insertLength) < length) -		chAfter = ByteAt(position + insertLength); -	if (chPrev == '\r' && chAfter == '\n') { -		//Platform::DebugPrintf("Splitting a crlf pair at %d\n", lineInsert); -		// Splitting up a crlf pair at position -		lv.InsertValue(lineInsert, position / 2); -		lineInsert++; -	} -	char ch = ' '; -	for (int i = 0; i < insertLength; i += 2) { -		ch = s[i]; -		if (ch == '\r') { -			//Platform::DebugPrintf("Inserting cr at %d\n", lineInsert); -			lv.InsertValue(lineInsert, (position + i) / 2 + 1); -			lineInsert++; -		} else if (ch == '\n') { -			if (chPrev == '\r') { -				//Platform::DebugPrintf("Patching cr before lf at %d\n", lineInsert-1); -				// Patch up what was end of line -				lv.SetValue(lineInsert - 1, (position + i) / 2 + 1); -			} else { -				//Platform::DebugPrintf("Inserting lf at %d\n", lineInsert); -				lv.InsertValue(lineInsert, (position + i) / 2 + 1); -				lineInsert++; -			} -		} -		chPrev = ch; -	} -	// Joining two lines where last insertion is cr and following text starts with lf -	if (chAfter == '\n') { -		if (ch == '\r') { -			//Platform::DebugPrintf("Joining cr before lf at %d\n", lineInsert-1); -			// End of line already in buffer so drop the newly created one -			lv.Remove(lineInsert - 1); -		} -	} -} - -void CellBuffer::BasicDeleteChars(int position, int deleteLength) { -	Platform::DebugPrintf("Deleting at %d for %d\n", position, deleteLength); -	if (deleteLength == 0) -		return; - -	if ((position == 0) && (deleteLength == length)) { -		// If whole buffer is being deleted, faster to reinitialise lines data -		// than to delete each line. -		//printf("Whole buffer being deleted\n"); -		lv.Init(); -	} else { -		// Have to fix up line positions before doing deletion as looking at text in buffer -		// to work out which lines have been removed - -		int lineRemove = lv.LineFromPosition(position / 2) + 1; -		// Point all the lines after the insertion point further along in the buffer -		for (int lineAfter = lineRemove; lineAfter <= lv.lines; lineAfter++) { -			lv.linesData[lineAfter].startPosition -= deleteLength / 2; -		} -		char chPrev = ' '; -		if (position >= 2) -			chPrev = ByteAt(position - 2); -		char chBefore = chPrev; -		char chNext = ' '; -		if (position < length) -			chNext = ByteAt(position); -		bool ignoreNL = false; -		if (chPrev == '\r' && chNext == '\n') { -			//Platform::DebugPrintf("Deleting lf after cr, move line end to cr at %d\n", lineRemove); -			// Move back one -			lv.SetValue(lineRemove, position / 2); -			lineRemove++; -			ignoreNL = true; 	// First \n is not real deletion -		} - -		char ch = chNext; -		for (int i = 0; i < deleteLength; i += 2) { -			chNext = ' '; -			if ((position + i + 2) < length) -				chNext = ByteAt(position + i + 2); -			//Platform::DebugPrintf("Deleting %d %x\n", i, ch); -			if (ch == '\r') { -				if (chNext != '\n') { -					//Platform::DebugPrintf("Removing cr end of line\n"); -					lv.Remove(lineRemove); -				} -			} else if ((ch == '\n') && !ignoreNL) { -				//Platform::DebugPrintf("Removing lf end of line\n"); -				lv.Remove(lineRemove); -				ignoreNL = false; 	// Further \n are not real deletions -			} - -			ch = chNext; -		} -		// May have to fix up end if last deletion causes cr to be next to lf -		// or removes one of a crlf pair -		char chAfter = ' '; -		if ((position + deleteLength) < length) -			chAfter = ByteAt(position + deleteLength); -		if (chBefore == '\r' && chAfter == '\n') { -			//d.printf("Joining cr before lf at %d\n", lineRemove); -			// Using lineRemove-1 as cr ended line before start of deletion -			lv.Remove(lineRemove - 1); -			lv.SetValue(lineRemove - 1, position / 2 + 1); -		} -	} -	GapTo(position); -	length -= deleteLength; -	gaplen += deleteLength; -	part2body = body + gaplen; -} - -undoCollectionType CellBuffer::SetUndoCollection(undoCollectionType collectUndo) { -	collectingUndo = collectUndo; -	uh.DropUndoSequence(); -	return collectingUndo; -} - -bool CellBuffer::IsCollectingUndo() { -	return collectingUndo; -} - -void CellBuffer::BeginUndoAction() { -	uh.BeginUndoAction(); -} - -void CellBuffer::EndUndoAction() { -	uh.EndUndoAction(); -} - -void CellBuffer::DeleteUndoHistory() { -	uh.DeleteUndoHistory(); -} - -bool CellBuffer::CanUndo() { -	return (!readOnly) && (uh.CanUndo()); -} - -int CellBuffer::StartUndo() { -	return uh.StartUndo(); -} - -const Action &CellBuffer::UndoStep() { -	const Action &actionStep = uh.UndoStep(); -	if (actionStep.at == insertAction) { -		BasicDeleteChars(actionStep.position, actionStep.lenData*2); -	} else if (actionStep.at == removeAction) { -		char *styledData = new char[actionStep.lenData * 2]; -		for (int i = 0; i < actionStep.lenData; i++) { -			styledData[i*2] = actionStep.data[i]; -			styledData[i*2+1] = 0; -		} -		BasicInsertString(actionStep.position, styledData, actionStep.lenData*2); -		delete []styledData; -	} -	return actionStep; -} - -bool CellBuffer::CanRedo() { -	return (!readOnly) && (uh.CanRedo()); -} - -int CellBuffer::StartRedo() { -	return uh.StartRedo(); -} - -const Action &CellBuffer::RedoStep() { -	const Action &actionStep = uh.RedoStep(); -	if (actionStep.at == insertAction) { -		char *styledData = new char[actionStep.lenData * 2]; -		for (int i = 0; i < actionStep.lenData; i++) { -			styledData[i*2] = actionStep.data[i]; -			styledData[i*2+1] = 0; -		} -		BasicInsertString(actionStep.position, styledData, actionStep.lenData*2); -		delete []styledData; -	} else if (actionStep.at == removeAction) { -		BasicDeleteChars(actionStep.position, actionStep.lenData*2); -	} -	return actionStep; -} - -int CellBuffer::SetLineState(int line, int state) { -	int stateOld = lineStates[line]; -	lineStates[line] = state; -	return stateOld; -} - -int CellBuffer::GetLineState(int line) { -	return lineStates[line]; -} - -int CellBuffer::GetMaxLineState() { -	return lineStates.Length(); -} -		 -int CellBuffer::SetLevel(int line, int level) { -	int prev = 0; -	if ((line >= 0) && (line < lv.lines)) { -		if (!lv.levels) { -			lv.ExpandLevels(); -		} -		prev = lv.levels[line]; -		if (lv.levels[line] != level) { -			lv.levels[line] = level; -		} -	} -	return prev; -} - -int CellBuffer::GetLevel(int line) { -	if (lv.levels && (line >= 0) && (line < lv.lines)) { -		return lv.levels[line]; -	} else { -		return SC_FOLDLEVELBASE; -	} -} - +// Scintilla source code edit control
 +// CellBuffer.cxx - manages a buffer of cells
 +// Copyright 1998-2000 by Neil Hodgson <neilh@scintilla.org>
 +// The License.txt file describes the conditions under which this software may be distributed.
 +
 +#include <stdio.h>
 +#include <string.h>
 +#include <stdlib.h>
 +#include <stdarg.h>
 +
 +#include "Platform.h"
 +
 +#include "Scintilla.h"
 +#include "SVector.h"
 +#include "CellBuffer.h"
 +
 +MarkerHandleSet::MarkerHandleSet() {
 +	root = 0;
 +}
 +
 +MarkerHandleSet::~MarkerHandleSet() {
 +	MarkerHandleNumber *mhn = root;
 +	while (mhn) {
 +		MarkerHandleNumber *mhnToFree = mhn;
 +		mhn = mhn->next;
 +		delete mhnToFree;
 +	}
 +	root = 0;
 +}
 +
 +int MarkerHandleSet::Length() {
 +	int c = 0;
 +	MarkerHandleNumber *mhn = root;
 +	while (mhn) {
 +		c++;
 +		mhn = mhn->next;
 +	}
 +	return c;
 +}
 +
 +int MarkerHandleSet::NumberFromHandle(int handle) {
 +	MarkerHandleNumber *mhn = root;
 +	while (mhn) {
 +		if (mhn->handle == handle) {
 +			return mhn->number;
 +		}
 +		mhn = mhn->next;
 +	}
 +	return - 1;
 +}
 +
 +int MarkerHandleSet::MarkValue() {
 +	unsigned int m = 0;
 +	MarkerHandleNumber *mhn = root;
 +	while (mhn) {
 +		m |= (1 << mhn->number);
 +		mhn = mhn->next;
 +	}
 +	return m;
 +}
 +
 +bool MarkerHandleSet::Contains(int handle) {
 +	MarkerHandleNumber *mhn = root;
 +	while (mhn) {
 +		if (mhn->handle == handle) {
 +			return true;
 +		}
 +		mhn = mhn->next;
 +	}
 +	return false;
 +}
 +
 +bool MarkerHandleSet::InsertHandle(int handle, int markerNum) {
 +	MarkerHandleNumber *mhn = new MarkerHandleNumber;
 +	if (!mhn)
 +		return false;
 +	mhn->handle = handle;
 +	mhn->number = markerNum;
 +	mhn->next = root;
 +	root = mhn;
 +	return true;
 +}
 +
 +void MarkerHandleSet::RemoveHandle(int handle) {
 +	MarkerHandleNumber **pmhn = &root;
 +	while (*pmhn) {
 +		MarkerHandleNumber *mhn = *pmhn;
 +		if (mhn->handle == handle) {
 +			*pmhn = mhn->next;
 +			delete mhn;
 +			return;
 +		}
 +		pmhn = &((*pmhn)->next);
 +	}
 +}
 +
 +void MarkerHandleSet::RemoveNumber(int markerNum) {
 +	MarkerHandleNumber **pmhn = &root;
 +	while (*pmhn) {
 +		MarkerHandleNumber *mhn = *pmhn;
 +		if (mhn->number == markerNum) {
 +			*pmhn = mhn->next;
 +			delete mhn;
 +			return;
 +		}
 +		pmhn = &((*pmhn)->next);
 +	}
 +}
 +
 +void MarkerHandleSet::CombineWith(MarkerHandleSet *other) {
 +	MarkerHandleNumber **pmhn = &root;
 +	while (*pmhn) {
 +		pmhn = &((*pmhn)->next);
 +	}
 +	*pmhn = other->root;
 +	other->root = 0;
 +}
 +
 +LineVector::LineVector() {
 +	linesData = 0;
 +	lines = 0;
 +	levels = 0;
 +	Init();
 +}
 +
 +LineVector::~LineVector() {
 +	for (int line = 0; line < lines; line++) {
 +		delete linesData[line].handleSet;
 +		linesData[line].handleSet = 0;
 +	}
 +	delete []linesData;
 +	linesData = 0;
 +	delete []levels;
 +	levels = 0;
 +}
 +
 +void LineVector::Init() {
 +	for (int line = 0; line < lines; line++) {
 +		delete linesData[line].handleSet;
 +		linesData[line].handleSet = 0;
 +	}
 +	delete []linesData;
 +	linesData = new LineData[static_cast<int>(growSize)];
 +	size = growSize;
 +	lines = 1;
 +	delete []levels;
 +	levels = 0;
 +	sizeLevels = 0;
 +}
 +
 +void LineVector::Expand(int sizeNew) {
 +	LineData *linesDataNew = new LineData[sizeNew];
 +	if (linesDataNew) {
 +		for (int i = 0; i < size; i++)
 +			linesDataNew[i] = linesData[i];
 +		// Do not delete handleSets here as they are transferred to new linesData
 +		delete []linesData;
 +		linesData = linesDataNew;
 +		size = sizeNew;
 +	} else {
 +		Platform::DebugPrintf("No memory available\n");
 +		// TODO: Blow up
 +	}
 +}
 +
 +void LineVector::ExpandLevels(int sizeNew) {
 +	if (sizeNew == -1)
 +		sizeNew = size;
 +	int *levelsNew = new int[sizeNew];
 +	if (levelsNew) {
 +		int i = 0;
 +		for (; i < sizeLevels; i++)
 +			levelsNew[i] = levels[i];
 +		for (; i < sizeNew; i++)
 +			levelsNew[i] = SC_FOLDLEVELBASE;
 +		delete []levels;
 +		levels = levelsNew;
 +		sizeLevels = sizeNew;
 +	} else {
 +		Platform::DebugPrintf("No memory available\n");
 +		// TODO: Blow up
 +	}
 +}
 +
 +void LineVector::InsertValue(int pos, int value) {
 +	//Platform::DebugPrintf("InsertValue[%d] = %d\n", pos, value);
 +	if ((lines + 2) >= size) {
 +		Expand(size + growSize);
 +		if (levels) {
 +			ExpandLevels(size + growSize);
 +		}
 +	}
 +	lines++;
 +	for (int i = lines + 1; i > pos; i--) {
 +		linesData[i] = linesData[i - 1];
 +	}
 +	linesData[pos].startPosition = value;
 +	linesData[pos].handleSet = 0;
 +}
 +
 +void LineVector::SetValue(int pos, int value) {
 +	//Platform::DebugPrintf("SetValue[%d] = %d\n", pos, value);
 +	if ((pos + 2) >= size) {
 +		//Platform::DebugPrintf("Resize %d %d\n", size,pos);
 +		Expand(pos + growSize);
 +		//Platform::DebugPrintf("end Resize %d %d\n", size,pos);
 +		lines = pos;
 +		if (levels) {
 +			ExpandLevels(pos + growSize);
 +		}
 +	}
 +	linesData[pos].startPosition = value;
 +}
 +
 +void LineVector::Remove(int pos) {
 +	//Platform::DebugPrintf("Remove %d\n", pos);
 +	// Retain the markers from the deleted line by oring them into the previous line
 +	if (pos > 0) {
 +		MergeMarkers(pos - 1);
 +	}
 +	for (int i = pos; i < lines; i++) {
 +		linesData[i] = linesData[i + 1];
 +	}
 +	lines--;
 +}
 +
 +int LineVector::LineFromPosition(int pos) {
 +	//Platform::DebugPrintf("LineFromPostion %d lines=%d end = %d\n", pos, lines, linesData[lines].startPosition);
 +	if (lines == 0)
 +		return 0;
 +	//Platform::DebugPrintf("LineFromPosition %d\n", pos);
 +	if (pos >= linesData[lines].startPosition)
 +		return lines - 1;
 +	int lower = 0;
 +	int upper = lines;
 +	int middle = 0;
 +	do {
 +		middle = (upper + lower + 1) / 2; 	// Round high
 +		if (pos < linesData[middle].startPosition) {
 +			upper = middle - 1;
 +		} else {
 +			lower = middle;
 +		}
 +	} while (lower < upper);
 +	//Platform::DebugPrintf("LineFromPostion %d %d %d\n", pos, lower, linesData[lower].startPosition, linesData[lower > 1 ? lower - 1 : 0].startPosition);
 +	return lower;
 +}
 +
 +int LineVector::AddMark(int line, int markerNum) {
 +	handleCurrent++;
 +	if (!linesData[line].handleSet) {
 +		// Need new structure to hold marker handle
 +		linesData[line].handleSet = new MarkerHandleSet;
 +		if (!linesData[line].handleSet)
 +			return - 1;
 +	}
 +	linesData[line].handleSet->InsertHandle(handleCurrent, markerNum);
 +
 +	return handleCurrent;
 +}
 +
 +void LineVector::MergeMarkers(int pos) {
 +	if (linesData[pos].handleSet || linesData[pos + 1].handleSet) {
 +		if (linesData[pos].handleSet && linesData[pos + 1].handleSet) {
 +			linesData[pos].handleSet->CombineWith(linesData[pos].handleSet);
 +			linesData[pos].handleSet = 0;
 +		}
 +	}
 +}
 +
 +void LineVector::DeleteMark(int line, int markerNum) {
 +	if (linesData[line].handleSet) {
 +		if (markerNum == -1) {
 +			delete linesData[line].handleSet;
 +			linesData[line].handleSet = 0;
 +		} else {
 +			linesData[line].handleSet->RemoveNumber(markerNum);
 +			if (linesData[line].handleSet->Length() == 0) {
 +				delete linesData[line].handleSet;
 +				linesData[line].handleSet = 0;
 +			}
 +		}
 +	}
 +}
 +
 +void LineVector::DeleteMarkFromHandle(int markerHandle) {
 +	int line = LineFromHandle(markerHandle);
 +	if (line >= 0) {
 +		linesData[line].handleSet->RemoveHandle(markerHandle);
 +		if (linesData[line].handleSet->Length() == 0) {
 +			delete linesData[line].handleSet;
 +			linesData[line].handleSet = 0;
 +		}
 +	}
 +}
 +
 +int LineVector::LineFromHandle(int markerHandle) {
 +	for (int line = 0; line < lines; line++) {
 +		if (linesData[line].handleSet) {
 +			if (linesData[line].handleSet->Contains(markerHandle)) {
 +				return line;
 +			}
 +		}
 +	}
 +	return - 1;
 +}
 +
 +Action::Action() {
 +	at = startAction;
 +	position = 0;
 +	data = 0;
 +	lenData = 0;
 +}
 +
 +Action::~Action() {
 +	Destroy();
 +}
 +
 +void Action::Create(actionType at_, int position_, char *data_, int lenData_) {
 +	delete []data;
 +	position = position_;
 +	at = at_;
 +	data = data_;
 +	lenData = lenData_;
 +}
 +
 +void Action::Destroy() {
 +	delete []data;
 +	data = 0;
 +}
 +
 +void Action::Grab(Action *source) {
 +	delete []data;
 +
 +	position = source->position;
 +	at = source->at;
 +	data = source->data;
 +	lenData = source->lenData;
 +
 +	// Ownership of source data transferred to this
 +	source->position = 0;
 +	source->at = startAction;
 +	source->data = 0;
 +	source->lenData = 0;
 +}
 +
 +// The undo history stores a sequence of user operations that represent the user's view of the 
 +// commands executed on the text. 
 +// Each user operation contains a sequence of text insertion and text deletion actions.
 +// All the user operations are stored in a list of individual actions with 'start' actions used
 +// as delimiters between user operations.
 +// Initially there is one start action in the history. 
 +// As each action is performed, it is recorded in the history. The action may either become 
 +// part of the current user operation or may start a new user operation. If it is to be part of the
 +// current operation, then it overwrites the current last action. If it is to be part of a new 
 +// operation, it is appended after the current last action.
 +// After writing the new action, a new start action is appended at the end of the history.
 +// The decision of whether to start a new user operation is based upon two factors. If a 
 +// compound operation has been explicitly started by calling BeginUndoAction and no matching
 +// EndUndoAction (these calls nest) has been called, then the action is coalesced into the current 
 +// operation. If there is no outstanding BeginUndoAction call then a new operation is started 
 +// unless it looks as if the new action is caused by the user typing or deleting a stream of text.
 +// Sequences that look like typing or deletion are coalesced into a single user operation.
 +
 +UndoHistory::UndoHistory() {
 +
 +	lenActions = 100;
 +	actions = new Action[lenActions];
 +	maxAction = 0;
 +	currentAction = 0;
 +	undoSequenceDepth = 0;
 +	savePoint = 0;
 +
 +	actions[currentAction].Create(startAction);
 +}
 +
 +UndoHistory::~UndoHistory() {
 +	delete []actions;
 +	actions = 0;
 +}
 +
 +void UndoHistory::EnsureUndoRoom() {
 +	//Platform::DebugPrintf("%% %d action %d %d %d\n", at, position, length, currentAction);
 +	if (currentAction >= 2) {
 +		// Have to test that there is room for 2 more actions in the array
 +		// as two actions may be created by this function
 +		if (currentAction >= (lenActions - 2)) {
 +			// Run out of undo nodes so extend the array
 +			int lenActionsNew = lenActions * 2;
 +			Action *actionsNew = new Action[lenActionsNew];
 +			if (!actionsNew)
 +				return;
 +			for (int act = 0; act <= currentAction; act++)
 +				actionsNew[act].Grab(&actions[act]);
 +			delete []actions;
 +			lenActions = lenActionsNew;
 +			actions = actionsNew;
 +		}
 +	}
 +}
 +
 +void UndoHistory::AppendAction(actionType at, int position, char *data, int lengthData) {
 +	EnsureUndoRoom();
 +	//Platform::DebugPrintf("%% %d action %d %d %d\n", at, position, lengthData, currentAction);
 +	//Platform::DebugPrintf("^ %d action %d %d\n", actions[currentAction - 1].at, 
 +	//	actions[currentAction - 1].position, actions[currentAction - 1].lenData);
 +	if (currentAction >= 1) {
 +		if (0 == undoSequenceDepth) {
 +		// Top level actions may not always be coalesced
 +			Action &actPrevious = actions[currentAction - 1];
 +			// See if current action can be coalesced into previous action
 +			// Will work if both are inserts or deletes and position is same
 +			if (at != actPrevious.at) {
 +				currentAction++;
 +			} else if (currentAction == savePoint) {
 +				currentAction++;
 +			} else if ((at == removeAction) && 
 +				((position + lengthData * 2) != actPrevious.position)) {
 +				// Removals must be at same position to coalesce
 +				currentAction++;
 +			} else if ((at == insertAction) && 
 +				(position != (actPrevious.position + actPrevious.lenData*2))) {
 +				// Insertions must be immediately after to coalesce
 +				currentAction++;
 +			} else {
 +				//Platform::DebugPrintf("action coalesced\n");
 +			}
 +		} else {
 +			currentAction++;
 +		} 
 +	} else {
 +		currentAction++;
 +	}
 +	actions[currentAction].Create(at, position, data, lengthData);
 +	currentAction++;
 +	actions[currentAction].Create(startAction);
 +	maxAction = currentAction;
 +}
 +
 +void UndoHistory::BeginUndoAction() {
 +	EnsureUndoRoom();
 +	if (undoSequenceDepth == 0) {
 +		if (actions[currentAction].at != startAction) {
 +			currentAction++;
 +			actions[currentAction].Create(startAction);
 +			maxAction = currentAction;
 +		}
 +	}
 +	undoSequenceDepth++;
 +}
 +
 +void UndoHistory::EndUndoAction() {
 +	EnsureUndoRoom();
 +	undoSequenceDepth--;
 +	if (0 == undoSequenceDepth) {
 +		if (actions[currentAction].at != startAction) {
 +			currentAction++;
 +			actions[currentAction].Create(startAction);
 +			maxAction = currentAction;
 +		}
 +	}
 +}
 +	
 +void UndoHistory::DropUndoSequence() {
 +	undoSequenceDepth = 0;
 +}
 +
 +void UndoHistory::DeleteUndoHistory() {
 +	for (int i = 1; i < maxAction; i++)
 +		actions[i].Destroy();
 +	maxAction = 0;
 +	currentAction = 0;
 +	actions[currentAction].Create(startAction);
 +	savePoint = 0;
 +}
 +
 +void UndoHistory::SetSavePoint() {
 +	savePoint = currentAction;
 +}
 +
 +bool UndoHistory::IsSavePoint() const {
 +	return savePoint == currentAction;
 +}
 +
 +bool UndoHistory::CanUndo() const {
 +	return (currentAction > 0) && (maxAction > 0);
 +}
 +
 +int UndoHistory::StartUndo() {
 +	// Drop any trailing startAction
 +	if (actions[currentAction].at == startAction && currentAction > 0)
 +		currentAction--;
 +	
 +	// Count the steps in this action
 +	int act = currentAction; 
 +	while (actions[act].at != startAction && act > 0) {
 +		act--;
 +	}
 +	return currentAction - act;
 +}
 +
 +const Action &UndoHistory::UndoStep() {
 +	return actions[currentAction--];
 +}
 +
 +bool UndoHistory::CanRedo() const {
 +	return maxAction > currentAction;
 +}
 +
 +int UndoHistory::StartRedo() {
 +	// Drop any leading startAction
 +	if (actions[currentAction].at == startAction && currentAction < maxAction)
 +		currentAction++;
 +	
 +	// Count the steps in this action
 +	int act = currentAction; 
 +	while (actions[act].at != startAction && act < maxAction) {
 +		act++;
 +	}
 +	return act - currentAction;
 +}
 +
 +const Action &UndoHistory::RedoStep() {
 +	return actions[currentAction++];
 +}
 +
 +CellBuffer::CellBuffer(int initialLength) {
 +	body = new char[initialLength];
 +	size = initialLength;
 +	length = 0;
 +	part1len = 0;
 +	gaplen = initialLength;
 +	part2body = body + gaplen;
 +	readOnly = false;
 +	collectingUndo = undoCollectAutoStart;
 +}
 +
 +CellBuffer::~CellBuffer() {
 +	delete []body;
 +	body = 0;
 +}
 +
 +void CellBuffer::GapTo(int position) {
 +	if (position == part1len)
 +		return;
 +	if (position < part1len) {
 +		int diff = part1len - position;
 +		//Platform::DebugPrintf("Move gap backwards to %d diff = %d part1len=%d length=%d \n", position,diff, part1len, length);
 +		for (int i = 0; i < diff; i++)
 +			body[part1len + gaplen - i - 1] = body[part1len - i - 1];
 +	} else {	// position > part1len
 +		int diff = position - part1len;
 +		//Platform::DebugPrintf("Move gap forwards to %d diff =%d\n", position,diff);
 +		for (int i = 0; i < diff; i++)
 +			body[part1len + i] = body[part1len + gaplen + i];
 +	}
 +	part1len = position;
 +	part2body = body + gaplen;
 +}
 +
 +void CellBuffer::RoomFor(int insertionLength) {
 +	//Platform::DebugPrintf("need room %d %d\n", gaplen, insertionLength);
 +	if (gaplen <= insertionLength) {
 +		//Platform::DebugPrintf("need room %d %d\n", gaplen, insertionLength);
 +		GapTo(length);
 +		int newSize = size + insertionLength + 4000;
 +		//Platform::DebugPrintf("moved gap %d\n", newSize);
 +		char *newBody = new char[newSize];
 +		memcpy(newBody, body, size);
 +		delete []body;
 +		body = newBody;
 +		gaplen += newSize - size;
 +		part2body = body + gaplen;
 +		size = newSize;
 +		//Platform::DebugPrintf("end need room %d %d - size=%d length=%d\n", gaplen, insertionLength,size,length);
 +	}
 +}
 +
 +// To make it easier to write code that uses ByteAt, a position outside the range of the buffer
 +// can be retrieved. All characters outside the range have the value '\0'.
 +char CellBuffer::ByteAt(int position) {
 +	if (position < part1len) {
 +		if (position < 0) {
 +			return '\0';
 +		} else {
 +			return body[position];
 +		}
 +	} else {
 +		if (position >= length) {
 +			return '\0';
 +		} else {
 +			return part2body[position];
 +		}
 +	}
 +}
 +
 +void CellBuffer::SetByteAt(int position, char ch) {
 +
 +	if (position < 0) {
 +		//Platform::DebugPrintf("Bad position %d\n",position);
 +		return;
 +	}
 +	if (position >= length + 11) {
 +		Platform::DebugPrintf("Very Bad position %d of %d\n", position, length);
 +		//exit(2);
 +		return;
 +	}
 +	if (position >= length) {
 +		//Platform::DebugPrintf("Bad position %d of %d\n",position,length);
 +		return;
 +	}
 +
 +	if (position < part1len) {
 +		body[position] = ch;
 +	} else {
 +		part2body[position] = ch;
 +	}
 +}
 +
 +char CellBuffer::CharAt(int position) {
 +	return ByteAt(position*2);
 +}
 +
 +void CellBuffer::GetCharRange(char *buffer, int position, int lengthRetrieve) {
 +	if (lengthRetrieve < 0)
 +		return;
 +	if (position < 0)
 +		return;
 +	int bytePos = position * 2;
 +	if ((bytePos + lengthRetrieve * 2) > length) {
 +		Platform::DebugPrintf("Bad GetCharRange %d for %d of %d\n",bytePos,
 +			lengthRetrieve, length);
 +		return;
 +	}
 +	GapTo(0); 	// Move the buffer so its easy to subscript into it
 +	char *pb = part2body + bytePos;
 +	while (lengthRetrieve--) {
 +		*buffer++ = *pb;
 +		pb +=2;
 +	}
 +}
 +
 +char CellBuffer::StyleAt(int position) {
 +	return ByteAt(position*2 + 1);
 +}
 +
 +const char *CellBuffer::InsertString(int position, char *s, int insertLength) {
 +	char *data = 0;
 +	// InsertString and DeleteChars are the bottleneck though which all changes occur
 +	if (!readOnly) {
 +		if (collectingUndo) {
 +			// Save into the undo/redo stack, but only the characters - not the formatting
 +			// This takes up about half load time
 +			data = new char[insertLength / 2];
 +			for (int i = 0; i < insertLength / 2; i++) {
 +				data[i] = s[i * 2];
 +			}
 +			uh.AppendAction(insertAction, position, data, insertLength / 2);
 +		}
 +
 +		BasicInsertString(position, s, insertLength);
 +	}
 +	return data;
 +}
 +
 +void CellBuffer::InsertCharStyle(int position, char ch, char style) {
 +	char s[2];
 +	s[0] = ch;
 +	s[1] = style;
 +	InsertString(position*2, s, 2);
 +}
 +
 +bool CellBuffer::SetStyleAt(int position, char style, char mask) {
 +	char curVal = ByteAt(position*2 + 1);
 +	if ((curVal & mask) != style) {
 +		SetByteAt(position*2 + 1, (curVal & ~mask) | style);
 +		return true;
 +	} else {
 +		return false;
 +	}
 +}
 +
 +bool CellBuffer::SetStyleFor(int position, int lengthStyle, char style, char mask) {
 +	int bytePos = position * 2 + 1;
 +	bool changed = false;
 +	while (lengthStyle--) {
 +		char curVal = ByteAt(bytePos);
 +		if ((curVal & mask) != style) {
 +			SetByteAt(bytePos, (curVal & ~mask) | style);
 +			changed = true;
 +		}
 +		bytePos += 2;
 +	}
 +	return changed;
 +}
 +
 +const char *CellBuffer::DeleteChars(int position, int deleteLength) {
 +	// InsertString and DeleteChars are the bottleneck though which all changes occur
 +	char *data = 0;
 +	if (!readOnly) {
 +		if (collectingUndo) {
 +			// Save into the undo/redo stack, but only the characters - not the formatting
 +			data = new char[deleteLength / 2];
 +			for (int i = 0; i < deleteLength / 2; i++) {
 +				data[i] = ByteAt(position + i * 2);
 +			}
 +			uh.AppendAction(removeAction, position, data, deleteLength / 2);
 +		}
 +
 +		BasicDeleteChars(position, deleteLength);
 +	}
 +	return data;
 +}
 +
 +int CellBuffer::ByteLength() {
 +	return length;
 +}
 +
 +int CellBuffer::Length() {
 +	return ByteLength() / 2;
 +}
 +
 +int CellBuffer::Lines() {
 +	//Platform::DebugPrintf("Lines = %d\n", lv.lines);
 +	return lv.lines;
 +}
 +
 +int CellBuffer::LineStart(int line) {
 +	if (line < 0)
 +		return 0;
 +	else if (line > lv.lines)
 +		return length;
 +	else
 +		return lv.linesData[line].startPosition;
 +}
 +
 +bool CellBuffer::IsReadOnly() {
 +	return readOnly;
 +}
 +
 +void CellBuffer::SetReadOnly(bool set) {
 +	readOnly = set;
 +}
 +
 +void CellBuffer::SetSavePoint() {
 +	uh.SetSavePoint();
 +}
 +
 +bool CellBuffer::IsSavePoint() {
 +	return uh.IsSavePoint();
 +}
 +
 +int CellBuffer::AddMark(int line, int markerNum) {
 +	if ((line >= 0) && (line < lv.lines)) {
 +		return lv.AddMark(line, markerNum);
 +	}
 +	return - 1;
 +}
 +
 +void CellBuffer::DeleteMark(int line, int markerNum) {
 +	if ((line >= 0) && (line < lv.lines)) {
 +		lv.DeleteMark(line, markerNum);
 +	}
 +}
 +
 +void CellBuffer::DeleteMarkFromHandle(int markerHandle) {
 +	lv.DeleteMarkFromHandle(markerHandle);
 +}
 +
 +int CellBuffer::GetMark(int line) {
 +	if ((line >= 0) && (line < lv.lines) && (lv.linesData[line].handleSet))
 +		return lv.linesData[line].handleSet->MarkValue();
 +	return 0;
 +}
 +
 +void CellBuffer::DeleteAllMarks(int markerNum) {
 +	for (int line = 0; line < lv.lines; line++) {
 +		lv.DeleteMark(line, markerNum);
 +	}
 +}
 +
 +int CellBuffer::LineFromHandle(int markerHandle) {
 +	return lv.LineFromHandle(markerHandle);
 +}
 +
 +// Without undo
 +
 +void CellBuffer::BasicInsertString(int position, char *s, int insertLength) {
 +	//Platform::DebugPrintf("Inserting at %d for %d\n", position, insertLength);
 +	if (insertLength == 0)
 +		return;
 +	RoomFor(insertLength);
 +	GapTo(position);
 +
 +	memcpy(body + part1len, s, insertLength);
 +	length += insertLength;
 +	part1len += insertLength;
 +	gaplen -= insertLength;
 +	part2body = body + gaplen;
 +
 +	int lineInsert = lv.LineFromPosition(position / 2) + 1;
 +	// Point all the lines after the insertion point further along in the buffer
 +	for (int lineAfter = lineInsert; lineAfter <= lv.lines; lineAfter++) {
 +		lv.linesData[lineAfter].startPosition += insertLength / 2;
 +	}
 +	char chPrev = ' ';
 +	if ((position - 2) >= 0)
 +		chPrev = ByteAt(position - 2);
 +	char chAfter = ' ';
 +	if ((position + insertLength) < length)
 +		chAfter = ByteAt(position + insertLength);
 +	if (chPrev == '\r' && chAfter == '\n') {
 +		//Platform::DebugPrintf("Splitting a crlf pair at %d\n", lineInsert);
 +		// Splitting up a crlf pair at position
 +		lv.InsertValue(lineInsert, position / 2);
 +		lineInsert++;
 +	}
 +	char ch = ' ';
 +	for (int i = 0; i < insertLength; i += 2) {
 +		ch = s[i];
 +		if (ch == '\r') {
 +			//Platform::DebugPrintf("Inserting cr at %d\n", lineInsert);
 +			lv.InsertValue(lineInsert, (position + i) / 2 + 1);
 +			lineInsert++;
 +		} else if (ch == '\n') {
 +			if (chPrev == '\r') {
 +				//Platform::DebugPrintf("Patching cr before lf at %d\n", lineInsert-1);
 +				// Patch up what was end of line
 +				lv.SetValue(lineInsert - 1, (position + i) / 2 + 1);
 +			} else {
 +				//Platform::DebugPrintf("Inserting lf at %d\n", lineInsert);
 +				lv.InsertValue(lineInsert, (position + i) / 2 + 1);
 +				lineInsert++;
 +			}
 +		}
 +		chPrev = ch;
 +	}
 +	// Joining two lines where last insertion is cr and following text starts with lf
 +	if (chAfter == '\n') {
 +		if (ch == '\r') {
 +			//Platform::DebugPrintf("Joining cr before lf at %d\n", lineInsert-1);
 +			// End of line already in buffer so drop the newly created one
 +			lv.Remove(lineInsert - 1);
 +		}
 +	}
 +}
 +
 +void CellBuffer::BasicDeleteChars(int position, int deleteLength) {
 +	//Platform::DebugPrintf("Deleting at %d for %d\n", position, deleteLength);
 +	if (deleteLength == 0)
 +		return;
 +
 +	if ((position == 0) && (deleteLength == length)) {
 +		// If whole buffer is being deleted, faster to reinitialise lines data
 +		// than to delete each line.
 +		//printf("Whole buffer being deleted\n");
 +		lv.Init();
 +	} else {
 +		// Have to fix up line positions before doing deletion as looking at text in buffer
 +		// to work out which lines have been removed
 +
 +		int lineRemove = lv.LineFromPosition(position / 2) + 1;
 +		// Point all the lines after the insertion point further along in the buffer
 +		for (int lineAfter = lineRemove; lineAfter <= lv.lines; lineAfter++) {
 +			lv.linesData[lineAfter].startPosition -= deleteLength / 2;
 +		}
 +		char chPrev = ' ';
 +		if (position >= 2)
 +			chPrev = ByteAt(position - 2);
 +		char chBefore = chPrev;
 +		char chNext = ' ';
 +		if (position < length)
 +			chNext = ByteAt(position);
 +		bool ignoreNL = false;
 +		if (chPrev == '\r' && chNext == '\n') {
 +			//Platform::DebugPrintf("Deleting lf after cr, move line end to cr at %d\n", lineRemove);
 +			// Move back one
 +			lv.SetValue(lineRemove, position / 2);
 +			lineRemove++;
 +			ignoreNL = true; 	// First \n is not real deletion
 +		}
 +
 +		char ch = chNext;
 +		for (int i = 0; i < deleteLength; i += 2) {
 +			chNext = ' ';
 +			if ((position + i + 2) < length)
 +				chNext = ByteAt(position + i + 2);
 +			//Platform::DebugPrintf("Deleting %d %x\n", i, ch);
 +			if (ch == '\r') {
 +				if (chNext != '\n') {
 +					//Platform::DebugPrintf("Removing cr end of line\n");
 +					lv.Remove(lineRemove);
 +				}
 +			} else if ((ch == '\n') && !ignoreNL) {
 +				//Platform::DebugPrintf("Removing lf end of line\n");
 +				lv.Remove(lineRemove);
 +				ignoreNL = false; 	// Further \n are not real deletions
 +			}
 +
 +			ch = chNext;
 +		}
 +		// May have to fix up end if last deletion causes cr to be next to lf
 +		// or removes one of a crlf pair
 +		char chAfter = ' ';
 +		if ((position + deleteLength) < length)
 +			chAfter = ByteAt(position + deleteLength);
 +		if (chBefore == '\r' && chAfter == '\n') {
 +			//d.printf("Joining cr before lf at %d\n", lineRemove);
 +			// Using lineRemove-1 as cr ended line before start of deletion
 +			lv.Remove(lineRemove - 1);
 +			lv.SetValue(lineRemove - 1, position / 2 + 1);
 +		}
 +	}
 +	GapTo(position);
 +	length -= deleteLength;
 +	gaplen += deleteLength;
 +	part2body = body + gaplen;
 +}
 +
 +undoCollectionType CellBuffer::SetUndoCollection(undoCollectionType collectUndo) {
 +	collectingUndo = collectUndo;
 +	uh.DropUndoSequence();
 +	return collectingUndo;
 +}
 +
 +bool CellBuffer::IsCollectingUndo() {
 +	return collectingUndo;
 +}
 +
 +void CellBuffer::BeginUndoAction() {
 +	uh.BeginUndoAction();
 +}
 +
 +void CellBuffer::EndUndoAction() {
 +	uh.EndUndoAction();
 +}
 +
 +void CellBuffer::DeleteUndoHistory() {
 +	uh.DeleteUndoHistory();
 +}
 +
 +bool CellBuffer::CanUndo() {
 +	return (!readOnly) && (uh.CanUndo());
 +}
 +
 +int CellBuffer::StartUndo() {
 +	return uh.StartUndo();
 +}
 +
 +const Action &CellBuffer::UndoStep() {
 +	const Action &actionStep = uh.UndoStep();
 +	if (actionStep.at == insertAction) {
 +		BasicDeleteChars(actionStep.position, actionStep.lenData*2);
 +	} else if (actionStep.at == removeAction) {
 +		char *styledData = new char[actionStep.lenData * 2];
 +		for (int i = 0; i < actionStep.lenData; i++) {
 +			styledData[i*2] = actionStep.data[i];
 +			styledData[i*2+1] = 0;
 +		}
 +		BasicInsertString(actionStep.position, styledData, actionStep.lenData*2);
 +		delete []styledData;
 +	}
 +	return actionStep;
 +}
 +
 +bool CellBuffer::CanRedo() {
 +	return (!readOnly) && (uh.CanRedo());
 +}
 +
 +int CellBuffer::StartRedo() {
 +	return uh.StartRedo();
 +}
 +
 +const Action &CellBuffer::RedoStep() {
 +	const Action &actionStep = uh.RedoStep();
 +	if (actionStep.at == insertAction) {
 +		char *styledData = new char[actionStep.lenData * 2];
 +		for (int i = 0; i < actionStep.lenData; i++) {
 +			styledData[i*2] = actionStep.data[i];
 +			styledData[i*2+1] = 0;
 +		}
 +		BasicInsertString(actionStep.position, styledData, actionStep.lenData*2);
 +		delete []styledData;
 +	} else if (actionStep.at == removeAction) {
 +		BasicDeleteChars(actionStep.position, actionStep.lenData*2);
 +	}
 +	return actionStep;
 +}
 +
 +int CellBuffer::SetLineState(int line, int state) {
 +	int stateOld = lineStates[line];
 +	lineStates[line] = state;
 +	return stateOld;
 +}
 +
 +int CellBuffer::GetLineState(int line) {
 +	return lineStates[line];
 +}
 +
 +int CellBuffer::GetMaxLineState() {
 +	return lineStates.Length();
 +}
 +		
 +int CellBuffer::SetLevel(int line, int level) {
 +	int prev = 0;
 +	if ((line >= 0) && (line < lv.lines)) {
 +		if (!lv.levels) {
 +			lv.ExpandLevels();
 +		}
 +		prev = lv.levels[line];
 +		if (lv.levels[line] != level) {
 +			lv.levels[line] = level;
 +		}
 +	}
 +	return prev;
 +}
 +
 +int CellBuffer::GetLevel(int line) {
 +	if (lv.levels && (line >= 0) && (line < lv.lines)) {
 +		return lv.levels[line];
 +	} else {
 +		return SC_FOLDLEVELBASE;
 +	}
 +}
 +
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