| Age | Commit message (Collapse) | Author | Files | Lines |
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There doesn't seem to be any editor using this color these days and
the result looks alien on the platform. Using grey on white looks much
more native for the platform.
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Makes it easier to understand and reduces warnings.
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value.
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font. This allows customization of surface creation and ensures surface and font
for calltip are the same as used in main window.
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and ScintillaStructures.h using scoped enumerations.
Use these headers instead of Scintilla.h internally.
External definitions go in the Scintilla namespace and internal definitio0ns in
Scintilla::Internal.
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will be published in externally visible header.
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Change ColourDesired to ColourAlpha in styles.
Remove ColourDesired.
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almost everywhere.
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PLATFORM_ASSERT is used in data structure headers which led to including
graphics and windowing APIs in data structure modules.
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reference counted using std::shared_ptr. This optimizes memory and reduces
potential for allocation bugs.
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in Scintilla.iface.
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to fix warnings before making widening types in the next change set.
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Polygon and delete the standard copy and assignment methods.
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without cast.
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RoundXYPosition, XYMinimum, and XYMaximum.
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interfaces ILexer4 and IDocument.
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as that throws an exception.
Also use unique_ptr for tab stop positions.
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where it may be needed in the future.
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and lines.
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tool set will not indirectly include <stdexcept>.
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static methods as there were too many failures with mixed types and not-quite
matching types.
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