/** @file RunStyles.cxx ** Data structure used to store sparse styles. **/ // Copyright 1998-2007 by Neil Hodgson // The License.txt file describes the conditions under which this software may be distributed. #include #include #include #include #include #include #include #include #include #include #include #include #include #include "Debugging.h" #include "Position.h" #include "SplitVector.h" #include "Partitioning.h" #include "RunStyles.h" using namespace Scintilla::Internal; // Find the first run at a position template DISTANCE RunStyles::RunFromPosition(DISTANCE position) const noexcept { DISTANCE run = starts.PartitionFromPosition(position); // Go to first element with this position while ((run > 0) && (position == starts.PositionFromPartition(run-1))) { run--; } return run; } // If there is no run boundary at position, insert one continuing style. template DISTANCE RunStyles::SplitRun(DISTANCE position) { DISTANCE run = RunFromPosition(position); const DISTANCE posRun = starts.PositionFromPartition(run); if (posRun < position) { STYLE runStyle = ValueAt(position); run++; starts.InsertPartition(run, position); styles.InsertValue(run, 1, runStyle); } return run; } template void RunStyles::RemoveRun(DISTANCE run) { starts.RemovePartition(run); styles.DeleteRange(run, 1); } template void RunStyles::RemoveRunIfEmpty(DISTANCE run) { if ((run < starts.Partitions()) && (starts.Partitions() > 1)) { if (starts.PositionFromPartition(run) == starts.PositionFromPartition(run+1)) { RemoveRun(run); } } } template void RunStyles::RemoveRunIfSameAsPrevious(DISTANCE run) { if ((run > 0) && (run < starts.Partitions())) { const DISTANCE runBefore = run - 1; if (styles.ValueAt(runBefore) == styles.ValueAt(run)) { RemoveRun(run); } } } template RunStyles::RunStyles() { styles.InsertValue(0, 2, 0); } template DISTANCE RunStyles::Length() const noexcept { return starts.PositionFromPartition(starts.Partitions()); } template STYLE RunStyles::ValueAt(DISTANCE position) const noexcept { return styles.ValueAt(starts.PartitionFromPosition(position)); } template DISTANCE RunStyles::FindNextChange(DISTANCE position, DISTANCE end) const noexcept { const DISTANCE run = starts.PartitionFromPosition(position); if (run < starts.Partitions()) { const DISTANCE runChange = starts.PositionFromPartition(run); if (runChange > position) return runChange; const DISTANCE nextChange = starts.PositionFromPartition(run + 1); if (nextChange > position) { return nextChange; } else if (position < end) { return end; } else { return end + 1; } } else { return end + 1; } } template DISTANCE RunStyles::StartRun(DISTANCE position) const noexcept { return starts.PositionFromPartition(starts.PartitionFromPosition(position)); } template DISTANCE RunStyles::EndRun(DISTANCE position) const noexcept { return starts.PositionFromPartition(starts.PartitionFromPosition(position) + 1); } template FillResult RunStyles::FillRange(DISTANCE position, STYLE value, DISTANCE fillLength) { const FillResult resultNoChange{false, position, fillLength}; if (fillLength <= 0) { return resultNoChange; } DISTANCE end = position + fillLength; if (end > Length()) { return resultNoChange; } DISTANCE runEnd = RunFromPosition(end); const STYLE valueCurrent = styles.ValueAt(runEnd); if (valueCurrent == value) { // End already has value so trim range. end = starts.PositionFromPartition(runEnd); if (position >= end) { // Whole range is already same as value so no action return resultNoChange; } fillLength = end - position; } else { const DISTANCE startRun = starts.PositionFromPartition(runEnd); if (position > startRun) { const DISTANCE runNext = runEnd + 1; const DISTANCE endRun = starts.PositionFromPartition(runNext); if (end < endRun) { // New piece is completely inside a run with a different value so its a simple // insertion of two points [ (position, value), (end, valueCurrent) ] const DISTANCE range[] { position, end}; starts.InsertPartitions(runEnd + 1, range, 2); // Temporary runEndIndex silences non-useful arithmetic overflow warnings const ptrdiff_t runEndIndex = runEnd; styles.Insert(runEndIndex + 1, value); styles.Insert(runEndIndex + 2, valueCurrent); return { true, position, fillLength }; } } runEnd = SplitRun(end); } DISTANCE runStart = RunFromPosition(position); if (styles.ValueAt(runStart) == value) { // Start is in expected value so trim range. runStart++; position = starts.PositionFromPartition(runStart); fillLength = end - position; } else { if (starts.PositionFromPartition(runStart) < position) { runStart = SplitRun(position); runEnd++; } } if (runStart < runEnd) { const FillResult result{ true, position, fillLength }; styles.SetValueAt(runStart, value); // Remove each old run over the range for (DISTANCE run=runStart+1; run void RunStyles::SetValueAt(DISTANCE position, STYLE value) { FillRange(position, value, 1); } template void RunStyles::InsertSpace(DISTANCE position, DISTANCE insertLength) { DISTANCE runStart = RunFromPosition(position); if (starts.PositionFromPartition(runStart) == position) { STYLE runStyle = ValueAt(position); // Inserting at start of run so make previous longer if (runStart == 0) { // Inserting at start of document so ensure 0 if (runStyle) { styles.SetValueAt(0, STYLE()); starts.InsertPartition(1, 0); styles.InsertValue(1, 1, runStyle); starts.InsertText(0, insertLength); } else { starts.InsertText(runStart, insertLength); } } else { if (runStyle) { starts.InsertText(runStart-1, insertLength); } else { // Insert at end of run so do not extend style starts.InsertText(runStart, insertLength); } } } else { starts.InsertText(runStart, insertLength); } } template void RunStyles::DeleteAll() { starts = Partitioning(); styles = SplitVector