From e798128a9eb6c658b2847bdaaa6fd8c1bdc058b8 Mon Sep 17 00:00:00 2001
From: Marko Njezic
Date: Wed, 29 Feb 2012 21:22:42 +0100
Subject: Bug #3495791. Create auxiliary surfaces on Direct2D without alpha
channel, as no underlying code expects them to be transparent. This will make
text drawing use the same anti-aliasing mode no matter if using buffered mode
or not.
---
doc/ScintillaDoc.html | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
(limited to 'doc')
diff --git a/doc/ScintillaDoc.html b/doc/ScintillaDoc.html
index 2e8406ba6..b87650526 100644
--- a/doc/ScintillaDoc.html
+++ b/doc/ScintillaDoc.html
@@ -3064,9 +3064,9 @@ struct Sci_TextToFind {
The technology property allows choosing between different drawing APIs and options.
On most platforms, the only choice is SC_TECHNOLOGY_DEFAULT (0).
On Windows Vista or later, SC_TECHNOLOGY_DIRECTWRITE (1)
- can be chosen to use the Direct2D and DirectWrite APIs for higher quality antialiased drawing.
- Since Direct2D buffers drawing, Scintilla's buffering should be turned off with
- SCI_SETBUFFEREDDRAW(0);. This causes DirectWrite to use better quality antialiasing.
+ can be chosen to use the Direct2D and DirectWrite APIs for higher quality antialiased drawing.
+ Since Direct2D buffers drawing, Scintilla's buffering can be turned off with
+ SCI_SETBUFFEREDDRAW(0).
SCI_SETFONTQUALITY(int fontQuality)
SCI_GETFONTQUALITY
--
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