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// Scintilla source code edit control
// SVector.h - a simple expandable vector
// Copyright 1998-1999 by Neil Hodgson <neilh@hare.net.au>
// The License.txt file describes the conditions under which this software may be distributed.
#ifndef SVECTOR_H
#define SVECTOR_H
// A simple expandable vector.
// T must support assignment.
// Storage not allocated for elements until an element is used.
// This makes it very lightweight unless used so is a good match for optional features.
template<class T, int sizeIncrement>
class SVector {
T *v;
unsigned int size; // Number of elements allocated
unsigned int len; // Number of elements in vector
bool allocFailure; // A memory allocation call has failed
// Internally allocate more elements than the user wants to avoid
// thrashng the memory allocator
void SizeTo(int newSize) {
if (newSize < sizeIncrement)
newSize += sizeIncrement;
else
newSize = (newSize * 3) / 2;
T* newv = new T[newSize];
if (!newv) {
allocFailure = true;
return;
}
size = newSize;
for (unsigned int i=0; i<len; i++) {
newv[i] = v[i];
}
delete []v;
v = newv;
}
public:
SVector() {
allocFailure = false;
v = 0;
len = 0;
size = 0;
}
~SVector() {
Free();
}
SVector(const SVector &other) {
allocFailure = false;
v = 0;
len = 0;
size = 0;
if (other.Length() > 0) {
SizeTo(other.Length());
if (!allocFailure) {
for (int i=0;i<other.Length();i++)
v[i] = other.v[i];
len = other.Length();
}
}
}
SVector &operator=(const SVector &other) {
if (this != &other) {
delete []v;
allocFailure = false;
v = 0;
len = 0;
size = 0;
if (other.Length() > 0) {
SizeTo(other.Length());
if (!allocFailure) {
for (int i=0;i<other.Length();i++)
v[i] = other.v[i];
}
len = other.Length();
}
}
return *this;
}
T &operator[](unsigned int i) {
if (i >= len) {
if (i >= size) {
SizeTo(i);
}
len = i+1;
}
return v[i];
}
void Free() {
delete []v;
v = 0;
size = 0;
len = 0;
}
void SetLength(unsigned int newLength) {
if (newLength > len) {
if (newLength >= size) {
SizeTo(newLength);
}
}
len = newLength;
}
int Length() const {
return len;
}
};
#endif
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