From 3d91a7fa83e29989ac81764e5c0793bc1960305c Mon Sep 17 00:00:00 2001 From: Marko Njezic Date: Wed, 29 Feb 2012 21:22:42 +0100 Subject: Bug #3495791. Create auxiliary surfaces on Direct2D without alpha channel, as no underlying code expects them to be transparent. This will make text drawing use the same anti-aliasing mode no matter if using buffered mode or not. --- win32/PlatWin.cxx | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'win32') diff --git a/win32/PlatWin.cxx b/win32/PlatWin.cxx index 15b3655bf..5884cd4f2 100644 --- a/win32/PlatWin.cxx +++ b/win32/PlatWin.cxx @@ -1279,8 +1279,11 @@ void SurfaceD2D::InitPixMap(int width, int height, Surface *surface_, WindowID) SetScale(); SurfaceD2D *psurfOther = static_cast(surface_); ID2D1BitmapRenderTarget *pCompatibleRenderTarget = NULL; + D2D1_SIZE_F desiredSize = D2D1::SizeF(width, height); + D2D1_PIXEL_FORMAT desiredFormat = psurfOther->pRenderTarget->GetPixelFormat(); + desiredFormat.alphaMode = D2D1_ALPHA_MODE_IGNORE; HRESULT hr = psurfOther->pRenderTarget->CreateCompatibleRenderTarget( - D2D1::SizeF(width, height), &pCompatibleRenderTarget); + &desiredSize, NULL, &desiredFormat, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, &pCompatibleRenderTarget); if (SUCCEEDED(hr)) { pRenderTarget = pCompatibleRenderTarget; pRenderTarget->BeginDraw(); -- cgit v1.2.3