Age | Commit message (Collapse) | Author | Files | Lines |
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Move SurfaceGDI::WidthText to match declaration order.
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completing a bitmap. Currently only has a real implementation on Direct2D.
Avoiding implicit flushes inside Copy and FillRectangle produced a 23% speed
improvement on files with about 1 indentation guide per line as the drawing
pipeline was being flushed for each indentation guide.
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multiple display pixels per logical pixel.
Likely will only return >1 for Apple displays.
Can be used for finer placement of elements.
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Add FillStroke to hold parameters for drawing shapes.
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Add default: break; to switches to avoid warnings.
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Allows platform-independent code to be written just to handle Unicode.
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almost everywhere.
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PLATFORM_ASSERT is used in data structure headers which led to including
graphics and windowing APIs in data structure modules.
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colours in the future.
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reference counted using std::shared_ptr. This optimizes memory and reduces
potential for allocation bugs.
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is not altered by showing a menu.
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destroying state should not throw.
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for Scintilla 5.
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Make Assert, DebugPrintf, and similar noexcept so they can be used in noexcept
methods and they don't throw.
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indicator at file end.
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Reversed order of selection checks as SelectionEmpty is lighter than
PointInSelection.
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and simplify callers.
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variable names.
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Use ReleaseUnknown which is noexcept making it easier to reason about exceptions.
Add constexpr where possible.
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return less text than in document.
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