From ce56e4be127445696112329bfeb0d257be43af07 Mon Sep 17 00:00:00 2001 From: nyamatongwe Date: Fri, 6 Apr 2012 20:44:19 +1000 Subject: Bug #3513946. Make printing work when Direct2D is used for on screen drawing. This will stop Scintilla from crashing. From Marko Njezic. --- src/Editor.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/Editor.h') diff --git a/src/Editor.h b/src/Editor.h index b407789a1..bdb0f6b30 100644 --- a/src/Editor.h +++ b/src/Editor.h @@ -572,9 +572,9 @@ class AutoSurface { private: Surface *surf; public: - AutoSurface(Editor *ed) : surf(0) { + AutoSurface(Editor *ed, int technology = -1) : surf(0) { if (ed->wMain.GetID()) { - surf = Surface::Allocate(ed->technology); + surf = Surface::Allocate(technology != -1 ? technology : ed->technology); if (surf) { surf->Init(ed->wMain.GetID()); surf->SetUnicodeMode(SC_CP_UTF8 == ed->CodePage()); @@ -582,9 +582,9 @@ public: } } } - AutoSurface(SurfaceID sid, Editor *ed) : surf(0) { + AutoSurface(SurfaceID sid, Editor *ed, int technology = -1) : surf(0) { if (ed->wMain.GetID()) { - surf = Surface::Allocate(ed->technology); + surf = Surface::Allocate(technology != -1 ? technology : ed->technology); if (surf) { surf->Init(sid, ed->wMain.GetID()); surf->SetUnicodeMode(SC_CP_UTF8 == ed->CodePage()); -- cgit v1.2.3