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-rw-r--r--src/interface-gtk/interface.c76
1 files changed, 35 insertions, 41 deletions
diff --git a/src/interface-gtk/interface.c b/src/interface-gtk/interface.c
index edac479..58656b8 100644
--- a/src/interface-gtk/interface.c
+++ b/src/interface-gtk/interface.c
@@ -1097,39 +1097,6 @@ teco_interface_cmdline_size_allocate_cb(GtkWidget *widget,
}
static gboolean
-teco_interface_pop_key_idle_cb(gpointer user_data)
-{
- g_autoptr(GError) error = NULL;
-
- /*
- * Avoid redraws of the current view by freezing updates
- * on the view's GDK window (we're running in parallel
- * to the main loop so there could be frequent redraws).
- * By freezing updates, the behaviour is similar to
- * the Curses UI.
- */
- GdkWindow *top_window = gdk_window_get_toplevel(gtk_widget_get_window(teco_interface.window));
- gdk_window_freeze_updates(top_window);
-
- /*
- * The event queue might be filled when pressing keys when SciTECO
- * is busy executing code.
- */
- g_autoptr(GdkEvent) event = g_queue_pop_head(teco_interface.event_queue);
-
- teco_sigint_occurred = FALSE;
- teco_interface_handle_key_press(event->key.keyval, event->key.state, &error);
- teco_sigint_occurred = FALSE;
-
- if (g_error_matches(error, TECO_ERROR, TECO_ERROR_QUIT))
- gtk_main_quit();
-
- gdk_window_thaw_updates(top_window);
-
- return !g_queue_is_empty(teco_interface.event_queue);
-}
-
-static gboolean
teco_interface_key_pressed_cb(GtkWidget *widget, GdkEventKey *event, gpointer user_data)
{
g_autoptr(GError) error = NULL;
@@ -1169,14 +1136,41 @@ teco_interface_key_pressed_cb(GtkWidget *widget, GdkEventKey *event, gpointer us
g_queue_push_tail(teco_interface.event_queue, gdk_event_copy((GdkEvent *)event));
- /*
- * This should give the UI a chance to update after every keypress.
- * If we would empty the event_queue in a tight loop, then keeping
- * a key pressed could result in the UI beeing frozen until the
- * key is eventually released.
- */
- if (teco_interface_pop_key_idle_cb(NULL) == G_SOURCE_CONTINUE)
- g_idle_add_full(G_PRIORITY_DEFAULT_IDLE, teco_interface_pop_key_idle_cb, NULL, NULL);
+ GdkWindow *top_window = gdk_window_get_toplevel(gtk_widget_get_window(teco_interface.window));
+
+ do {
+ /*
+ * The event queue might be filled when pressing keys when SciTECO
+ * is busy executing code.
+ */
+ g_autoptr(GdkEvent) event = g_queue_pop_head(teco_interface.event_queue);
+
+ /*
+ * Avoid redraws of the current view by freezing updates
+ * on the view's GDK window (we're running in parallel
+ * to the main loop so there could be frequent redraws).
+ * By freezing updates, the behaviour is similar to
+ * the Curses UI.
+ */
+ gdk_window_freeze_updates(top_window);
+
+ teco_sigint_occurred = FALSE;
+ teco_interface_handle_key_press(event->key.keyval, event->key.state, &error);
+ teco_sigint_occurred = FALSE;
+
+ gdk_window_thaw_updates(top_window);
+
+ if (g_error_matches(error, TECO_ERROR, TECO_ERROR_QUIT)) {
+ gtk_main_quit();
+ break;
+ }
+
+ /*
+ * This should give the UI a chance to update after every keypress.
+ * Would also be possible but tricky to implement with an idle watcher.
+ */
+ gtk_main_iteration_do(FALSE);
+ } while (!g_queue_is_empty(teco_interface.event_queue));
return TRUE;
}