Age | Commit message (Collapse) | Author | Files | Lines |
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tests but hidden from most of Scintilla.
Access through std::unique_ptr.
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in the margin or in the text.
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DIR_O.
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new WinType.h header.
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and CharacterCategoryMap to avoid clashes with Lexilla when building an
executable that includes both.
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is space.
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Replace annotation boxing logic with calls to FillRectangle and Side.
Switch to new AlphaRectangle signature.
These will allow changing stroke width in future.
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be highlighted better.
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to allow more accurate less complex drawing code.
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Add FillStroke to hold parameters for drawing shapes.
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PLATFORM_ASSERT is used in data structure headers which led to including
graphics and windowing APIs in data structure modules.
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be reused.
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This allows removal of related #include statements.
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Dependencies files deps.mak and nmdeps.mak are formatted with one file per line
as that makes it easier to examine differences between versions.
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Also use #if for painting measurement as there are 7 sections of code to enable.
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DISABLE_D2D may still be defined to remove Direct2D features.
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to simplify build process by eliminating the compilation of ScintillaWin.cxx
into ScintillaWinS.o|obj.
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Move Unicode conversion functions UnicodeFromUTF8 and UTF8FromUTF32Character
into UniConversion.
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Define UniqueString as a move-only string and use in a SparseVector for
ContractionState.
Remove SparseVector method specializations that are no longer needed.
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