From cf4bf9a4e9d5e6d8816b9814b5e9a30c9dbbd555 Mon Sep 17 00:00:00 2001 From: nyamatongwe Date: Tue, 24 Jan 2012 11:03:47 +1100 Subject: Mentioned difference between buffered and unbuffered Direct2D. --- doc/ScintillaDoc.html | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'doc') diff --git a/doc/ScintillaDoc.html b/doc/ScintillaDoc.html index 242f3788d..2e8406ba6 100644 --- a/doc/ScintillaDoc.html +++ b/doc/ScintillaDoc.html @@ -79,7 +79,7 @@

Scintilla Documentation

-

Last edited 4/December/2011 NH

+

Last edited 24/January/2012 NH

There is an overview of the internal design of Scintilla.
@@ -3065,6 +3065,8 @@ struct Sci_TextToFind { On most platforms, the only choice is SC_TECHNOLOGY_DEFAULT (0). On Windows Vista or later, SC_TECHNOLOGY_DIRECTWRITE (1) can be chosen to use the Direct2D and DirectWrite APIs for higher quality antialiased drawing.

+

Since Direct2D buffers drawing, Scintilla's buffering should be turned off with + SCI_SETBUFFEREDDRAW(0);. This causes DirectWrite to use better quality antialiasing.

SCI_SETFONTQUALITY(int fontQuality)
SCI_GETFONTQUALITY
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