diff options
Diffstat (limited to 'src/CellBuffer.cxx')
| -rw-r--r-- | src/CellBuffer.cxx | 54 | 
1 files changed, 27 insertions, 27 deletions
diff --git a/src/CellBuffer.cxx b/src/CellBuffer.cxx index 21fbb7003..767a0c30d 100644 --- a/src/CellBuffer.cxx +++ b/src/CellBuffer.cxx @@ -303,7 +303,7 @@ public:  };  Action::Action() noexcept { -	at = startAction; +	at = ActionType::start;  	position = 0;  	lenData = 0;  	mayCoalesce = false; @@ -312,7 +312,7 @@ Action::Action() noexcept {  Action::~Action() {  } -void Action::Create(actionType at_, Sci::Position position_, const char *data_, Sci::Position lenData_, bool mayCoalesce_) { +void Action::Create(ActionType at_, Sci::Position position_, const char *data_, Sci::Position lenData_, bool mayCoalesce_) {  	data = nullptr;  	position = position_;  	at = at_; @@ -356,7 +356,7 @@ UndoHistory::UndoHistory() {  	savePoint = 0;  	tentativePoint = -1; -	actions[currentAction].Create(startAction); +	actions[currentAction].Create(ActionType::start);  }  UndoHistory::~UndoHistory() { @@ -371,7 +371,7 @@ void UndoHistory::EnsureUndoRoom() {  	}  } -const char *UndoHistory::AppendAction(actionType at, Sci::Position position, const char *data, Sci::Position lengthData, +const char *UndoHistory::AppendAction(ActionType at, Sci::Position position, const char *data, Sci::Position lengthData,  	bool &startSequence, bool mayCoalesce) {  	EnsureUndoRoom();  	//Platform::DebugPrintf("%% %d action %d %d %d\n", at, position, lengthData, currentAction); @@ -387,7 +387,7 @@ const char *UndoHistory::AppendAction(actionType at, Sci::Position position, con  			int targetAct = -1;  			const Action *actPrevious = &(actions[currentAction + targetAct]);  			// Container actions may forward the coalesce state of Scintilla Actions. -			while ((actPrevious->at == containerAction) && actPrevious->mayCoalesce) { +			while ((actPrevious->at == ActionType::container) && actPrevious->mayCoalesce) {  				targetAct--;  				actPrevious = &(actions[currentAction + targetAct]);  			} @@ -400,15 +400,15 @@ const char *UndoHistory::AppendAction(actionType at, Sci::Position position, con  				currentAction++;  			} else if (!mayCoalesce || !actPrevious->mayCoalesce) {  				currentAction++; -			} else if (at == containerAction || actions[currentAction].at == containerAction) { +			} else if (at == ActionType::container || actions[currentAction].at == ActionType::container) {  				;	// A coalescible containerAction -			} else if ((at != actPrevious->at) && (actPrevious->at != startAction)) { +			} else if ((at != actPrevious->at) && (actPrevious->at != ActionType::start)) {  				currentAction++; -			} else if ((at == insertAction) && +			} else if ((at == ActionType::insert) &&  			           (position != (actPrevious->position + actPrevious->lenData))) {  				// Insertions must be immediately after to coalesce  				currentAction++; -			} else if (at == removeAction) { +			} else if (at == ActionType::remove) {  				if ((lengthData == 1) || (lengthData == 2)) {  					if ((position + lengthData) == actPrevious->position) {  						; // Backspace -> OK @@ -438,7 +438,7 @@ const char *UndoHistory::AppendAction(actionType at, Sci::Position position, con  	const int actionWithData = currentAction;  	actions[currentAction].Create(at, position, data, lengthData, mayCoalesce);  	currentAction++; -	actions[currentAction].Create(startAction); +	actions[currentAction].Create(ActionType::start);  	maxAction = currentAction;  	return actions[actionWithData].data.get();  } @@ -446,9 +446,9 @@ const char *UndoHistory::AppendAction(actionType at, Sci::Position position, con  void UndoHistory::BeginUndoAction() {  	EnsureUndoRoom();  	if (undoSequenceDepth == 0) { -		if (actions[currentAction].at != startAction) { +		if (actions[currentAction].at != ActionType::start) {  			currentAction++; -			actions[currentAction].Create(startAction); +			actions[currentAction].Create(ActionType::start);  			maxAction = currentAction;  		}  		actions[currentAction].mayCoalesce = false; @@ -461,9 +461,9 @@ void UndoHistory::EndUndoAction() {  	EnsureUndoRoom();  	undoSequenceDepth--;  	if (0 == undoSequenceDepth) { -		if (actions[currentAction].at != startAction) { +		if (actions[currentAction].at != ActionType::start) {  			currentAction++; -			actions[currentAction].Create(startAction); +			actions[currentAction].Create(ActionType::start);  			maxAction = currentAction;  		}  		actions[currentAction].mayCoalesce = false; @@ -479,7 +479,7 @@ void UndoHistory::DeleteUndoHistory() {  		actions[i].Clear();  	maxAction = 0;  	currentAction = 0; -	actions[currentAction].Create(startAction); +	actions[currentAction].Create(ActionType::start);  	savePoint = 0;  	tentativePoint = -1;  } @@ -508,7 +508,7 @@ bool UndoHistory::TentativeActive() const noexcept {  int UndoHistory::TentativeSteps() noexcept {  	// Drop any trailing startAction -	if (actions[currentAction].at == startAction && currentAction > 0) +	if (actions[currentAction].at == ActionType::start && currentAction > 0)  		currentAction--;  	if (tentativePoint >= 0)  		return currentAction - tentativePoint; @@ -522,12 +522,12 @@ bool UndoHistory::CanUndo() const noexcept {  int UndoHistory::StartUndo() {  	// Drop any trailing startAction -	if (actions[currentAction].at == startAction && currentAction > 0) +	if (actions[currentAction].at == ActionType::start && currentAction > 0)  		currentAction--;  	// Count the steps in this action  	int act = currentAction; -	while (actions[act].at != startAction && act > 0) { +	while (actions[act].at != ActionType::start && act > 0) {  		act--;  	}  	return currentAction - act; @@ -547,12 +547,12 @@ bool UndoHistory::CanRedo() const noexcept {  int UndoHistory::StartRedo() {  	// Drop any leading startAction -	if (currentAction < maxAction && actions[currentAction].at == startAction) +	if (currentAction < maxAction && actions[currentAction].at == ActionType::start)  		currentAction++;  	// Count the steps in this action  	int act = currentAction; -	while (act < maxAction && actions[act].at != startAction) { +	while (act < maxAction && actions[act].at != ActionType::start) {  		act++;  	}  	return act - currentAction; @@ -647,7 +647,7 @@ const char *CellBuffer::InsertString(Sci::Position position, const char *s, Sci:  		if (collectingUndo) {  			// Save into the undo/redo stack, but only the characters - not the formatting  			// This takes up about half load time -			data = uh.AppendAction(insertAction, position, s, insertLength, startSequence); +			data = uh.AppendAction(ActionType::insert, position, s, insertLength, startSequence);  		}  		BasicInsertString(position, s, insertLength); @@ -696,7 +696,7 @@ const char *CellBuffer::DeleteChars(Sci::Position position, Sci::Position delete  			// Save into the undo/redo stack, but only the characters - not the formatting  			// The gap would be moved to position anyway for the deletion so this doesn't cost extra  			data = substance.RangePointer(position, deleteLength); -			data = uh.AppendAction(removeAction, position, data, deleteLength, startSequence); +			data = uh.AppendAction(ActionType::remove, position, data, deleteLength, startSequence);  		}  		BasicDeleteChars(position, deleteLength); @@ -1246,7 +1246,7 @@ void CellBuffer::EndUndoAction() {  void CellBuffer::AddUndoAction(Sci::Position token, bool mayCoalesce) {  	bool startSequence; -	uh.AppendAction(containerAction, token, nullptr, 0, startSequence, mayCoalesce); +	uh.AppendAction(ActionType::container, token, nullptr, 0, startSequence, mayCoalesce);  }  void CellBuffer::DeleteUndoHistory() { @@ -1267,13 +1267,13 @@ const Action &CellBuffer::GetUndoStep() const {  void CellBuffer::PerformUndoStep() {  	const Action &actionStep = uh.GetUndoStep(); -	if (actionStep.at == insertAction) { +	if (actionStep.at == ActionType::insert) {  		if (substance.Length() < actionStep.lenData) {  			throw std::runtime_error(  				"CellBuffer::PerformUndoStep: deletion must be less than document length.");  		}  		BasicDeleteChars(actionStep.position, actionStep.lenData); -	} else if (actionStep.at == removeAction) { +	} else if (actionStep.at == ActionType::remove) {  		BasicInsertString(actionStep.position, actionStep.data.get(), actionStep.lenData);  	}  	uh.CompletedUndoStep(); @@ -1293,9 +1293,9 @@ const Action &CellBuffer::GetRedoStep() const {  void CellBuffer::PerformRedoStep() {  	const Action &actionStep = uh.GetRedoStep(); -	if (actionStep.at == insertAction) { +	if (actionStep.at == ActionType::insert) {  		BasicInsertString(actionStep.position, actionStep.data.get(), actionStep.lenData); -	} else if (actionStep.at == removeAction) { +	} else if (actionStep.at == ActionType::remove) {  		BasicDeleteChars(actionStep.position, actionStep.lenData);  	}  	uh.CompletedRedoStep();  | 
