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// Scintilla source code edit control
/** @file UndoHistory.h
** Manages undo for the document.
**/
// Copyright 1998-2024 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#ifndef UNDOHISTORY_H
#define UNDOHISTORY_H
namespace Scintilla::Internal {
/**
*
*/
class UndoHistory {
std::vector<Action> actions;
int maxAction;
int currentAction;
int undoSequenceDepth;
int savePoint;
int tentativePoint;
std::optional<int> detach;
void EnsureUndoRoom();
public:
UndoHistory();
const char *AppendAction(ActionType at, Sci::Position position, const char *data, Sci::Position lengthData, bool &startSequence, bool mayCoalesce=true);
void BeginUndoAction();
void EndUndoAction();
void DropUndoSequence() noexcept;
void DeleteUndoHistory();
/// The save point is a marker in the undo stack where the container has stated that
/// the buffer was saved. Undo and redo can move over the save point.
void SetSavePoint() noexcept;
bool IsSavePoint() const noexcept;
bool BeforeSavePoint() const noexcept;
bool BeforeReachableSavePoint() const noexcept;
bool AfterSavePoint() const noexcept;
bool AfterDetachPoint() const noexcept;
// Tentative actions are used for input composition so that it can be undone cleanly
void TentativeStart() noexcept;
void TentativeCommit() noexcept;
bool TentativeActive() const noexcept;
int TentativeSteps() noexcept;
/// To perform an undo, StartUndo is called to retrieve the number of steps, then UndoStep is
/// called that many times. Similarly for redo.
bool CanUndo() const noexcept;
int StartUndo() noexcept;
const Action &GetUndoStep() const noexcept;
void CompletedUndoStep() noexcept;
bool CanRedo() const noexcept;
int StartRedo() noexcept;
const Action &GetRedoStep() const noexcept;
void CompletedRedoStep() noexcept;
};
}
#endif
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