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2021-03-22Implement more support values.Neil1-0/+2
2021-03-22Replace multiple mode setting calls on Surface with SetMode as this isNeil1-3/+1
extensible. For CallTip, GTK and Qt hardcode BidiR2L to false as they don't support bidirectional, its the same as current, and the BidiR2L state on EditModel isn't easily accessible.
2021-03-22Use PolyLine to simplify wrap marker arrows and allow thicker strokes when thereNeil2-2/+0
is space.
2021-03-22Replace multiple calls when drawing boxes with Surface::RectangleFrame.Neil2-2/+0
Replace annotation boxing logic with calls to FillRectangle and Side. Switch to new AlphaRectangle signature. These will allow changing stroke width in future.
2021-03-20Replace FillRectangle with FillRectangleAligned as FillRectangle will stopNeil1-4/+4
aligning to pixel boundaries. Use Surface::SetMode as simpler and its predecessors will be removed.
2021-03-20Update CallTip with new Surface APIs.Neil2-2/+0
2021-03-20Use new Surface APIs for marker drawing. Clipping allows rounded fold markers toNeil2-2/+0
be highlighted better.
2021-03-20Use new Surface APIs that can adapt to different stroke widths and use clippingNeil2-2/+0
to allow more accurate less complex drawing code.
2021-03-20Use Surface::AllocatePixMap instead of changing an existing surface withNeil1-3/+3
InitPixMap. Changed DropGraphics from releasing surfaces to deleting them. This simplifies code and the added cost of allocating a new Surface is small.
2021-03-25Translucent text.Neil1-78/+51
2021-03-20Add AllocatePixMap method on Surface to create a pixmap surface.Neil1-12/+55
2021-03-20Use SurfaceMode struct as a way to inform Surface of modes like code page andNeil1-37/+42
bidirectional options in an extensible way instead of adding a call for each element.
2021-03-25Add FillRectangleAligned to align rectangle to pixel grid on x-axis beforeNeil1-0/+10
filling it to avoid partially drawn pixels on left and right edges.
2021-03-20Implement LineDraw and PolyLine.Neil1-0/+79
2021-03-20Implement Stadium on all platforms except for Win32 GDI.Neil1-0/+103
2021-03-20Implement RectangleFrame.Neil1-0/+18
2021-03-25Use FillStroke for parameters to Polygon, RectangleDraw, RoundedRectangle, andNeil1-6/+150
Ellipse.
2021-03-19Support strokeWidth and float cornerSize in AlphaRectangle. Use FillStrokeNeil1-0/+87
instead of separate colour and alpha arguments.
2021-03-25Implement translucent FillRectangle.Neil1-19/+39
2021-03-19UTF-8 text drawing and measurement.Neil1-34/+259
Move SurfaceGDI::WidthText to match declaration order.
2021-03-19Add an explicit FlushDrawing method to Surface that should be called afterNeil1-13/+12
completing a bitmap. Currently only has a real implementation on Direct2D. Avoiding implicit flushes inside Copy and FillRectangle produced a 23% speed improvement on files with about 1 indentation guide per line as the drawing pipeline was being flushed for each indentation guide.
2021-03-19Implement PopClip to allow local clipping.Neil1-0/+15
2021-03-19Add Surface::PixelDivisions which detects 'retina' displays that useNeil1-0/+12
multiple display pixels per logical pixel. Likely will only return >1 for Apple displays. Can be used for finer placement of elements.
2021-03-19Add Platform::Supports for SupportsFeature API.Neil3-0/+23
2021-03-19Add Geometry.cxx for geometric and colour operations too complex for headers.Neil4-0/+8
Add FillStroke to hold parameters for drawing shapes.
2021-03-19Add localeName to FontParameters for Bug [#2027].Neil1-1/+2
2021-03-19Switch enum to enum class.Neil1-33/+36
2021-03-19Ensure variables are initialised, are const where possible.Neil1-21/+26
Add default: break; to switches to avoid warnings.
2020-06-24Converting between UTF-8 and current encoding.Neil1-0/+23
Allows platform-independent code to be written just to handle Unicode.
2021-03-18Make Surface::Release and callers (where possible) noexcept.Neil1-4/+4
2021-03-18Use unique_ptr to add to RGBAImageSet.Neil1-2/+2
2021-03-18Use unique_ptr for CaseFolderForEncoding to show transfer of ownership.Neil1-5/+5
2021-03-18Use unique_ptr for Surface::Allocate to show transfer of ownership.Neil1-4/+4
2021-03-18std::optional is a basic vocabulary type that may be used widely so includeNeil2-0/+2
almost everywhere.
2021-03-18Move assert and debug trace functions into their own header Debugging.h.Neil4-28/+50
PLATFORM_ASSERT is used in data structure headers which led to including graphics and windowing APIs in data structure modules.
2021-03-18ListBox options API. ListOptions is currently empty but may contain list itemNeil1-0/+6
colours in the future.
2021-03-17Use unique_ptr for ListBox::Allocate to show transfer of ownership.Neil1-3/+2
2021-03-17Change Window::Cursor to an enum class.Neil2-15/+15
2021-03-17Remove Window::SetFont as never used.Neil1-5/+0
2021-03-17Change Font to an interface and stop using FontID. Fonts are shared andNeil1-177/+133
reference counted using std::shared_ptr. This optimizes memory and reduces potential for allocation bugs.
2021-03-17Make Window argument to Menu::Show const as that avoids warnings and the WindowNeil1-1/+1
is not altered by showing a menu.
2021-03-17Mark Window::Destroy, ListBox::Clear, and Menu::Destroy as noexcept sinceNeil1-4/+4
destroying state should not throw.
2021-03-17Extract geometry and colour definitions from Platform.h into src/Geometry.h.Neil4-0/+50
2021-03-17Remove DynamicLibrary as loading lexers with SCI_LOADLEXERLIBRARY was removedNeil1-36/+0
for Scintilla 5.
2021-03-16Convert Platform from a class to a namespace. Does not change callers.Neil1-5/+5
Make Assert, DebugPrintf, and similar noexcept so they can be used in noexcept methods and they don't throw.
2021-03-16Moved Platform.h to src as it is private to Scintilla.Neil2-48/+48
2021-03-05Update version number to 5.0.0.Neil1-2/+2
2021-01-29Update build dependenciesstart-5Neil2-3132/+44
2020-11-02Drop building of SciLexer.dll which included lexers.Neil2-171/+4
2020-11-02Update DepGen to not look for lexers or lexlib.Neil1-2/+2