Age | Commit message (Collapse) | Author | Files | Lines |
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Add default: break; to switches to avoid warnings.
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almost everywhere.
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PLATFORM_ASSERT is used in data structure headers which led to including
graphics and windowing APIs in data structure modules.
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colours in the future.
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reference counted using std::shared_ptr. This optimizes memory and reduces
potential for allocation bugs.
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is not altered by showing a menu.
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destroying state should not throw.
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for Scintilla 5.
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Make Assert, DebugPrintf, and similar noexcept so they can be used in noexcept
methods and they don't throw.
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and simplify callers.
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variable names.
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Use ReleaseUnknown which is noexcept making it easier to reason about exceptions.
Add constexpr where possible.
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first two stops over the whole rectangle.
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undefined or implementation defined behaviour.
Drop some casts by hoisting out part of dwordMultiplied.
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Use range for when reasonable. Prefer transform over explicit loop.
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noexcept context.
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GetDpiForMonitor to emulate it.
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Previously, more initialisation was performed inside DllMain but some actions
such as loading libraries are unsafe inside DllMain.
Avoid listbox UnregisterClass if no attempt to register which will occur if
no Scintilla windows were created.
std::call_once is used to ensure initialisation is performed at most once.
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drop.
Simplify IME font definition.
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defined behaviour.
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messages. Modify types to match.
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share implementation of window pointers between files, use GetWindowStyle.
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InitializeCriticalSection inside DllMain can cause exceptions on old Windows.
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This avoids a warning when Direct2D debugging turned on.
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