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-rw-r--r--src/CellBuffer.cxx15
-rw-r--r--src/CellBuffer.h2
2 files changed, 10 insertions, 7 deletions
diff --git a/src/CellBuffer.cxx b/src/CellBuffer.cxx
index 98f9abe1c..e88fd63ae 100644
--- a/src/CellBuffer.cxx
+++ b/src/CellBuffer.cxx
@@ -168,7 +168,7 @@ void UndoHistory::EnsureUndoRoom() {
}
}
-void UndoHistory::AppendAction(actionType at, int position, const char *data, int lengthData,
+const char *UndoHistory::AppendAction(actionType at, int position, const char *data, int lengthData,
bool &startSequence, bool mayCoalesce) {
EnsureUndoRoom();
//Platform::DebugPrintf("%% %d action %d %d %d\n", at, position, lengthData, currentAction);
@@ -232,10 +232,12 @@ void UndoHistory::AppendAction(actionType at, int position, const char *data, in
currentAction++;
}
startSequence = oldCurrentAction != currentAction;
+ int actionWithData = currentAction;
actions[currentAction].Create(at, position, data, lengthData, mayCoalesce);
currentAction++;
actions[currentAction].Create(startAction);
maxAction = currentAction;
+ return actions[actionWithData].data;
}
void UndoHistory::BeginUndoAction() {
@@ -391,19 +393,20 @@ int CellBuffer::GapPosition() const {
return substance.GapPosition();
}
-// The char* returned is to the input argument
+// The char* returned is to an allocation owned by the undo history
const char *CellBuffer::InsertString(int position, const char *s, int insertLength, bool &startSequence) {
// InsertString and DeleteChars are the bottleneck though which all changes occur
+ const char *data = s;
if (!readOnly) {
if (collectingUndo) {
// Save into the undo/redo stack, but only the characters - not the formatting
// This takes up about half load time
- uh.AppendAction(insertAction, position, s, insertLength, startSequence);
+ data = uh.AppendAction(insertAction, position, s, insertLength, startSequence);
}
BasicInsertString(position, s, insertLength);
}
- return s;
+ return data;
}
bool CellBuffer::SetStyleAt(int position, char styleValue, char mask) {
@@ -432,7 +435,7 @@ bool CellBuffer::SetStyleFor(int position, int lengthStyle, char styleValue, cha
return changed;
}
-// The char* returned is to data still in the buffer
+// The char* returned is to an allocation owned by the undo history
const char *CellBuffer::DeleteChars(int position, int deleteLength, bool &startSequence) {
// InsertString and DeleteChars are the bottleneck though which all changes occur
PLATFORM_ASSERT(deleteLength > 0);
@@ -442,7 +445,7 @@ const char *CellBuffer::DeleteChars(int position, int deleteLength, bool &startS
// Save into the undo/redo stack, but only the characters - not the formatting
// The gap would be moved to position anyway for the deletion so this doesn't cost extra
data = substance.RangePointer(position, deleteLength);
- uh.AppendAction(removeAction, position, data, deleteLength, startSequence);
+ data = uh.AppendAction(removeAction, position, data, deleteLength, startSequence);
}
BasicDeleteChars(position, deleteLength);
diff --git a/src/CellBuffer.h b/src/CellBuffer.h
index 45613bfa0..82179ac9a 100644
--- a/src/CellBuffer.h
+++ b/src/CellBuffer.h
@@ -105,7 +105,7 @@ public:
UndoHistory();
~UndoHistory();
- void AppendAction(actionType at, int position, const char *data, int length, bool &startSequence, bool mayCoalesce=true);
+ const char *AppendAction(actionType at, int position, const char *data, int length, bool &startSequence, bool mayCoalesce=true);
void BeginUndoAction();
void EndUndoAction();