| Age | Commit message (Collapse) | Author | Files | Lines |
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and ScintillaStructures.h using scoped enumerations.
Use these headers instead of Scintilla.h internally.
External definitions go in the Scintilla namespace and internal definitio0ns in
Scintilla::Internal.
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will be published in externally visible header.
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Throw when (impossible) dynamic_cast failures occur as it isn't reasonable to
recover. That removes 'noexcept' from some methods.
Cast to avoid 'sub-expression overflow' warnings.
Add default initializations and noexcept where safe.
Move DropRenderTarget out of #if to avoid some preprocessor use.
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method returns a colour with maximum (0xff) alpha.
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Change ColourDesired to ColourAlpha in styles.
Remove ColourDesired.
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autocompletion lists.
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and the possibility of truncation.
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Implement SC_ELEMENT_LIST* to change colours of autocompletion lists.
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pixel oriented platforms.
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problems with very long documents.
Fixes uneven line heights on Cocoa after around 1.1 million lines.
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aligning to pixel boundaries.
Use Surface::SetMode as simpler and its predecessors will be removed.
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bidirectional options in an extensible way instead of adding a call for each
element.
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filling it to avoid partially drawn pixels on left and right edges.
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Ellipse.
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instead of separate colour and alpha arguments.
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Move SurfaceGDI::WidthText to match declaration order.
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completing a bitmap. Currently only has a real implementation on Direct2D.
Avoiding implicit flushes inside Copy and FillRectangle produced a 23% speed
improvement on files with about 1 indentation guide per line as the drawing
pipeline was being flushed for each indentation guide.
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multiple display pixels per logical pixel.
Likely will only return >1 for Apple displays.
Can be used for finer placement of elements.
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Add default: break; to switches to avoid warnings.
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almost everywhere.
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PLATFORM_ASSERT is used in data structure headers which led to including
graphics and windowing APIs in data structure modules.
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colours in the future.
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