From 3d91a7fa83e29989ac81764e5c0793bc1960305c Mon Sep 17 00:00:00 2001
From: Marko Njezic
Date: Wed, 29 Feb 2012 21:22:42 +0100
Subject: Bug #3495791. Create auxiliary surfaces on Direct2D without alpha
channel, as no underlying code expects them to be transparent. This will make
text drawing use the same anti-aliasing mode no matter if using buffered mode
or not.
---
doc/ScintillaDoc.html | 6 +++---
win32/PlatWin.cxx | 5 ++++-
2 files changed, 7 insertions(+), 4 deletions(-)
diff --git a/doc/ScintillaDoc.html b/doc/ScintillaDoc.html
index 2e8406ba6..b87650526 100644
--- a/doc/ScintillaDoc.html
+++ b/doc/ScintillaDoc.html
@@ -3064,9 +3064,9 @@ struct Sci_TextToFind {
The technology property allows choosing between different drawing APIs and options.
On most platforms, the only choice is SC_TECHNOLOGY_DEFAULT (0).
On Windows Vista or later, SC_TECHNOLOGY_DIRECTWRITE (1)
- can be chosen to use the Direct2D and DirectWrite APIs for higher quality antialiased drawing.
- Since Direct2D buffers drawing, Scintilla's buffering should be turned off with
- SCI_SETBUFFEREDDRAW(0);. This causes DirectWrite to use better quality antialiasing.
+ can be chosen to use the Direct2D and DirectWrite APIs for higher quality antialiased drawing.
+ Since Direct2D buffers drawing, Scintilla's buffering can be turned off with
+ SCI_SETBUFFEREDDRAW(0).
SCI_SETFONTQUALITY(int fontQuality)
SCI_GETFONTQUALITY
diff --git a/win32/PlatWin.cxx b/win32/PlatWin.cxx
index 15b3655bf..5884cd4f2 100644
--- a/win32/PlatWin.cxx
+++ b/win32/PlatWin.cxx
@@ -1279,8 +1279,11 @@ void SurfaceD2D::InitPixMap(int width, int height, Surface *surface_, WindowID)
SetScale();
SurfaceD2D *psurfOther = static_cast(surface_);
ID2D1BitmapRenderTarget *pCompatibleRenderTarget = NULL;
+ D2D1_SIZE_F desiredSize = D2D1::SizeF(width, height);
+ D2D1_PIXEL_FORMAT desiredFormat = psurfOther->pRenderTarget->GetPixelFormat();
+ desiredFormat.alphaMode = D2D1_ALPHA_MODE_IGNORE;
HRESULT hr = psurfOther->pRenderTarget->CreateCompatibleRenderTarget(
- D2D1::SizeF(width, height), &pCompatibleRenderTarget);
+ &desiredSize, NULL, &desiredFormat, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, &pCompatibleRenderTarget);
if (SUCCEEDED(hr)) {
pRenderTarget = pCompatibleRenderTarget;
pRenderTarget->BeginDraw();
--
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