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using Platform
SDK headers) should have fixed the missing header and library.
No one on the mailing list appears to be using DMC.
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accessors to this data.
Add a length argument to DropAt, although previous signature still available.
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Also needs changes to GUID code and the pixel format in InitPixMap but the
correct code for those issues is less certain.
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8-bit files display correctly.
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a recent SDK and allow disabling Direct2D by defining DISABLE_D2D.
Run a test compile of a file that includes these headers and use compilation
failure to disable Direct2D.
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statically linked.
Avoid these issues and ensure compatibility with NT 4 by not including MultiMon.h and
dynamically linking to the monitor APIs when available. If not available use the
single monitor work area to define the available area.
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loop with unclear termination.
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scaling and mouse clicks selecting text further in buffer.
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to 50 milliseconds to make interaction less laggy.
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interfere with dwelling. From Marko Njezic.
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to always draw the tab bar and output pane in SciTE.
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less corruption.
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avoid accessing a released render target.
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From Thomas Linder Puls.
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is unlikely to be available.
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of these libraries except when compiling with Visual C++.
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From David Wolfendale.
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Simplified Direct2D code.
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but DirectWrite does not draw well and eventuall crashes.
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to run at the same time for different windows and operations.
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Windows XP.
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