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author | Robin Haberkorn <robin.haberkorn@googlemail.com> | 2017-03-07 23:53:03 +0100 |
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committer | Robin Haberkorn <robin.haberkorn@googlemail.com> | 2017-03-08 12:55:06 +0100 |
commit | f4da329a1afa4808cbd47182a86cc2b19bcaa984 (patch) | |
tree | 378ac7451880499471933703b5f7477a630eed33 /TODO | |
parent | 0a0d0b7cd9ce2942d5194762478a4e24cd05eca4 (diff) | |
download | sciteco-f4da329a1afa4808cbd47182a86cc2b19bcaa984.tar.gz |
undo stack reorganized into a stack of undo token lists
* in a flat list of undo tokens, we need to store
the program counter (ie. command line position)
that the undo token corresponds to.
Since in general there is more than one undo token per
input character, this stored PCs redundantly.
* For input characters with no undo tokens
(only applies to NOPs like space in the command line
macro), this needs one more pointer than before.
* In case of 1 undo token per input character,
the new implementation uses approx. the same memory.
* In the most common case of more than one undo token
per input character, this saves at least 4 bytes per
undo token.
* In large macros and long loops the effect is especially
pronounced. E.g. 500000<%A> will use 8MB less memory
with the new implementation.
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 5 |
1 files changed, 2 insertions, 3 deletions
@@ -84,6 +84,8 @@ Known Bugs: Also, auto-completions within string-building constructs (except Q-Reg specs) should generally be disabled since the result will be unpredictable. + * Shutdown seems to hang after generating lots of undo tokens: + 500000<%A>EX$$ Features: * Auto-indention could be implemented via context-sensitive @@ -289,9 +291,6 @@ Optimizations: * RTTI could be disabled (-fno-rtti). It's only still required because of StdError() for handling arbitrary C++ exceptions. This is probably not required. - * The position can be eliminated from UndoTokens by - rewriting the UndoStack into a stack of UndoToken lists. - Should be a significant memory reduction in interactive mode. * RBTrees define an entry field for storing node color. This can be avoided on most platforms where G_MEM_ALIGN > 1 by encoding the color in the |