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// Scintilla source code edit control
/** @file UndoHistory.h
** Manages undo for the document.
**/
// Copyright 1998-2024 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#ifndef UNDOHISTORY_H
#define UNDOHISTORY_H
namespace Scintilla::Internal {
class UndoActionType {
public:
ActionType at : 4;
bool mayCoalesce : 1;
UndoActionType() noexcept;
};
struct UndoActions {
std::vector<UndoActionType> types;
std::vector<Sci::Position> positions;
std::vector<Sci::Position> lengths;
void resize(size_t length);
[[nodiscard]] size_t size() const noexcept;
void Create(size_t index, ActionType at_, Sci::Position position_ = 0, Sci::Position lenData_ = 0, bool mayCoalesce_ = true) noexcept;
};
class ScrapStack {
std::string stack;
size_t current = 0;
public:
const char *Push(const char *text, size_t length);
void SetCurrent(size_t position) noexcept;
void MoveForward(size_t length) noexcept;
void MoveBack(size_t length) noexcept;
[[nodiscard]] const char *CurrentText() const noexcept;
[[nodiscard]] const char *TextAt(size_t position) const noexcept;
};
/**
*
*/
class UndoHistory {
UndoActions actions;
int maxAction = 0;
int currentAction = 0;
int undoSequenceDepth = 0;
int savePoint = 0;
int tentativePoint = -1;
std::optional<int> detach;
std::unique_ptr<ScrapStack> scraps;
void EnsureUndoRoom();
public:
UndoHistory();
~UndoHistory() noexcept;
const char *AppendAction(ActionType at, Sci::Position position, const char *data, Sci::Position lengthData, bool &startSequence, bool mayCoalesce=true);
void BeginUndoAction();
void EndUndoAction();
void DropUndoSequence() noexcept;
void DeleteUndoHistory() noexcept;
/// The save point is a marker in the undo stack where the container has stated that
/// the buffer was saved. Undo and redo can move over the save point.
void SetSavePoint() noexcept;
bool IsSavePoint() const noexcept;
bool BeforeSavePoint() const noexcept;
bool BeforeReachableSavePoint() const noexcept;
bool AfterSavePoint() const noexcept;
bool AfterDetachPoint() const noexcept;
// Tentative actions are used for input composition so that it can be undone cleanly
void TentativeStart() noexcept;
void TentativeCommit() noexcept;
bool TentativeActive() const noexcept;
int TentativeSteps() noexcept;
/// To perform an undo, StartUndo is called to retrieve the number of steps, then UndoStep is
/// called that many times. Similarly for redo.
bool CanUndo() const noexcept;
int StartUndo() noexcept;
Action GetUndoStep() const noexcept;
void CompletedUndoStep() noexcept;
bool CanRedo() const noexcept;
int StartRedo() noexcept;
Action GetRedoStep() const noexcept;
void CompletedRedoStep() noexcept;
};
}
#endif
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