From b42a204c6cea47b0bee61c4015d44f59f4e8dba0 Mon Sep 17 00:00:00 2001 From: Neil Date: Wed, 3 Sep 2014 11:25:38 +1000 Subject: Added SC_TECHNOLOGY_DIRECTWRITERETAIN mode. --- doc/ScintillaDoc.html | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'doc/ScintillaDoc.html') diff --git a/doc/ScintillaDoc.html b/doc/ScintillaDoc.html index a4dd4cc9c..e58c5cc4d 100644 --- a/doc/ScintillaDoc.html +++ b/doc/ScintillaDoc.html @@ -3240,8 +3240,12 @@ struct Sci_TextToFind { SCI_GETTECHNOLOGY
The technology property allows choosing between different drawing APIs and options. On most platforms, the only choice is SC_TECHNOLOGY_DEFAULT (0). - On Windows Vista or later, SC_TECHNOLOGY_DIRECTWRITE (1) + On Windows Vista or later, SC_TECHNOLOGY_DIRECTWRITE (1) or + SC_TECHNOLOGY_DIRECTWRITERETAIN (2) can be chosen to use the Direct2D and DirectWrite APIs for higher quality antialiased drawing. + SC_TECHNOLOGY_DIRECTWRITERETAIN differs from + SC_TECHNOLOGY_DIRECTWRITE by requesting that the frame + is retained after being presented which may prevent drawing failures on some cards and drivers. Since Direct2D buffers drawing, Scintilla's buffering can be turned off with SCI_SETBUFFEREDDRAW(0).

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