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// Scintilla source code edit control
/** @file SurfaceD2D.h
** Definitions for drawing to Direct2D on Windows.
**/
// Copyright 1998-2011 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#ifndef SURFACED2D_H
#define SURFACED2D_H
namespace Scintilla::Internal {
extern bool LoadD2D() noexcept;
extern void ReleaseD2D() noexcept;
extern ID2D1Factory1 *pD2DFactory;
extern IDWriteFactory1 *pIDWriteFactory;
using DCRenderTarget = ComPtr<ID2D1DCRenderTarget>;
using D3D11Device = ComPtr<ID3D11Device1>;
HRESULT CreateDCRenderTarget(const D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties, DCRenderTarget &dcRT) noexcept;
extern HRESULT CreateD3D(D3D11Device &device) noexcept;
using WriteRenderingParams = ComPtr<IDWriteRenderingParams1>;
struct RenderingParams {
WriteRenderingParams defaultRenderingParams;
WriteRenderingParams customRenderingParams;
};
struct ISetRenderingParams {
virtual void SetRenderingParams(std::shared_ptr<RenderingParams> renderingParams_) = 0;
};
using BrushSolid = ComPtr<ID2D1SolidColorBrush>;
using Geometry = ComPtr<ID2D1PathGeometry>;
using GeometrySink = ComPtr<ID2D1GeometrySink>;
using StrokeStyle = ComPtr<ID2D1StrokeStyle>;
using TextLayout = ComPtr<IDWriteTextLayout>;
BrushSolid BrushSolidCreate(ID2D1RenderTarget *pTarget, COLORREF colour) noexcept;
Geometry GeometryCreate() noexcept;
GeometrySink GeometrySinkCreate(ID2D1PathGeometry *geometry) noexcept;
StrokeStyle StrokeStyleCreate(const D2D1_STROKE_STYLE_PROPERTIES &strokeStyleProperties) noexcept;
TextLayout LayoutCreate(std::wstring_view wsv, IDWriteTextFormat *pTextFormat, FLOAT maxWidth=10000.0F, FLOAT maxHeight=1000.0F) noexcept;
}
#endif
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